Inform

A Design System for Interactive Fiction

Table of Contents

Writing in Inform
1. Welcome to Inform
2. The Source Text
3. Things
3.12
3.22
4. Kinds
5. Text
6. Descriptions
7. Basic Actions
8. Change
8.11
9. Time
10. Scenes
11. Phrases
11.6
11.9
11.10
11.13
12. Advanced Actions
13. Relations
14. Adaptive Text and Responses
15. Numbers and Equations
15.8
15.17
16. Tables
16.11
17. Understanding
18. Activities
19. Rulebooks
20. Advanced Text
21. Lists
22. Advanced Phrases
23. Figures, Sounds and Files
23.11
24. Testing and Debugging
25. Releasing
25.3
25.24
26. Publishing
27. Extensions
Recipe Book
1. How to Use The Recipe Book
2. Adaptive Prose
3. Place
3.2
4. Time and Plot
5. The Viewpoint Character
6. Commands
7. Other Characters
8. Vehicles, Animals and Furniture
9. Props: Food, Clothing, Money, Toys, Books, Electronics
9.1
10. Physics: Substances, Ropes, Energy and Weight
10.1
10.6
10.8
10.9
11. Out Of World Actions and Effects
12. Typography, Layout, and Multimedia Effects
13. Testing and Publishing

General Index

!, ending sentences  WI 2.3, WI 5.2

"[']" say phrase  WI 5.2

"  

defining texts  WI 2.3, WI 3.1, WI 5.1, WI 5.2

not usable in unit notations  WI 15.14

"[bold type]" say phrase  RB 12.1

"[fixed letter spacing]" say phrase  RB 12.1

"[italic type]" say phrase  RB 12.1

"[roman type]" say phrase  RB 12.1

"[variable letter spacing]" say phrase  RB 12.1

', meaning "  WI 2.3, WI 5.2, WI 25.2

(arithmetic value) * (arithmetic value) phrase  WI 15.5

(arithmetic value) + (arithmetic value) phrase  WI 15.5

--  

optional words in phrase definitions  WI 11.3

optional words in Understand grammar  WI 17.12

--, as a blank table entry  WI 16.7

--, separating cases  WI 11.8

(arithmetic value) - (arithmetic value) phrase  WI 15.5

->, in phrase kinds  WI 22.3

.  

before text substitutions  WI 5.6

ending sentences with line breaks  WI 2.3, WI 5.2, WI 5.8

(arithmetic value) / (arithmetic value) phrase  WI 15.5

/  

separating synonymous words in grammar  WI 17.4, WI 17.12, WI 17.13

separating synonymous words in phrase definitions  WI 11.3

separating synonymous words in topics  WI 16.13

:  WI 6.4, WI 11.2, WI 11.7, WI 11.16, WI 19.3

,  

comma replacing colon  WI 7.2

displaying serial comma  WI 2.12, WI 5.5

in list constants, requiring spaces  WI 21.2

separating phrase options  WI 11.14

?, ending sentences  WI 2.3, WI 5.2

[ ]  

comments  WI 2.3

text substitutions  WI 2.3, WI 5.1, WI 5.2

(+ +), for including Inform 7 code in Inform 6  WI 27.19

(- -), for including Inform 6 code in Inform 7  WI 27.15, WI 27.19

( )  

for calling values  WI 8.15

for defining mistakes  WI 17.21

for implicit multiplication  WI 15.18

for phrase parameters  WI 11.3

in parser clarifications  WI 18.30

in response names  WI 14.10

{ }  

for constant lists  WI 21.2

for including Inform 7 expressions in Inform 6  WI 27.15

|, for paragraph break  WI 2.3

The Über-complète clavier example  RB 12.1 ex 70

A&E example  RB 3.2 ex 101

a / an / the  WI 3.18, WI 5.3, WI 5.5

AARP-Gnosis example  RB 9.6 ex 335

abandon the (activity) activity phrase  WI 18.7

abandon the (activity on values) activity with (value) phrase  WI 18.7

abbreviated room descriptions use option  WI 2.12

abbreviations  

chains of equality tests  WI 11.8

object names  WI 3.2

property names, omitting of the  WI 8.6

rule actions with doing it  WI 7.17

abide by (rule) phrase  WI 19.14

abide by (values based rule producing values) for (value) phrase  WI 19.14

able to see relation verb  see visibility

able to touch relation verb  see touchability

The Abolition of Love example  RB 7.16 ex 232

About Inform's regular expression support example  RB 1.4 ex 415

About the examples example  RB 1.1 ex 1

absolute value of (real number) phrase  WI 15.6

ABSTRACT testing command  WI 24.4

accented letters  see characters (letters)

Access All Areas example  RB 10.10 ex 398

access, deny / allow access (reaching inside / outside) outcome phrase  WI 12.18

accessibility text for figures and sounds  WI 23.9

Actaeon example  RB 7.13 ex 302

action name  WI 12.20

action name part of (action) phrase  WI 12.20

action of (an action) phrase  WI 12.20

action processing rulebook  WI 19.15

actions  WI 7.1, WI 12.1, WI 12.21

applying to multiple objects  WI 17.4, RB 6.15

as conditions  WI 9.12

as values  WI 12.20

continue the action phrase  WI 7.3, WI 7.5

defining new actions  WI 12.7, RB 6.1

defining new actions in Inform 6  WI 27.22

exiting  WI 7.14

going, special cases  WI 7.13, WI 7.14

guidelines for action rules  WI 12.21

instructing other characters  

persuasion rules  WI 12.4

unsuccessful attempts  WI 12.5

instructing other people  WI 12.3, RB 7.14

involving senses  WI 7.7, RB 3.8

involving speech  WI 7.6

irregular verbs in action names  WI 12.8

multiple action processing  WI 17.20

new kinds of action  WI 7.15

not the same as activities  WI 18.1

out of world  WI 12.15, WI 12.21

performing with try  WI 7.4, WI 12.1, WI 12.6

processing sequence  WI 12.2, WI 19.15, RB 6.3

pushing objects to other rooms  WI 7.14

reaching inside / outside rules  WI 12.16, WI 12.18

reactions by other characters  RB 7.3

redirecting actions  RB 6.14

referring to current action with action  WI 12.7

requirements for actions  WI 12.16, WI 12.17, WI 12.18, WI 12.19, RB 6.2

rules applying only when characters are present  WI 7.12

rules applying to rooms and regions  WI 7.11, WI 7.13

rules applying under arbitrary conditions, using when  WI 7.12

rules for actions found in rulebooks  WI 12.2, RB 6.3

rules for all but some actions  WI 7.9

rules for any actor (including the player)  WI 12.14

rules for consecutive repetitions  WI 7.17

rules for multiple actions  WI 7.8

rules for new actions  WI 12.9, RB 6.2

rules for other characters  WI 12.4, WI 12.5, WI 12.11, WI 12.12, WI 12.13

rules for repetitions  WI 7.16

spontaneous by other people  WI 12.6

stop the action phrase  WI 7.3

stored actions  WI 12.20

suppressing success messages with try silently  WI 7.4, WI 12.1

understanding as mistakes  WI 17.21, RB 5.3

understanding in player's command  WI 17.1

using after rules to change output  WI 7.5

using before rules to test or change outcomes first  WI 7.3

using instead rules to change outcome  WI 7.2

variables for actions  WI 12.10

ACTIONS testing command  WI 7.1, WI 12.1, WI 12.5, WI 12.12, WI 24.3, RB 10.10, RB 13.1

Actions page of Index panel user interface  WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3

active / inactive (use option) adjective  WI 27.18

activities  WI 18.1, WI 18.2

abandoning  WI 18.7, WI 18.25

beginning/ending by hand  WI 18.7

catalogue  WI 18.8

amusing a victorious player  WI 18.39

asking which do you mean  WI 18.31

choosing notable locale objects for something  WI 18.27

clarifying the parser's choice of something  WI 18.30

constructing the status line  WI 18.23

deciding the concealed possessions of something  WI 3.24, WI 18.9

deciding the scope of something  WI 18.29, RB 5.5

deciding whether all includes  WI 18.36, RB 6.15

grouping together something  WI 18.14

implicitly taking something  WI 12.17, WI 18.34, RB 6.8

issuing the response text of something  WI 18.15

listing contents of something  WI 18.13

listing nondescript items of something  WI 18.25, RB 3.1

printing a locale paragraph about  WI 18.28, RB 3.1

printing a number of something  WI 18.12

printing a parser error  WI 18.35

printing a refusal to act in the dark  WI 18.18

printing inventory details of something  WI 18.17

printing room description details of something  WI 18.16, RB 3.1

printing the announcement of darkness  WI 18.19

printing the announcement of light  WI 18.20

printing the banner text  WI 18.37

printing the description of a dark room  WI 18.22

printing the locale description of something  WI 18.26

printing the name of a dark room  WI 18.21

printing the name of something  WI 18.10

printing the player's obituary  WI 18.38

printing the plural name of something  WI 18.11

reading a command  WI 18.33

starting the virtual machine  WI 18.40

supplying a missing noun/second noun  WI 18.32

writing a paragraph about  WI 18.24, RB 3.1

checking for ongoing activities in rules  WI 18.4

defining  WI 18.5

empty / non-empty adjective  WI 18.5

golden rules for constructing  WI 18.2, WI 18.7

not the same as actions  WI 18.1

rules for activities  WI 18.3

variables for activities  WI 18.6

Actor's Studio example  RB 9.12 ex 221

actor part of (action) phrase  WI 12.20

actor — person action variable  WI 12.3, WI 12.14, WI 14.4

actors  see characters (people)

