Installed Extensions
Bundles of extra rules or phrases to extend what Inform can do
You have 19 extensions built-in to this copy of Inform, marked with a grey folder icon in the catalogue below. You have no other extensions installed at present. |
Sort catalogue: By title | By author | By installation | By date used | By word count
Emily Short (11 extensions, all unused) | |||
Basic Help Menu | -- | Provides a HELP command which brings up a menu giving standard instructions about IF. | |
Basic Screen Effects | v 7/140425 | Waiting for a keypress; clearing the screen. Also provides facilities for changing the foreground and background colors of text, when using the z-machine. These abilities will not function under Glulx. | |
Complex Listing | v 9 | Complex Listing provides more sophisticated listing options: the ability to impose special ordering instructions on a list, and also the ability to change the delimiters of the list to produce different styles and effects. | |
Glulx Entry Points | v 10/140425 | Provides hooks to allow the author to write specialized multimedia behavior that would normally go through HandleGlkEvent. This is a rather dull utility library that will be of most use to authors wanting to write Glulx extensions compatible with other Glulx extensions already in use. | |
Glulx Image Centering | v 4 | Glulx Image Centering adds the ability to display an image that is centered (left/right) on the screen. | |
Glulx Text Effects | v 5/140516 | Gives control over text formatting in Glulx. | |
Inanimate Listeners | -- | Allows the player to address inanimate objects such as a talking computer, microphone, or telephone in a form such as ASK COMPUTER ABOUT COORDINATES. | |
Locksmith | v 12 | Implicit handling of doors and containers so that lock manipulation is automatic if the player has the necessary keys. | |
Menus | v 3 | A table-based way to display full-screen menus to the player. | |
Punctuation Removal | v 5 | -- | |
Skeleton Keys | -- | -- | |
Eric Eve (1 extension, unused) | |||
Epistemology | v 9 | Keeping track of what the player character knows and sees. | |
Graham Nelson (7 extensions, 2 used, 5 unused) | |||
Approximate Metric Units | v 1 | Scientific kinds of value for simulations. Use Metric Units instead for better accuracy. | |
English Language | v 1 | To make English the language of play. | |
Metric Units | v 2 | Scientific kinds of value for simulations. | |
Rideable Vehicles | v 3 | Vehicles which one sits on top of, rather than inside, such as elephants or motorcycles. | |
Standard Rules | v 3/120430 | The Standard Rules, included in every project, define the basic framework of kinds, actions and phrases which make Inform what it is. | |
Unicode Character Names | -- | Defines 2909 names like [unicode Greek small letter gamma] for Latin, Cyrillic, Greek and Hebrew letters, along with currency and other symbols. | |
Unicode Full Character Names | -- | Defines 12997 names like [unicode Arabic letter hah with three dots above] for the full range of characters named in the Unicode 4.1 standard. | |
19 extensions installed |
Key: Used Built in
Extensions compatible with specific story file formats only: Z-Machine, Z-Machine version 5, Z-Machine version 6, Z-Machine version 8, Glulx