adaptive displayed text  WI 14.2, RB 2.1

contractions  WI 14.7, WI 14.8

pronouns  WI 14.2, WI 14.4, WI 14.5, WI 14.6, WI 14.8

verbs  WI 14.2, WI 14.3

add (list of values) at entry (number) in (list of values) phrase  WI 21.5

add (list of values) to (list of values) phrase  WI 21.5

add (value) at entry (number) in (list of values) phrase  WI 21.5

add (value) to (list of values) phrase  WI 21.1, WI 21.5

adjacency relation  WI 6.14, WI 13.8

adjacent (room) adjective  WI 6.14

adjectives  WI 6.3

defining  WI 6.4

with Inform 6  WI 27.24

with to decide whether  WI 11.16

for numeric quantities  WI 6.6, WI 6.7, WI 6.8

for numeric quantities with units  WI 15.12

for values  WI 6.5

in descriptions  WI 6.2

adverbs  RB 6.18

(name of kind) after (enumerated value) phrase  WI 11.18

(time) after (time) phrase  WI 9.9

after (action) rulebook  WI 7.5

guidelines for use  WI 12.21

in action processing sequence  WI 12.2, RB 6.3

not used for out of world actions  WI 12.15

after (activity) rulebook  WI 18.3

after, ordering for rules  WI 19.4

Aftershock example  RB 9.9 ex 336

Age of Steam example  RB 4.4 ex 156

Ahem example  RB 2.1 ex 169

Air Conditioning is Standard example  RB 4.3 ex 354

Albaugh, Lea  WI 25.9

Alias example  RB 9.10 ex 253

Alien Invasion Part 23 example  RB 11.1 ex 440

all except, in descriptions  WI 6.16

all, in descriptions  WI 6.15

ALL, including things in  WI 18.36, RB 6.15

All Roads Lead to Mars example  RB 3.2 ex 78

allow access (reaching inside / outside) outcome phrase  WI 12.18

almost all, in descriptions  WI 6.15

Alpaca Farm example  RB 6.17 ex 290

Alpha example  RB 13.1 ex 414

alter the multiple object list to (list of objects) phrase  WI 17.20

always / never, in assertions  WI 4.3

always, in defining constant values  WI 4.13

amended, for tables  WI 16.19

American dialect use option  WI 2.12, WI 2.13, WI 5.4

AMUSING  WI 9.4, WI 18.39, RB 11.6

amusing a victorious player activity  WI 18.39

an / a / the  WI 3.18, WI 5.3, WI 5.5

Anchorite example  RB 6.10 ex 289

animals kind  WI 3.17, WI 4.1, RB 8.3

rideable  WI 3.16, RB 8.3

announcement of darkness –– printing the announcement of darkness activity  WI 18.19

announcement of light –– printing the announcement of light activity  WI 18.20

Annoyotron Jr example  RB 7.2 ex 153

anonymously abide by (rule) phrase  WI 19.14

anonymously abide by (values based rule producing values) for (value) phrase  WI 19.14

another, in defining relations  WI 13.6

answering (actor) action  WI 7.6, WI 17.10

Ant-Sensitive Sunglasses example  RB 3.1 ex 334

Anteaters example  RB 6.14 ex 222

[any] grammar token  WI 17.7, RB 5.5

[anybody] grammar token  WI 17.7

anybody, in descriptions  WI 6.2

[anyone] grammar token  WI 17.7

anyone, in descriptions  WI 6.2

[anything] grammar token  WI 17.7

anything, in descriptions  WI 6.2

[anywhere] grammar token  WI 17.7

anywhere, in descriptions  WI 6.2

apostrophe  see punctuation: apostrophe, meaning quotation mark

appearance  see descriptions (displayed)

append (text) to (external file) phrase  WI 23.14

Apples example  RB 6.17 ex 369

(phrase nothing -> value) applied phrase  WI 22.3

(phrase value -> value) applied to (list of values) phrase  WI 22.5

(phrase (value, value, value) -> value) applied to (value) and (value) and (value) phrase  WI 22.3

(phrase value -> value) applied to (value) phrase  WI 22.3

(phrase (value, value) -> value) applied to (value) and (value) phrase  WI 22.3

apply (phrase nothing -> nothing) phrase  WI 22.3

apply (phrase value -> nothing) to (value) phrase  WI 22.3

apply (phrase (value, value) -> nothing) to (value) and (value) phrase  WI 22.3

apply (phrase (value, value, value) -> nothing) to (value) and (value) and (value) phrase  WI 22.3

applying to, in defining actions  WI 12.7, WI 17.1

Approximate Metric Units extension  WI 15.13

arccosine of (real number) phrase  WI 15.7

Archive web site  see IF Archive

arcsine of (real number) phrase  WI 15.7

arctangent of (real number) phrase  WI 15.7

"[are]" say phrase  WI 14.2

"[aren't]" say phrase  WI 14.8

arguments  see parameters

arithmetic  see calculation

arithmetic value  WI 22.1, WI 22.6

The Art of Noise example  RB 3.8 ex 95

articles  WI 3.18

displaying and capitalizing  WI 7.10

as something new  WI 17.3

asking (actor) about action  WI 7.6

asking (actor) to try action  WI 12.3

asking the player yes/no  WI 11.5

asking which do you mean activity  WI 18.31

Aspect example  RB 9.9 ex 312

assemblies  WI 4.15, RB 5.1, RB 9.8

assertions  WI 2.1, WI 3.1

plural  WI 4.4

at least relation verb  WI 15.5

at least, in descriptions  WI 6.16

at most relation verb  WI 15.5

at most, in descriptions  WI 6.16

at (time)... assertion  WI 9.11, WI 19.7, RB 4.3

(rule) at (time) phrase  WI 9.11

audio  see sounds

author bibliographic data  WI 2.5, WI 18.37, WI 25.2

of an extension  WI 27.4

authorial modesty use option  WI 27.6

Babel, Treaty of Babel  WI 25.5

back side of (object) phrase  WI 3.12

backdrops kind  WI 3.9, RB 3.4, RB 3.9

changing the location of backdrops  WI 8.8

Backus-Naur form for rules example  RB 1.4 ex 399

Bad Hair Day example  RB 5.3 ex 85

Baedeker example  RB 13.2 ex 448

Ballpark example  RB 2.1 ex 60

banner text  WI 18.37, WI 25.4, RB 11.1, RB 11.5

Baritone, Bass example  RB 5.2 ex 309

Barter Barter example  RB 7.4 ex 207

Basic Screen Effects extension  WI 27.7, RB 4.5

basis of rulebook  WI 19.9

Battle of Ridgefield example  RB 11.6 ex 385

Bay Leaves and Honey Wine example  RB 13.2 ex 447

Beachfront example  RB 6.6 ex 98

Bee Chambers example  RB 3.2 ex 125

Beekeeper's Apprentice example  RB 6.5 ex 68

(name of kind) before (enumerated value) phrase  WI 11.18

(time) before (time) phrase  WI 9.9

before (action) rulebook  WI 7.3

guidelines for use  WI 12.21

in action processing sequence  WI 12.2, RB 6.3

not used for out of world actions  WI 12.15

before (activity) rulebook  WI 18.3

before, ordering for rules  WI 19.4

begin, in phrases  WI 11.7, WI 11.9

begin the (activity) activity phrase  WI 18.7

begin the (activity on values) activity with (value) phrase  WI 18.7

beginning of scene  see scenes: rules run at beginning

beginning of story  see initial state of the world

Being Peter example  RB 7.10 ex 405

Being Prepared example  RB 9.3 ex 56

Belfry example  RB 7.1 ex 31

Beneath the Surface example  RB 6.6 ex 231

best route from (object) to (object) phrase  WI 6.14

best route from (object) to (object) through (description of objects) phrase  WI 6.14

The Best Till Last example  RB 6.15 ex 328

Beverage Service example  RB 10.2 ex 123

bibliographic data  WI 2.5, WI 18.37, WI 25.2, WI 25.4, WI 25.15, WI 25.17, WI 26.3, RB 11.5

Bibliophilia example  RB 9.6 ex 324

Bic example  RB 13.1 ex 3

The Big Sainsbury's example  RB 4.1 ex 378

Big Sky Country example  RB 11.6 ex 138

Bikini Atoll example  RB 11.1 ex 382

binary, when declaring data files  WI 23.12

Blackout example  RB 2.1 ex 421

blank entries in tables  see tables: blank entries

Blank, Marc  WI 2.13

blank out (a table entry) phrase  WI 16.10

blank out the whole of (table) phrase  WI 16.10

blank out the whole row phrase  WI 16.10

blank out the whole (table column) column in (table) phrase  WI 16.10

Blankness example  RB 12.2 ex 387

blessed transcripts  see transcripts: in the Skein

Blink example  RB 2.1 ex 454

blorb file  WI 23.6, WI 23.10, WI 25.4, WI 25.7, WI 26.3

blurb bibliographic data  see story description

body parts  WI 4.15, RB 5.1

Bogart example  RB 9.3 ex 234

book of source text  WI 2.5

books (implementing)  RB 9.6

consulting  WI 7.6, RB 9.6

with pages  RB 9.6

Bosch example  RB 11.4 ex 220

Boston Cream example  RB 7.15 ex 190

Bowler Hats and Baby Geese example  RB 4.2 ex 160

boxed quotations  WI 5.12

brace notation –– "[(list of values) in brace notation]" say phrase  WI 21.3

braces  see punctuation: curly braces

brackets  see punctuation: brackets

break phrase  WI 11.12

breakable things (implementing)  RB 10.4

breaks  see paragraph breaks

Bribery example  RB 7.4 ex 392

BRIEF room descriptions use option  WI 2.12, RB 6.4, RB 11.5

Brooks, Frederick P.  WI 1.1

Brown example  RB 9.7 ex 35

Bruneseau's Journey example  RB 10.8 ex 150

bugs in Inform  WI 2.15

Bumping into Walls example  RB 6.9 ex 103

burning action  RB 10.8

buying action  RB 9.4

Cactus Will Outlive Us All example  RB 6.14 ex 219

calculation  RB 10.11

arithmetic  WI 15.5

arithmetic with units  WI 15.19, WI 15.20

average of a numeric property  WI 15.17

conversion during calculations  WI 15.3

decrementing  WI 8.12, WI 11.18

exponential functions  WI 15.6

given by equations  WI 15.18

incrementing  WI 8.12, WI 11.18

logarithms  WI 15.6

rounding to the nearest multiple  WI 9.8, WI 15.5

rounding to the nearest whole number  WI 15.3, WI 15.6

total of a numeric property  WI 15.17

trigonometric functions  WI 15.7

with time  WI 9.9, WI 9.10

called  

in creating assemblies  WI 4.16

in creating rooms  WI 3.2

in creating things  WI 3.5

in defining action variables  WI 12.10

in defining activity variables  WI 18.6

in defining adjectives  WI 6.4

in defining relations  WI 13.5, WI 13.6, WI 13.12

in defining rulebook variables  WI 19.10

in describing things  WI 8.15, WI 11.11

Camp Bethel example  RB 7.2 ex 67

"[can't]" say phrase  WI 14.7

"[can]" say phrase  WI 14.2, WI 14.7

"[can see]" say phrase  WI 14.2

"[can touch]" say phrase  WI 14.2

Candy example  RB 9.1 ex 133

Capital City example  RB 12.2 ex 412

Carnivale example  RB 3.4 ex 212

carried (thing) adjective  WI 3.20, WI 8.13

Carroll, Lewis  WI 5.12

"[carry]" say phrase  WI 14.2

carry out (action) rulebook  WI 12.2, WI 12.9, RB 6.3

guidelines for use  WI 12.21

carry out the (activity) activity phrase  WI 18.5

carry out the (activity on values) activity with (value) phrase  WI 18.5

carrying relation  WI 3.20, WI 8.7, WI 8.13, WI 13.4

requirement in defining actions  WI 12.7, WI 12.17

carrying capacity of (container/supporter/person) property  WI 3.19, RB 10.5

avoid overflowing player's capacity using a hold-all  WI 3.21

case sensitivity  

checking texts  WI 20.4

in matching texts  WI 20.5

in real number constants  WI 15.2

in regular expressions  WI 20.6

in text substitutions  WI 5.13

in text substitutions with lists  WI 5.5

in text substitutions with objects  WI 5.3, WI 7.10

in text substitutions with pronouns  WI 14.4, WI 14.5, WI 14.6

Casino Banale example  RB 5.5 ex 360

Cater, John  WI 23.10

Cave-troll example  RB 6.17 ex 424

ceiling of (real number) phrase  WI 15.6

Celadon example  RB 6.8 ex 224

Centered example  RB 12.2 ex 115

chance  see randomness

Chanel Version 1 example  RB 12.1 ex 453

change  see now (a condition)

change (direction) exit of (room) to nothing/nowhere phrase  WI 8.5

change (direction) exit of (room) to (room) phrase  WI 8.5

change (list of values) to have (number) entries/entry phrase  WI 21.10

Change of Basis example  RB 6.11 ex 47

change the text of the player's command to (text) phrase  WI 18.33

Channel 1 example  RB 9.9 ex 314

Channel 2 example  RB 9.9 ex 317

chapter of source text  WI 2.5

character number (number) in (text) phrase  WI 20.3

characters (letters)  WI 5.11

capital letters as kind variables  WI 22.7

counting  WI 20.3

in text values  WI 20.1

replacing in text  WI 20.8

special / accented  WI 5.10

special meanings in regular expressions  WI 20.6, WI 20.9

Unicode (arbitrary symbols)  WI 5.11, RB 12.1

defining new names for  WI 27.25

characters (people)  

accepting gifts  RB 7.4, RB 9.4

acting spontaneously  WI 12.6, RB 7.2

characterization  RB 7.10

combat  RB 7.5

dialogue  see dialogue

giving instructions to other characters  WI 12.3, RB 7.14

goal-seeking  RB 7.15

groups of people  RB 7.16

Inanimate Listeners extension  RB 7.7

memory  see knowledge (in story world)

moving around  RB 7.13

names and titles  RB 7.1

persuading  WI 12.4

reacting to each other  RB 7.16

reacting to the player's actions  RB 7.3

reporting unsuccessful actions  WI 12.5

rules applying only when characters are present  WI 7.12

scripted conversations  RB 7.12

check (action) rulebook  WI 12.2, WI 12.9, RB 6.3

for other characters  WI 12.12

guidelines for use  WI 12.21

Cheese-makers example  RB 7.8 ex 168

Chimento, Philip  WI 1.2

choose a/the/-- blank row in/from (table name) phrase  WI 16.10

choose a/the/-- random row in/from (table name) phrase  WI 16.5

choose a/the/-- row (number) in/from (table name) phrase  WI 16.5

choose a/the/-- row with (table column) of (value) in/from (table name) phrase  WI 16.5

choosing notable locale objects for something activity  WI 18.27

Chronic Hinting Syndrome example  RB 7.11 ex 341

Cinco example  RB 9.2 ex 321

Circle of Misery example  RB 8.4 ex 436

Claims Adjustment example  RB 9.12 ex 322

clarifying the parser's choice of something activity  WI 18.30

Cloak of Darkness example  RB 3.7 ex 291

clocks (implementing)  RB 9.11

closed / open (container/door) property  WI 3.6, WI 3.13, WI 3.15, RB 9.2

clothing  see wearing

Cloves example  RB 6.18 ex 373

Clueless example  RB 7.1 ex 135

colon  see punctuation: colon

columns, in tables  see tables

combat  RB 7.5

comma  see punctuation: comma

command prompt — text global variable  WI 8.2, WI 9.7

commands (of the player)  see understanding

comments  

in source text  WI 2.3

in transcripts from beta testers  WI 17.21, WI 24.7, RB 13.1

comparisons  

counting  WI 6.16

equality  WI 11.6; see also equality

of enumerated values  WI 11.18

of numbers  WI 15.5

of numbers using adjectives  WI 6.7

of numbers with units using adjectives  WI 15.12

of text  WI 20.5

with regular expressions  WI 20.6

compass directions  see directions

Complimentary Peanuts example  RB 7.8 ex 376

components  WI 3.23

breaking apart  RB 10.4

for kinds  WI 4.15

incorporation relation  see incorporation

of bodies  RB 5.1

of machines  RB 9.8

concealed possessions  WI 3.24, WI 18.9

concealed (thing) adjective  WI 3.24, WI 18.9

concealment relation  WI 3.24, WI 13.4, WI 18.9

in a room  see hiding things from room descriptions by making them scenery

under other things  see hiding things under other things

condition, naming properties  WI 4.10

conditions  

changing conditions of rules  WI 19.5

defined by phrases  WI 11.5

defining with to decide whether  WI 11.16

equality  WI 11.6

expressed as relations  WI 13.12

for activity rules  WI 18.4

for rules  WI 7.12, WI 9.5, WI 19.5, WI 19.7

for scenes  WI 10.4

for understand  WI 17.17, RB 2.2

historical  WI 9.13

number of times  WI 9.14

number of turns  WI 9.15

warning concerning variables and other varying qualities  WI 9.13, WI 9.15

testing  WI 11.6

with otherwise/else  WI 11.8

connections between rooms  WI 3.2, RB 3.2

changing  WI 8.5

doors  WI 3.12, RB 3.5

inconsistent directions  WI 3.3

one-way  WI 3.3

rules applying to map connections  WI 7.13

to nowhere  WI 3.3

consents –– if player consents phrase  WI 11.5

constant values  WI 4.13

constructing the status line activity  WI 18.23

consulting (thing) about action  WI 7.6

container in question — object global variable  WI 12.18

containers kind  WI 3.5, RB 8.4, RB 9.2

carrying capacity  WI 3.19, RB 10.5

containment relation  see containment

enterable  WI 3.6

liquids in containers  RB 10.2

locked  WI 3.13

open / closed  WI 3.6, WI 3.15

pockets in clothing  RB 9.3

transparent / opaque  WI 3.6, WI 3.15

vehicle as kind of container  WI 3.16

containment relation  WI 6.11, WI 8.13, WI 13.4

hierarchy, low-level interface  WI 8.17

indirect  WI 3.25, WI 6.11

placing the contents of something in scope  WI 18.29

Contents page of Index panel user interface  WI 2.6, WI 23.5, WI 27.10

continue the action phrase  WI 7.3, WI 7.5, WI 19.11

continue the activity phrase  WI 18.5

continued, for tables  WI 16.18

contractions, adaptive contractions in displayed text  WI 14.7, WI 14.8

Control Center example  RB 9.8 ex 61

conversation  see dialogue

Copper River example  RB 3.1 ex 362

Cornelson, David  WI 1.2

corresponding to, in tables  WI 16.3

cosine of (real number) phrase  WI 15.7

Costa Rican Ornithology example  RB 9.6 ex 94

"[could]" say phrase  WI 14.7

"[couldn't]" say phrase  WI 14.7

counted loops  WI 11.10

counting  WI 6.16

actions with for the Nth time  WI 7.16, RB 11.4

actions with for the Nth turn  WI 7.17

characters / words / paragraphs / lines  WI 20.3

conditions with for the Nth time  WI 9.14

conditions with for the Nth turn  WI 9.15

moves along a route  WI 6.14

steps in an indirect relation  WI 13.11

things  WI 8.16

cover art  WI 25.8

The Cow Exonerated example  RB 10.8 ex 418

The Crane's Leg 1 example  RB 5.6 ex 53

The Crane's Leg 2 example  RB 5.6 ex 391

creating  see defining

Croft example  RB 6.8 ex 202

Crowther, Will  WI 3.1

Crusoe example  RB 6.5 ex 337

cube root of (arithmetic value) phrase  WI 15.5

Curare example  RB 2.1 ex 439

curly braces  see punctuation: curly braces

current action phrase  WI 12.20

cut (snippet) phrase  WI 18.33

Daly, Liza  WI 1.2

damaging things (implementing)  RB 10.4

dark / lighted (room) property  WI 3.15, RB 3.7

The Dark Ages Revisited example  RB 3.7 ex 194

darkness  WI 3.15, WI 6.13, RB 3.7

printing a refusal to act in the dark activity  WI 18.18

printing the announcement of darkness activity  WI 18.19

printing the announcement of light activity  WI 18.20

printing the description of a dark room activity  WI 18.22

printing the name of a dark room activity  WI 18.21

rules to change perception of  WI 12.19

testing whether in darkness  WI 11.5

data files  see files (data files)

A Day For Fresh Sushi example  RB 7.3 ex 112

Day One example  RB 4.2 ex 159

Dearth and the Maiden example  RB 5.3 ex 109

death  WI 9.4, WI 18.38, WI 18.39, RB 11.6

debug version (of the story)  see test version (of the story); test version (of the story)

debugging commands  see testing commands

decide no phrase  WI 11.16

decide on (value) phrase  WI 11.17

decide yes phrase  WI 11.16

deciding the concealed possessions of something activity  WI 3.24, WI 18.9

deciding the scope of something activity  WI 18.29, RB 5.5

deciding whether all includes activity  WI 18.36, RB 6.15

decimals  see real numbers

say "[(real number) in decimal notation]" phrase  WI 15.4

say "[(real number) to (number) decimal places]" phrase  WI 15.4

decrease (a stored value) by (value) phrase  WI 8.12

decrement (a stored value) phrase  WI 8.12

default outcome of a rulebook  WI 19.11, WI 19.12

default properties of kinds  WI 4.3; see also kinds: default values of kinds

default value of (name of kind) phrase  WI 4.11

defining  

action variables  WI 12.10

actions  WI 12.7, RB 6.1

activities  WI 18.5

activity variables  WI 18.6

adaptive displayable verbs  WI 14.3

adjectives  WI 6.4

for numeric quantities  WI 6.6, WI 6.7, WI 6.8

for numeric quantities with units  WI 15.12

for values  WI 6.5

with to decide whether  WI 11.16

constant values  WI 4.13

data files  WI 23.12

directions  WI 3.26

either/or properties  WI 4.7

equations for values with units  WI 15.18

figures  WI 23.5

global variables  WI 4.12

grammar tokens  WI 17.13

producing values  WI 17.14

Inform 6 entities  see Inform 6 inclusions

input grammar  WI 17.1

kinds  WI 4.1

multiply using tables  WI 16.16

kinds of thing  WI 4.1, WI 4.2, WI 4.4

kinds of value  WI 4.5, WI 4.9, WI 4.10

defining with a table  WI 16.17

lists  WI 21.2

by description  WI 21.6, WI 21.7

phrases  WI 11.2

plurals  WI 4.4, RB 2.2

prepositions for relations  WI 13.10

previewing  WI 23.5

relations  WI 13.5, WI 13.13

relations expressing conditions  WI 13.12

rooms  WI 3.1

rulebook variables  WI 19.10

rulebooks  WI 19.8

rules  WI 2.2, WI 19.3, WI 19.7

sentence verbs for properties  WI 15.12

sentence verbs for relations  WI 13.9

sounds  WI 23.8

tables  WI 16.1

temporary variables  WI 11.15

testing commands  WI 2.9, RB 13.1

text substitutions  WI 5.13

things  WI 3.1

multiply using tables  WI 16.16

multiply with counts  WI 4.14

using plurals  WI 4.4

using relations  WI 4.15, WI 4.16

units of measure  WI 15.8, WI 15.9, WI 15.10

units of measure with parts  WI 15.14, WI 15.15

value properties  WI 4.8, WI 4.9, WI 4.10

definite articles  

when creating things  WI 3.18

when displaying lists  WI 5.5, WI 21.3

when displaying things  WI 5.3

definition assertion  WI 6.4, WI 19.7

for numeric quantities  WI 6.6, WI 6.7, WI 6.8

for values  WI 6.5

with phrase logic  WI 11.16

(real number) degrees phrase  WI 15.7

Delayed Gratification example  RB 6.11 ex 389

deleting things from the world  WI 8.10

Delicious, Delicious Rocks example  RB 9.1 ex 197

Democratic Process example  RB 6.8 ex 86

deny access (reaching inside / outside) outcome phrase  WI 12.18

Depth example  RB 10.5 ex 268

described / undescribed (thing) property  WI 3.24

describing, in understand as  WI 17.15

description of a dark room –– printing the description of a dark room activity  WI 18.22

description of (room) property  WI 3.10, WI 3.11

description of (scene) property  WI 10.2

description of (thing) property  WI 3.11

descriptions (displayed)  

activities  

choosing notable locale objects for something  WI 18.27

grouping together something  WI 18.14

listing contents of something  WI 18.13

listing nondescript items of something  WI 18.25, RB 3.1

printing a locale paragraph about something  WI 18.28, RB 3.1

printing a number of something  WI 18.12

printing inventory details of something  WI 18.17

printing room description details of something  WI 18.16, RB 3.1

printing the description of a dark room  WI 18.22

printing the locale description of something  WI 18.26

printing the name of something  WI 18.10

printing the plural name of something  WI 18.11

writing a paragraph about  WI 18.24, RB 3.1

default descriptions using new kinds  WI 4.2

full-length room descriptions / abbreviated room descriptions  WI 2.12

hiding things from room descriptions  WI 3.8

initial appearance of thing  WI 3.11, WI 8.5, RB 3.1

miscellaneous things in room  WI 18.25, RB 3.1

notable things in room  WI 18.24, RB 3.1

room contents  WI 18.26, WI 18.27, WI 18.28, RB 3.1, RB 6.4

room descriptions with substituted text  WI 5.1

scene descriptions  WI 10.2

varying with properties  WI 3.14

descriptions (references to things)  WI 6.1

adjectives for magnitude  WI 6.6

adjectives for values  WI 6.5

as values  WI 22.2

comparative adjectives  WI 6.7

complex phrases  WI 6.9

counting  WI 6.16

defining adjectives for descriptions  WI 6.4

determiners (all / none)  WI 6.15

existence  WI 6.10

listed in table  WI 16.12

non-existence  WI 6.10, WI 6.12

relative  WI 6.9

superlative adjectives  WI 6.8

syntax  WI 6.2

determiners (all / none)  WI 6.15

devices kind  WI 3.14, RB 9.8, RB 10.7

displaying the on/off state  RB 6.5

dialogue  RB 7.6

ASK / TELL  WI 7.6, RB 7.7, RB 7.8

keyword-based dialogue  RB 7.8

menu-based dialogue  RB 7.8

scripted conversations  RB 7.12

simple terms  RB 7.7

structure of conversation  RB 7.9

with inanimate objects  RB 7.7

DICT_WORD_SIZE use option  RB 2.2

Dimensions example  RB 10.5 ex 258

Dinner is Served example  RB 3.6 ex 217

direction of (door) from (room) phrase  WI 3.12

directions kind  WI 3.2, WI 3.5, WI 3.26, WI 4.1, RB 3.2, RB 6.9

defining  WI 3.26

finding adjacent rooms  WI 6.14

shipboard directions, FORE/AFT/PORT/STARBOARD  RB 8.2

disambiguation  

of player commands  WI 17.19, RB 6.17

displaying parser's chosen thing  WI 18.30

printing disambiguation request  WI 18.31

of source text  WI 2.6

precedence of phrase definitions  WI 22.9, WI 22.10

precedence of rules  WI 19.2, WI 19.4, WI 19.6, WI 19.16

Disenchantment Bay 1 example  RB 1.3 ex 14

Disenchantment Bay 2 example  RB 1.3 ex 15

Disenchantment Bay 3 example  RB 1.3 ex 17

Disenchantment Bay 4 example  RB 1.3 ex 18

Disenchantment Bay 5 example  RB 1.3 ex 20

Disenchantment Bay 6 example  RB 1.3 ex 23

Disenchantment Bay 7 example  RB 1.3 ex 25

Disenchantment Bay 8 example  RB 1.3 ex 28

Disenchantment Bay 9 example  RB 1.3 ex 30

Disenchantment Bay 10 example  RB 1.3 ex 33

Disenchantment Bay 11 example  RB 1.3 ex 34

Disenchantment Bay 12 example  RB 1.3 ex 37

display (figure name) phrase  WI 23.6

display the boxed quotation (text) phrase  WI 5.12

displaying descriptions  see descriptions (displayed)

distance  

measuring with number of moves  WI 6.14

measuring with number of steps  WI 13.11

(arithmetic value) divided by (arithmetic value) phrase  WI 15.5

do nothing phrase  WI 11.1

Do Pass Go example  RB 9.5 ex 130

does the player mean rulebook  WI 17.19

doing it, a repeated action  WI 7.17

doing something / anything, describing actions  WI 7.9

"[don't]" say phrase  WI 14.8

Don Pedro's Revenge example  RB 7.5 ex 113

door (direction) from/of (room) phrase  WI 6.14

doors kind  WI 3.12, RB 3.5

locked  WI 3.13

rules for going through doors  WI 7.14

double-dash  see punctuation: double-dash

Down Below example  RB 3.7 ex 26

Down in Oodville example  RB 6.18 ex 304

drinking action  RB 10.2

dropping action  RB 6.8

Dubai example  RB 8.2 ex 271

duplicates  WI 4.14

taken from a dispenser  RB 10.3

during (scene)  WI 10.4, WI 19.7

dynamic memory allocation use option  WI 20.2

e — real number constant  WI 15.2

each, in descriptions  WI 6.15

each other, in defining relations  WI 13.6, WI 13.7

Early Childhood example  RB 9.7 ex 55

eating action  WI 3.22, RB 9.1

Eddystone example  RB 3.4 ex 213

edible / inedible (thing) property  WI 3.22, RB 9.1

either/or properties  WI 3.6, WI 4.6

changing  WI 8.4

defining  WI 4.7

used as adjectives  WI 6.3

electricity (implementing)  RB 10.7

Electrified example  RB 10.7 ex 408

else (a phrase) phrase  WI 11.8

else if (a condition) phrase  WI 11.8

else unless (a condition) phrase  WI 11.8

Elsie example  RB 3.5 ex 151

Emma example  RB 7.16 ex 353

Empire example  RB 8.2 ex 145

empty / non-empty adjective  

for activities  WI 18.5

for lists  WI 21.1, WI 21.2

for relations  WI 13.14

for rulebooks  WI 19.8

for tables  WI 16.9

for texts  WI 6.5, WI 20.3

enclosure relation  WI 3.25

end if  WI 11.7

end, in phrases  WI 11.7, WI 11.9

end of scene  see scenes: rules run at end

end of story  WI 9.4, WI 18.38, WI 18.39, RB 11.6

end the (activity) activity phrase  WI 18.7

end the (activity on values) activity with (value) phrase  WI 18.7

end the story phrase  WI 9.4, RB 11.6

end the story finally phrase  WI 9.4, RB 11.6

end the story finally saying (text) phrase  WI 9.4, RB 11.6

end the story saying (text) phrase  WI 9.4, RB 11.6

end while  WI 11.9

ended –– if (scene) has ended phrase  WI 10.4

Endurance example  RB 4.1 ex 410

engineering notation use option  WI 15.2

English  

defining plural forms  WI 4.4, RB 2.2

displaying numbers in words  WI 5.4

displaying simple plurals  WI 5.4

displaying times in words  WI 9.7

forms for sentence verbs  WI 13.9

forms of to be  WI 13.10

irregular verbs  WI 12.8, WI 13.9

narrative viewpoint, of standard responses  WI 14.1, RB 5.6

really understanding  WI 2.16

simple superlative forms  WI 6.8

tense  

of conditions in rules  WI 9.12, WI 9.13

of standard responses  WI 14.1, RB 5.6

enterable (container) property  WI 3.6, RB 9.2

vehicles made automatically enterable  WI 3.16

entering action  RB 6.10

Entire Game — scene constant  WI 10.3

Entrapment example  RB 4.2 ex 155

Entrevaux example  RB 4.4 ex 163

entries, in tables  see tables

Entropy example  RB 10.9 ex 182

entry (number) of (list)  WI 21.9

enumerated value  WI 22.1, WI 22.6; see also kinds: of value

Epistemology extension  RB 5.5

EPS file  see index map: customizing for release

equality relation  WI 13.8

equations, for values with units  WI 15.18

Equipment List example  RB 6.7 ex 177

equivalence (relation) adjective  WI 13.14

equivalent to (unit)  WI 15.10

error messages  

abject failures of Inform  WI 2.15

for player commands  WI 18.35, RB 6.17

for source text  WI 2.4

Escape example  RB 3.6 ex 21

Escape from the Seraglio example  RB 6.15 ex 411

Euler, Leonhard  WI 15.2

Eve, Eric  WI 1.2, RB 5.5

even / odd (number) adjective  WI 4.6, WI 6.5

events in the future  WI 9.11

every  

creating assemblies  WI 4.15, WI 4.16, RB 5.1

in descriptions  WI 6.15

every turn rulebook  WI 9.5, RB 7.2

not for out of world actions  WI 12.15

everywhere, placing backdrops  WI 3.9, WI 8.8

exactly  

counting conditions  WI 9.14, WI 9.15

in descriptions  WI 6.16

examining action  RB 6.5

handling READ separately  RB 9.6

except  

describing actions  WI 7.9

in descriptions  WI 6.16

exclamation mark  see punctuation: exclamation mark, ending sentences

existence  

descriptions of any such thing  WI 6.2

testing that such a thing exists  WI 6.10

existent / nonexistent (real number) adjective  WI 15.3

exiting action  WI 7.14, RB 6.9, RB 6.10

exits  see connections between rooms

exponential of (real number) phrase  WI 15.6

extend (list of values) to (number) entries/entry phrase  WI 21.10

extensions  

built-in extensions  WI 27.3

Inform 6 code in extensions  WI 27.14

Inform 6 template layer  WI 27.26, RB 6.3

installing  WI 2.10, WI 27.3

licensing of use  WI 27.1, RB 1.1

listing credits for  WI 27.6, RB 11.5

project-specific extensions  WI 27.3

specific extensions  

Approximate Metric Units  WI 15.13

Basic Screen Effects  WI 27.7, RB 4.5

Epistemology  RB 5.5

Inanimate Listeners  RB 7.7, RB 9.6

Locksmith  WI 2.10, WI 2.11, RB 3.5, RB 9.2

Metric Units  WI 15.13, WI 15.18, WI 15.20

Mistype  RB 6.17

Object Response Tests  WI 24.6

Punctuation Removal  RB 6.13, RB 7.1, RB 7.7

Real Time Delays  RB 12.4

Rideable Vehicles  WI 3.16, RB 8.3

Skeleton Keys  RB 9.2

Standard Rules  WI 27.2, WI 27.14

Unicode Character Names  WI 5.11, WI 27.25

Unicode Full Character Names  WI 5.11, WI 27.25

Vorple system  WI 25.12

using  WI 2.11

using specific versions  WI 27.6

writing  

author bibliographic data  WI 27.4

documenting  WI 27.11, WI 27.12

example  WI 27.5

for a specific virtual machine  WI 27.7

giving examples  WI 27.12

including other extensions  WI 27.8, WI 27.9

modifying other extensions  WI 27.9

version number  WI 27.6

external files  see files (data files)

Extra Supplies example  RB 10.3 ex 124

The Eye of the Idol example  RB 3.1 ex 357

Eyes, Fingers, Toes example  RB 9.2 ex 435

Fabrication example  RB 9.4 ex 270

The Facts Were These example  RB 6.15 ex 431

failure  

for actions  WI 7.1, WI 12.2

for persuasion  WI 12.4

for rules  WI 19.11

Fallout Enclosure example  RB 9.2 ex 36

false / true  WI 11.5

Farewell example  RB 7.8 ex 281

fast route-finding use option  WI 6.14

for particular relations  WI 13.11

Fate Steps In example  RB 4.6 ex 209

feelies  WI 25.7

Feline Behavior example  RB 8.3 ex 406

female / male / neuter (person) property  WI 3.17

Ferragamo Again example  RB 7.10 ex 170

The Fibonacci Sequence example  RB 10.11 ex 437

Fido example  RB 8.3 ex 420

The Fifth Body example  RB 9.6 ex 444

Fifty Times Fifty Ways example  RB 2.1 ex 72

Fifty Ways to Leave Your Larva example  RB 2.1 ex 71

figure name  WI 23.10

figures  WI 23.2, RB 12.5

accessibility text  WI 23.9

as values  WI 23.10

cover art  WI 25.8

declaring  WI 23.5

displaying  WI 23.6

formats allowed  WI 23.4

placing in materials folder  WI 23.4

files (compiling)  

blorb file  see blorb file

extensions  WI 2.10, WI 27.3

materials folder  see materials folder

Options.txt  WI 2.13

files (data files)  WI 23.11, RB 12.5

declaring  WI 23.12

exchanging with other programs  WI 23.12, WI 23.15

loading initial state from a data file  RB 11.1

reading / writing / appending text  WI 23.14

reading / writing tables  WI 23.13

storing records of death in a data file  RB 11.6

filter to (description of values) of (list of values) phrase  WI 22.5

Final Question Options –– Table of Final Question Options  RB 11.6

Finality example  RB 11.6 ex 384

finally, ending the story  WI 9.4, WI 18.39, RB 11.6

FIND  RB 5.4

Fine Laid example  RB 6.14 ex 89

Finishing School example  RB 5.3 ex 73

finite / infinite (real number) adjective  WI 15.3

fire (implementing)  RB 10.8

first, listed first in rulebook  WI 19.4, WI 19.7

First Name Basis example  RB 2.2 ex 11

first person singular / plural  WI 14.1

first thing held by (object) phrase  WI 8.17

first time, counting actions  WI 7.16

first time, counting conditions  WI 9.14

first value of (name of kind) phrase  WI 11.18

Fisher, David  RB 1.2

fixed in place / portable (thing) property  WI 3.6, WI 3.7, WI 8.7

Flashlight example  RB 6.6 ex 218

Flathead News Network example  RB 12.5 ex 445

Fleming, Ian  WI 6.10

floating-point  see real numbers

floor of (real number) phrase  WI 15.6

Flotation example  RB 10.2 ex 403

fluids  see liquids (implementing)

follow (rule) phrase  WI 19.8

follow (values based rule producing values) for (value) phrase  WI 19.9

fonts  

fixed-width / variable-width  WI 5.9, RB 12.1

italic / bold / roman  WI 5.9, RB 12.1

food  WI 3.22, RB 9.1

Food Network Interactive example  RB 11.3 ex 284

footnotes (implementing)  RB 12.3

for (activity) rulebook  WI 18.3

For Demonstration Purposes example  RB 7.14 ex 239

for release only  WI 2.9, WI 25.6, RB 13.1

Fore example  RB 8.2 ex 42

Formal syntax of sentences example  RB 1.4 ex 223

Formicidae example  RB 6.15 ex 428

Four Cheeses example  RB 9.10 ex 226

Four Stars 1 example  RB 3.7 ex 349

Four Stars 2 example  RB 3.8 ex 363

The Fourth Body example  RB 9.6 ex 443

fragile things (implementing)  RB 10.4

Fragment of a Greek Tragedy example  RB 6.18 ex 375

Frizz example  RB 10.2 ex 193

from now –– (rule) in (number) turn/turns from now phrase  WI 9.11

from now –– (rule) in (time) from now phrase  WI 9.11

from –– inside / outside from  WI 3.2

front side of (object) phrase  WI 3.12

Frozen Assets example  RB 9.4 ex 264

full-length room descriptions use option  WI 2.12

Full Moon example  RB 3.9 ex 157

full stop  see punctuation: full stop

Fun with Participles example  RB 2.1 ex 245

Further Reasons Why All Poets Are Liars example  RB 3.3 ex 199

future / present / past tense  WI 14.1

future events  WI 9.11

Galactic Patrol  WI 20.6

game structure  see story structure

games, dice and cards (implementing)  RB 9.5

Garibaldi 1 example  RB 3.5 ex 22

Garibaldi 2 example  RB 12.1 ex 69

gases (implementing)  RB 10.1

Generation X example  RB 7.14 ex 188

genre bibliographic data  WI 25.2, WI 25.3

Get Axe example  RB 6.10 ex 206

Get Me to the Church on Time example  RB 9.3 ex 46

Ginger Beer example  RB 9.11 ex 365

given, in calculations with equations  WI 15.18

giving it to action  RB 7.4

global constants  see constant values

global variables  see variables: global

Glulx  WI 2.14, WI 23.3

extensions for Glulx only  WI 27.7

memory limits  WI 2.14, WI 20.2, WI 21.10

no character set limits  WI 20.4

no support for Vorple  WI 25.12

numeric limits  WI 11.10, WI 15.2, WI 15.10, WI 15.14

real numbers available  WI 15.2

required for multimedia  WI 23.1, RB 12.5

Glulx resource ID of (figure name) phrase  WI 23.10

Glulx resource ID of (sound name) phrase  WI 23.10

Go button user interface  WI 1.4

Goat-Cheese and Sage Chicken example  RB 11.4 ex 280

God's own teacup  WI 16.18

going action  WI 7.13, RB 6.9

default failure response  WI 7.13

going by action  WI 7.14

going from action  WI 7.13

going nowhere action  WI 7.13

going through action  WI 7.14

going to action  WI 7.13

going with action  WI 7.14

other characters moving around  RB 7.13

rules for going by vehicles  WI 7.14

rules for going through doors  WI 7.14

rules for going to and from places  WI 7.13

rules for going with pushed things  WI 7.14

going on (activity) adjective  WI 18.2

GONEAR testing command  WI 24.4

Gopher-wood example  RB 7.1 ex 32

The Gorge at George example  RB 7.6 ex 330

grammar of player's command  see understanding

grammar tokens  WI 17.1, WI 17.4, RB 6.2

defining  WI 17.13

defining in Inform 6  WI 27.23

for kinds of value  WI 17.9, WI 17.11

for numbers  WI 17.6, WI 17.9

for rooms  WI 17.7, RB 5.5

for text  WI 17.5

for things not in scope  WI 17.7, RB 5.5

producing values  WI 17.14

Graph-theory view of relations example  RB 1.4 ex 244

graphics  see figures

greater than relation verb  WI 15.5

Grilling example  RB 10.9 ex 84

group (description of objects) together phrase  WI 18.13

group (description of objects) together as (text) phrase  WI 18.13

group (description of objects) together giving articles phrase  WI 18.13

group relations  WI 13.7

grouping together something activity  WI 18.14

Guided Tour example  RB 12.2 ex 351

had been, for past conditions  WI 9.13

handled (thing) property  WI 3.11

The Hang of Thursdays example  RB 4.1 ex 183

happened –– if (scene) has happened phrase  WI 10.4

happening (scene) adjective  WI 10.4

Happy Hour example  RB 7.16 ex 356

Hardy, Thomas  WI 4.5

has relation verb  see possession

has been, for past conditions  WI 9.13

has, for defining properties  WI 4.8

Hatless example  RB 11.1 ex 126

A Haughty Spirit example  RB 3.6 ex 181

"[have]" say phrase  WI 14.2

"[haven't]" say phrase  WI 14.8

Hays Code example  RB 9.3 ex 338

Hayseed example  RB 3.5 ex 88

Hazel, Philip  WI 20.6

headings  WI 2.5, WI 2.6, WI 2.9, WI 25.6

in extension documentation  WI 27.12

in extensions  WI 27.9, WI 27.10

headline bibliographic data  WI 18.37, WI 25.2

heat  

on fire  RB 10.8

too hot to touch  RB 10.9

held by –– first thing held by (object) phrase  WI 8.17

held by –– next thing held after (object) phrase  WI 8.17

held in relation verb  see containment

held (thing) adjective  WI 3.20, WI 8.13

help systems  RB 11.3

HER, in player commands  WI 17.18, RB 2.2

hiding things carried by other characters  WI 3.24, WI 18.9

hiding things from room descriptions by making them scenery  WI 3.8

hiding things under other things  RB 6.6

Higher Calling example  RB 3.5 ex 128

HIM, in player commands  WI 17.18, RB 2.2

hint systems  RB 11.3

historical conditions  WI 9.13

times  WI 9.14

turns  WI 9.15

warning concerning variables and other varying qualities  WI 9.13, WI 9.15

History Lab example  RB 2.1 ex 251

Hohmann Transfer example  RB 3.7 ex 348

hold-all  WI 3.21

holder of (object) phrase  WI 8.17

Hot Glass Looks Like Cold Glass example  RB 10.9 ex 331

Hotel Stechelberg example  RB 3.4 ex 79

Hour of the Wren example  RB 4.3 ex 146

(number) hours phrase  WI 9.8

hours part of (time) phrase  WI 9.10

Hover example  RB 8.1 ex 29

Hudsucker Industries example  RB 9.2 ex 342

A Humble Wayside Flower example  RB 7.1 ex 237

Hunter, Andrew  WI 1.2

Hymenaeus example  RB 3.7 ex 311

hyperbolic arccosine of (real number) phrase  WI 15.7

hyperbolic arcsine of (real number) phrase  WI 15.7

hyperbolic arctangent of (real number) phrase  WI 15.7

hyperbolic cosine of (real number) phrase  WI 15.7

hyperbolic sine of (real number) phrase  WI 15.7

hyperbolic tangent of (real number) phrase  WI 15.7

The Hypnotist of Blois example  RB 7.14 ex 186

I Didn't Come All The Way From Great Portland Street example  RB 6.14 ex 432

Ibid. example  RB 12.3 ex 300

IDE interface  see user interface

Identity Theft example  RB 5.2 ex 417

if (a condition) phrase  WI 2.2, WI 8.11, WI 8.13, WI 11.6

with generic conditions  WI 8.14

with otherwise/else  WI 11.8

if (a condition) , (a phrase) phrase  WI 11.6

if a paragraph break is pending phrase  WI 5.8

if a random chance of (number) in (number) succeeds phrase  WI 8.18

if (action) involves (object) phrase  WI 12.20

if action requires a carried noun phrase  WI 12.7

if action requires a carried second noun phrase  WI 12.7

if action requires a touchable noun phrase  WI 12.7

if action requires a touchable second noun phrase  WI 12.7

if action requires light phrase  WI 12.7

IF Archive web site  WI 26.3, WI 26.4, WI 26.6

if (external file) exists phrase  WI 23.13

if handling (activity) activity phrase  WI 18.7

if handling (activity on values) activity with (value) phrase  WI 18.7

if in darkness phrase  WI 11.5

If It Hadn't Been For... example  RB 9.12 ex 273

if (name of kind) relates to (value) by (relation of values to values) phrase  WI 13.13

if player consents phrase  WI 11.5

if ready to read (external file) phrase  WI 23.15

if rule failed phrase  WI 19.11

if rule succeeded phrase  WI 19.11

if (scene) has ended phrase  WI 10.4

if (scene) has happened phrase  WI 10.4

if (scene) has not ended phrase  WI 10.4

if (scene) has not happened phrase  WI 10.4

if (snippet) does not include (topic) phrase  WI 18.33

if (snippet) does not match (topic) phrase  WI 18.33

if (snippet) includes (topic) phrase  WI 18.33

if (snippet) matches (topic) phrase  WI 18.33

if story has ended phrase  WI 9.4

if story has ended finally phrase  WI 9.4

if story has not ended phrase  WI 9.4

if story has not ended finally phrase  WI 9.4

if (text) exactly matches the regular expression (text) phrase  WI 20.6

if (text) exactly matches the text (text) phrase  WI 20.5

if (text) is in lower case phrase  WI 20.4

if (text) is in upper case phrase  WI 20.4

if (text) matches the regular expression (text) phrase  WI 20.6

if (text) matches the text (text) phrase  WI 20.5

if there is (a table entry) phrase  WI 16.7

if there is no (a table entry) phrase  WI 16.7

if (time) is after (time) phrase  WI 9.9

if (time) is before (time) phrase  WI 9.9

if (value) is phrase  WI 11.8

if (value) is listed in (list of values) phrase  WI 21.4

if (value) is not listed in (list of values) phrase  WI 21.4

if (value) matches (description of values) phrase  WI 22.2

if (value) relates to (name of kind) by (relation of values to values) phrase  WI 13.13

IFDB web site  WI 25.8, WI 26.3, WI 26.4, WI 26.6

IFID bibliographic data  WI 23.12, WI 23.15, WI 25.5, WI 26.6, RB 11.5

ifwiki web site  WI 26.5, WI 26.7, RB 1.2

Igpay Atinlay example  RB 2.3 ex 419

images  see figures

immobile things  

fixed in place  WI 3.6, WI 8.7

moving anyway  WI 8.7

scenery  WI 3.8

supporters made automatically immobile  WI 3.7

implicitly taking something activity  WI 12.17, WI 18.34, RB 6.8

improper-named / proper-named (thing) property  WI 3.18

in relation verb  see containment

In Fire or in Flood example  RB 10.8 ex 401

in groups, in defining relations  WI 13.7

in, location conditions for rules  WI 7.11, WI 7.13

(text) in lower case phrase  WI 20.4

(text) in sentence case phrase  WI 20.4

in the presence of  WI 7.12, WI 18.29

(rule) in (time) from now phrase  WI 9.11

(text) in title case phrase  WI 20.4

(rule) in (number) turn/turns from now phrase  WI 9.11

(text) in upper case phrase  WI 20.4

inactive / active (use option) adjective  WI 27.18

Inanimate Listeners extension  RB 7.7, RB 9.6

include (extension) by (extension author) assertion  WI 2.11

incorporation relation  WI 3.23, WI 4.15, WI 8.13, WI 13.4

increase (a stored value) by (value) phrase  WI 8.12, WI 9.2

increment (a stored value) phrase  WI 8.12

indefinite article of (object) property  WI 3.18

indefinite articles  

when creating things  WI 3.18

when displaying lists  WI 5.5, WI 21.3

when displaying things  WI 5.3

indentation of source text  WI 11.7, WI 11.9

index of source text  see headings

index map  WI 3.2, WI 3.4, WI 3.26, RB 3.2

customizing for release  WI 25.18, RB 13.2

Index panel user interface  WI 1.6

Actions page  WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3

checking story correctness  WI 24.1

Contents page  WI 2.6, WI 23.5, WI 27.10

Kinds page  WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10

Map page  WI 2.7, WI 3.4, WI 3.26, WI 25.18

Phrases page  WI 2.2, WI 11.2

Rules page  WI 19.6, WI 19.16

Scenes page  WI 10.3, WI 10.9

indexed text, now the same as text  see text

indirect containment  WI 3.25, WI 6.11

Indirection example  RB 3.2 ex 287

inedible / edible (thing) property  WI 3.22, RB 9.1

Infiltration example  RB 3.1 ex 152

infinite / finite (real number) adjective  WI 15.3

Infocom  WI 2.12, WI 9.3, WI 25.7, RB 12.2, RB 12.3

inform7.com web site  WI 2.15, WI 27.3

Inform 6  WI 1.1, WI 2.14, WI 27.14

Inform 6 Designer's Manual  WI 18.29, WI 27.21, WI 27.23, WI 27.27

Inform 6 equivalent  

attributes  WI 4.7

BeforeParsing  WI 18.33

box  WI 5.12

break  WI 11.12

child  WI 8.17

classes  WI 4.1

clothing  WI 3.20

code blocks  WI 11.7

constants  WI 4.13

continue  WI 11.12

daemons  WI 9.5

darkness  WI 12.19

each_turn  WI 9.5

for  WI 11.10

functions  WI 11.2

functions with optional parameters  WI 11.14

functions with parameters  WI 11.3

global variable  WI 4.12

IndirectlyContains  WI 3.25

initial  WI 3.11

local variables  WI 11.15

meta  WI 12.15

objectloop  WI 11.11

parent  WI 8.17

procedures  WI 11.2

properties  WI 4.8

return  WI 11.13

return value  WI 11.17

rtrue/rfalse  WI 11.16

SACK_OBJECT  WI 3.21

scope rules  WI 12.16, WI 12.18, WI 18.29

sibling  WI 8.17

switch/case  WI 11.8

switchable  WI 3.14

synonyms  WI 12.7

timers  WI 9.11

verbs  WI 12.7

while  WI 11.9

with_key  WI 3.13

Inform 6 inclusions  WI 27.14

actions  WI 27.22

adjectives  WI 27.24

classes  WI 27.21

global variables  WI 27.22

grammar tokens  WI 27.23

Inform 6 template layer  WI 27.26, RB 6.3

long sections of code  WI 27.19

objects  WI 27.21

phrase elements  WI 27.28, WI 27.29, WI 27.30

phrase options  WI 27.17

phrases  WI 27.15

phrases to decide a value  WI 27.16

phrases to decide whether/if  WI 27.16

properties  WI 27.21, WI 27.22

rules  WI 27.20

understanding grammar  WI 27.23

use options  WI 27.18

information  see knowledge (in story world)

Ingold, Jon  RB 1.2

initial appearance of (thing) property  WI 3.11, WI 8.5

initial location of player  WI 3.1

initial state of the world  WI 2.1, WI 3.1

scenes that begin at the beginning  WI 10.6

setting in when play begins  WI 9.1, RB 11.1

initially, in defining global variables  WI 4.12

inserting it into action  RB 6.8

inside relation verb  see containment

inside from  WI 3.2

instead of (action) rulebook  WI 7.2, WI 7.3

as failure of persuasion  WI 12.4

guidelines for use  WI 12.21

in action processing sequence  WI 12.2, RB 6.3

not used for out of world actions  WI 12.15

instead of, replacing rules  WI 19.4

instead, to stop the action  WI 7.3, WI 12.9, WI 19.11, RB 6.3

instructing other characters  WI 12.3, RB 7.14

insufficient / sufficient light, there is insufficient / sufficient light (visibility rules) outcome phrase  WI 12.19

integers  see numbers

interface  see user interface

Interrogation example  RB 10.10 ex 225

intfiction forum web site  WI 24.8, WI 26.3

introduction  see initial state of the world

Introduction to Juggling example  RB 9.4 ex 283

introductory booklet and postcard  WI 25.9

inventory details –– printing inventory details of something activity  WI 18.17

inventory –– taking inventory action  RB 6.7

invisible / visible (thing) adjective  WI 6.13

IPA example  RB 4.3 ex 141

IQ Test example  RB 7.15 ex 189

is  WI 2.1, WI 13.1, WI 13.2, WI 13.8

equality relation  see equality

Ish. example  RB 11.3 ex 296

issuing the response text of something activity  WI 18.15

"[it]" say phrase  WI 14.5

it does / it does not (deciding whether all includes) outcome phrase  WI 18.36

IT, in player commands  WI 17.18, RB 2.2

it, in source text  WI 11.16

it is likely / possible / unlikely (does the player mean) outcome phrase  WI 17.19

item described — object global variable  WI 17.17, RB 2.2

Jamaica 1688 example  RB 11.6 ex 383

Jerome, Jerome K.  WI 2.5, WI 25.2

Jerz, Dennis  WI 26.9

Jokers Wild example  RB 9.5 ex 275

Kesserich, Sonja  WI 1.2

keyword-style parsing  RB 6.18

Kinder, David  WI 1.2

kinds  WI 3.5, WI 4.1, WI 22.1

catalogue  

animal  WI 3.17

backdrop  WI 3.9; see also backdrops

container  WI 3.5; see also containers

device  WI 3.14, RB 9.8, RB 10.7

direction  WI 3.5, WI 3.26

door  WI 3.12; see also doors

man  WI 3.17

person  WI 3.17; see also person

player's holdall  WI 3.21

region  WI 3.4; see also regions

room  WI 3.5; see also rooms

supporter  WI 3.5; see also supporters

thing  WI 3.5; see also things

vehicle  WI 3.16, RB 8.1

woman  WI 3.17

default properties  WI 4.3

default values of kinds  WI 4.8, WI 4.11, WI 4.12, WI 22.4

defining  WI 4.1

in Inform 6  WI 27.21

kinds of thing  WI 4.1, WI 4.2, WI 4.4

kinds of value  WI 4.5, WI 4.9, WI 4.10

defining with a table  WI 16.17

multiple kinds with a table  WI 16.16

documenting in extensions  WI 27.10

enumerated values  WI 4.5, WI 4.9, WI 4.10

hierarchy of kinds  WI 4.1

in phrase parameters  WI 11.3, WI 22.8

kind variables  WI 22.1, WI 22.7

must define before using  WI 4.2

of action  WI 7.15

of description  WI 22.2

of kinds  WI 22.1, WI 22.6

of list  WI 21.1, WI 21.2

of phrase  WI 22.3

default values for  WI 22.4

of relation  WI 13.14

of thing  WI 4.1

of value  WI 4.1, WI 4.5

of values with units of measure  WI 15.8

uses of new kinds  WI 4.2

Kinds page of Index panel user interface  WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10

Kiwi example  RB 8.4 ex 361

Kleene, Stephen  WI 20.6

Knight, Cedric  RB 6.17

knowledge (in story world)  

other characters' knowledge  RB 7.11

player's knowledge  RB 5.4, RB 5.5

Knuth, Donald  WI 1.1

Kyoto example  RB 10.4 ex 404

Labyrinth of Ghosts example  RB 11.6 ex 441

Lakeside Living example  RB 10.2 ex 333

Lanista 1 example  RB 7.5 ex 131

Lanista 2 example  RB 7.5 ex 293

last, listed last in rulebook  WI 19.4, WI 19.7

last value of (name of kind) phrase  WI 11.18

latest parser error — command parser error global variable  WI 18.35

Latin Lessons example  RB 7.14 ex 371

Latris Theon example  RB 7.13 ex 185

Laura example  RB 2.2 ex 19

laws for sorting rulebooks  WI 19.6, WI 19.16

Le Guin, Ursula K.  WI 3.12

Lead Cuts Paper example  RB 10.5 ex 259

leading zeroes, when defining units  WI 15.15

Lean and Hungry example  RB 7.2 ex 76

Lebling, Dave  WI 2.5, WI 2.13

The Left Hand of Autumn example  RB 6.5 ex 295

left hand status line — text global variable  WI 8.3, WI 18.23, RB 12.2

Leinonen, Juhana  WI 1.2, WI 24.6, WI 25.12

Lemonade example  RB 10.2 ex 266

Leopard-skin example  RB 6.14 ex 430

less than relation verb  WI 15.5

less than, in descriptions  WI 6.16

let (a name not so far used) be (description of relations of values to values) phrase  WI 13.15

let (a name not so far used) be given by (equation name) phrase  WI 15.18

let (a name not so far used) be (name of kind) phrase  WI 11.15

let (a name not so far used) be (value) phrase  WI 11.15

let (a temporary named value) be given by (equation name) phrase  WI 15.18

let (a temporary named value) be (value) phrase  WI 11.15

Lethal Concentration 1 example  RB 10.1 ex 255

Lethal Concentration 2 example  RB 10.1 ex 257

letters  see characters (letters)

Lies example  RB 6.10 ex 310

light  WI 3.15, WI 6.13, RB 3.7

lack of  see darkness

printing the announcement of light activity  WI 18.20

requirement in defining actions  WI 12.7, WI 12.17

rules to override sufficiency of  WI 12.19

lighted / dark (room) property  WI 3.15, RB 3.7

likely / possible / unlikely, it is likely / possible / unlikely (does the player mean) outcome phrase  WI 17.19

limits  

for extending lists  WI 21.10

for manipulating text  WI 20.2

of Inform 6 compiler  WI 2.14

of numeric values  WI 11.10, WI 15.2

of numeric values of units  WI 15.10, WI 15.14

of scene changing mechanism  WI 10.9

of story file  WI 2.14

on changing lists being repeated through  WI 21.4

line breaks  WI 5.6, WI 5.8

counting lines in text  WI 20.3

in formatting tables  WI 16.1

produced by sentence-ending punctuation  WI 2.3, WI 5.2, WI 5.8

line number (number) in (text) phrase  WI 20.3

liquids (implementing)  RB 10.2

"[list of (description)]" say phrase  WI 6.1

list of (description of values) phrase  WI 21.6

list of (name of kind) that/which/who relate to (value) by (relation of values to values) phrase  WI 13.13

list of (name of kind) that/which/whom (relation of values to values) relates phrase  WI 13.13

list of (name of kind) that/which/whom (relation of values to values) relates to phrase  WI 13.13

list of (name of kind) that/which/whom (value) relates to by (relation of values to values) phrase  WI 13.13

list of (name of kind) to which/whom (relation of values to values) relates phrase  WI 13.13

list of (name of kind) to which/whom (value) relates by (relation of values to values) phrase  WI 13.13

list the contents of (object) phrase  WI 11.14

listed in / before / after / instead of, for placing rules in rulebooks  WI 19.4

listening to action  WI 7.7, RB 3.8

listing contents of something activity  WI 18.13

listing group size — number global variable  WI 18.12, WI 18.14

listing nondescript items of something activity  WI 18.25, RB 3.1

listing rules  

for grouping together  WI 18.14

for listing contents  WI 18.13

lists  WI 13.13, WI 21.1

adding entries  WI 21.1, WI 21.5

changing entries  WI 21.9

changing length  WI 21.10

constant lists  WI 21.2

creating  WI 21.2

by description  WI 21.6, WI 21.7

displaying  WI 5.5, WI 21.3

empty / non-empty adjective  WI 21.1, WI 21.2

extending  WI 21.10

filtering (with a phrase or description)  WI 22.5

finding entries  WI 21.4, WI 21.9

finding length  WI 21.1, WI 21.9

mapping (with a phrase)  WI 22.5

memory limits  WI 21.10

reducing (with a phrase, to a value)  WI 22.5

removing entries  WI 21.5

repeating through  WI 21.4

reversing  WI 21.8

rotating  WI 21.8

sorting  WI 21.8

the multiple object list  WI 17.20, RB 6.15

truncating  WI 21.10

variations on use of lists  WI 21.11

Z-machine limitations  WI 21.10

lit / unlit (thing) property  WI 3.15, RB 3.7

local variables  see temporary variables

locale description –– printing the locale description of something activity  WI 18.26

locale paragraph –– printing a locale paragraph about something activity  WI 18.28, RB 3.1

location of (object) phrase  WI 3.25

location — object global variable  WI 3.25, WI 4.12

locations  see rooms

lockable (container/door) property  WI 3.13, RB 9.2

locked / unlocked (container/door) property  WI 3.13, RB 9.2

Locksmith extension  WI 2.10, WI 2.11, RB 3.5, RB 9.2

logarithm to base (number) of (real number) phrase  WI 15.6

Lollipop Guild example  RB 6.8 ex 379

looking action  WI 12.19, RB 3.1, RB 6.4

as part of going  RB 6.9

loops  

counted  WI 11.10

in phrases  WI 11.9

interrupting  WI 11.12

through objects  WI 11.11

through values  WI 11.10

losing the game  WI 9.4

losing the story  WI 18.38, WI 18.39, RB 11.6

Low Light example  RB 3.1 ex 359

lower case –– (text) in lower case phrase  WI 20.4

Lucy example  RB 6.14 ex 91

Lugubrious Pete's Delicatessen example  RB 7.16 ex 433

M. Melmoth's Duel example  RB 2.1 ex 178

machines (implementing)  RB 9.8, RB 10.7

magic words  WI 24.4, RB 6.13

Magneto's Revenge example  RB 10.10 ex 215

magnets (implementing)  RB 10.7

make no decision phrase  WI 19.11

male / female / neuter (person) property  WI 3.17

man kind  WI 3.17, WI 4.1

The Man of Steel example  RB 7.15 ex 203

The Man of Steel Excuses Himself example  RB 7.15 ex 208

map  see index map

Map page of Index panel user interface  WI 2.7, WI 3.4, WI 3.26, WI 25.18

mapping (direction) relation  WI 6.14

mark (external file) as not ready to read phrase  WI 23.15

mark (external file) as ready to read phrase  WI 23.15

marked for listing / unmarked for listing (thing) property  WI 18.25, RB 3.1

Masochism Deli example  RB 10.9 ex 326

mass nouns  WI 3.18

matched as, in describing action variables  WI 12.10

matched text — snippet global variable  WI 18.33

matching key of (container/door) property  WI 3.13

materials folder  

cover art  WI 25.8

feelies  WI 25.7

figures  WI 23.4

introductory booklet / postcard  WI 25.9

map  WI 25.18, RB 13.2

pre-existing story file  WI 25.15

project-specific extensions  WI 27.3

released story file  WI 25.6

sounds  WI 23.8

source text  WI 25.17

walkthrough  WI 25.16

web-playable story  WI 25.11, WI 26.5

web pages for the story  WI 25.10, WI 26.5

templates  WI 25.13, WI 25.14

Mathematical view of relations example  RB 1.4 ex 243

maths  see calculation

Matreshka example  RB 6.6 ex 173

Mattress King example  RB 6.9 ex 105

maximum score — number global variable  WI 9.2, WI 9.3, RB 11.4

maximum text length use option  WI 20.2

maximum things understood at once use option  WI 4.14

"[may]" say phrase  WI 14.7

"[mayn't]" say phrase  WI 14.7

Mazaitis, Paul  WI 1.2

McGrew, Jesse  WI 27.4, RB 1.2

McKee, Kate  RB 1.2

meaning relation  WI 14.9

meaningful / meaningless (verb) adjective  WI 14.9

means, defining sentence verbs  

the verb to be (P) means (relation) assertion  WI 13.10

the verb (V) means (property) assertion  WI 15.12

the verb (V) means (relation) assertion  WI 13.9

Meet Market example  RB 7.1 ex 238

member of (description)  WI 22.2

memory economy use option  WI 2.14

memory limits  WI 2.14

for extending lists  WI 21.10

for manipulating text  WI 20.2

memory of player  see knowledge (in story world)

men kind  see man

mentioned / unmentioned (thing) property  WI 18.24, WI 18.26, WI 18.28, RB 3.1

Merlin example  RB 5.4 ex 277

metadata  see bibliographic data

Meteoric I and II example  RB 4.4 ex 119

Metric Units extension  WI 15.13, WI 15.18, WI 15.20

Midsummer Day example  RB 1.1 ex 12

"[might]" say phrase  WI 14.7

"[mightn't]" say phrase  WI 14.7

Mimicry example  RB 7.6 ex 110

Ming Vase example  RB 10.4 ex 97

Minimal Movement example  RB 6.9 ex 372

(arithmetic value) minus (arithmetic value) phrase  WI 15.5

minus infinity — real number constant  WI 15.3

(number) minutes phrase  WI 9.8

minutes part of (time) phrase  WI 9.10

Mirror, Mirror example  RB 9.12 ex 416

Misadventure example  RB 6.9 ex 306

missing noun –– supplying a missing noun/second noun activity  WI 17.1, WI 18.32

mistakes, in the player's command  WI 17.21, WI 17.22, RB 5.3

Mistress of Animals example  RB 7.13 ex 77

Mistype extension  RB 6.17

modal / non-modal (verb) adjective  WI 14.7, WI 14.9

Model Shop example  RB 9.8 ex 57

Modern Conveniences example  RB 8.5 ex 449

Money for Nothing example  RB 9.4 ex 265

money (implementing)  RB 9.4

monospaced text  WI 5.9, RB 12.1

Montfort, Nick  RB 1.2

Monty Python  WI 11.7

more than, in descriptions  WI 6.16

Moriarty, Brian  WI 5.12

Morning After example  RB 6.8 ex 90

most, in descriptions  WI 6.15

move (backdrop) to (region) phrase  WI 8.8

move (object) backdrop to all (description of objects) phrase  WI 8.8

move (object) to (object) phrase  WI 8.7

Mr. Burns' Repast example  RB 2.3 ex 423

MRE example  RB 9.1 ex 143

multiple copies of things  see duplicates

multiple object list phrase  WI 17.20, RB 6.15

(arithmetic value) multiplied by (arithmetic value) phrase  WI 15.5

Murder on the Orient Express example  RB 7.11 ex 242

Musante, Mark  WI 1.2

music  see sounds

"[must]" say phrase  WI 14.7

"[mustn't]" say phrase  WI 14.7

Mutt's Adventure example  RB 11.4 ex 136

Nameless example  RB 7.7 ex 297

names  

for things named generally  WI 8.15

of characters  RB 7.1

of phrases  WI 22.3

of rules  WI 19.2, WI 19.3, WI 19.7

printed name of (object) property  WI 8.5

printing the name of a dark room activity  WI 18.21

printing the name of something activity  WI 18.10

printing the plural name of something activity  WI 18.11

NaN (not a number)  see nonexistent / existent (real number)

Narrative Register example  RB 2.1 ex 248

narrative viewpoint, of standard responses  WI 14.1, RB 5.6

natural/-- logarithm of (real number) phrase  WI 15.6

natural language, really understanding  WI 2.16

nearest whole number –– (real number) to the nearest whole number phrase  WI 15.3

nearest –– (arithmetic value) to the nearest (arithmetic value) phrase  WI 9.8, WI 15.5

negative / positive (number) adjective  WI 6.5

Neighborhood Watch example  RB 3.5 ex 24

Nelson, Toby  WI 1.2

neuter / male / female (person) property  WI 3.17

never / always, in assertions  WI 4.3

Newcomb, Ron  WI 1.2

next phrase  WI 11.12

next step via (relation of values to values) from (object) to (object) phrase  WI 13.11

next thing held after (object) phrase  WI 8.17

Nickel and Dimed example  RB 9.4 ex 262

Night and Day example  RB 3.9 ex 164

The Night Before example  RB 5.1 ex 59

Night Sky example  RB 3.1 ex 147

Nine AM Appointment example  RB 6.11 ex 388

no phrase  WI 11.16

no, in descriptions  WI 6.15

No Place Like Home example  RB 11.4 ex 137

NO, querying yes/no  WI 11.5

No Relation example  RB 8.1 ex 104

NO, responding to a character  RB 7.7

nobody, testing that no such person exists  WI 6.10

Noisemaking example  RB 7.3 ex 196

Noisy Cricket example  RB 10.2 ex 276

non-empty / empty adjective  

for activities  WI 18.5

for lists  WI 21.1, WI 21.2

for relations  WI 13.14

for rulebooks  WI 19.8

for tables  WI 16.9

for texts  WI 6.5, WI 20.3

non-existence  

removing things from play  WI 8.10

starting things out of play  WI 3.25, WI 6.10, WI 8.10

testing that no such thing exists  WI 6.10, WI 6.12

non-modal / modal (verb) adjective  WI 14.9

non-recurring / recurring (scene) property  WI 10.4, WI 10.7

nondescript items –– listing nondescript items of something activity  WI 18.25, RB 3.1

none, in descriptions  WI 6.15

nonexistent / existent (real number) adjective  WI 15.3

North by Northwest example  RB 2.2 ex 374

Northstar example  RB 7.14 ex 422

not for release  WI 2.9, WI 24.5, WI 25.6, RB 13.1

not listed in, for removing rules from rulebooks  WI 19.4

notable locale objects –– choosing notable locale objects for something activity  WI 18.27

nothing  

as a value  WI 6.12

do nothing phrase  WI 11.1

in removing room connections  WI 8.5

in understanding actions  WI 17.3

testing that no such thing exists  WI 6.10, WI 6.12

NOTIFY ON/OFF  WI 9.2, RB 11.4, RB 11.5

noun part of (action) phrase  WI 12.20

noun — object global variable  WI 7.10

nouns, in descriptions  WI 6.2

nouns, reversed, in understanding actions  WI 17.2

now (a condition) phrase  WI 2.2, WI 8.1, WI 8.11

changing either/or properties  WI 8.4

changing global variables  WI 8.1

changing list entries  WI 21.9

changing table entries  WI 16.4

changing temporary variables  WI 11.15

changing the locations of backdrops  WI 8.8

changing the locations of things  WI 8.7, WI 8.10

changing the player's identity  WI 8.9, RB 5.6

changing the player's location  WI 8.9

changing value properties  WI 8.5

for arbitrary conditions  WI 8.11

now –– (rule) in (number) turn/turns from now phrase  WI 9.11

now –– (rule) in (time) from now phrase  WI 9.11

nowhere  

in removing room connections  WI 3.3, WI 8.5

placing backdrops  WI 3.9, WI 8.8

placing things  WI 8.10

rules for going nowhere  WI 7.13

NPC  see characters (people)

[number] grammar token  WI 17.6, WI 17.9

number of blank rows in/from (table name) phrase  WI 16.10

number of characters in (text) phrase  WI 20.3

number of (description of values) phrase  WI 6.1, WI 8.16

number of entries in/of (list of values) phrase  WI 21.1, WI 21.9

number of filled rows in/from (table name) phrase  WI 16.10

number of lines in (text) phrase  WI 20.3

number of moves from (object) to (object) phrase  WI 6.14

number of moves from (object) to (object) through (description of objects) phrase  WI 6.14

number of paragraphs in (text) phrase  WI 20.3

number of punctuated words in (text) phrase  WI 20.3

number of rows in/from (table name) phrase  WI 16.2

number of steps via (relation of values to values) from (object) to (object) phrase  WI 13.11

number of times (text) matches the regular expression (text) phrase  WI 20.6

number of times (text) matches the text (text) phrase  WI 20.5

number of unpunctuated words in (text) phrase  WI 20.3

number of words in (text) phrase  WI 20.3

Number Study example  RB 10.11 ex 240

number understood — number global variable  WI 17.9

Numberless example  RB 2.1 ex 174

numbers  WI 15.1, WI 15.2

adjectives comparing magnitude  WI 6.7, WI 6.8

adjectives describing magnitude  WI 6.6

arithmetic  WI 15.5

calculation with  see calculation

conversion to/from real numbers  WI 15.3

converting to times  WI 9.10

displaying  WI 5.3, WI 5.4

given by equations  WI 15.18

limits of numeric values  WI 11.10, WI 15.2

limits of numeric values of units  WI 15.10, WI 15.14

of things in descriptions  WI 6.16

printing a number of something activity  WI 18.12

random numbers  see randomness

real numbers  WI 15.2

conversion to/from numbers  WI 15.3

displaying  WI 15.4

exponential functions  WI 15.6

infinite and nonexistent  WI 15.3

trigonometric functions  WI 15.7

understanding  WI 17.6, WI 17.9

units of measure  see units of measure

Nyman, Jeff  RB 1.2

object loops  WI 11.11

Object Response Tests extension  WI 24.6

objects  see things

odd / even (number) adjective  WI 4.6, WI 6.5

Odin example  RB 6.5 ex 44

Odyssey example  RB 7.13 ex 274

of, for properties  WI 4.9

off-stage / on-stage (thing) adjective  WI 8.10

Olfactory Settings example  RB 2.1 ex 249

omit contents in listing phrase  WI 18.10

omitting code, for release version  WI 2.9, WI 24.5, WI 25.6, RB 13.1

on-stage / off-stage (thing) adjective  WI 8.10

on relation verb  see support

on top of relation verb  see support

once, counting conditions  WI 9.14

one-to-one (relation) adjective  WI 13.14

one-to-various (relation) adjective  WI 13.14

one-way connections  WI 3.3

One of Those Mornings example  RB 5.4 ex 301

One Short Plank example  RB 3.5 ex 106

only, counting conditions  WI 9.14, WI 9.15

Only You... example  RB 10.1 ex 74

opaque / transparent (container) property  WI 3.6, WI 3.15, RB 9.2

open / closed (container/door) property  WI 3.6, WI 3.13, WI 3.15, RB 9.2

openable / unopenable (container) property  WI 3.6, RB 9.2

opposite of (direction) property  WI 3.26

Options.txt  WI 2.13

options, for phrases  WI 11.14

or more / less  WI 6.6, WI 6.7, WI 6.8

Orange Cones example  RB 3.9 ex 120

ordering  see precedence

ordering other characters  WI 12.3, RB 7.14

Originals example  RB 9.12 ex 368

other people  see characters (people)

other side of (door) from (room) phrase  WI 3.12

[other things] grammar token  WI 17.4

otherwise (a phrase) phrase  WI 11.8

otherwise if (a condition) phrase  WI 11.8

otherwise unless (a condition) phrase  WI 11.8

Otranto example  RB 10.6 ex 228

"[our]" say phrase  WI 14.4

out of play  WI 3.25, WI 6.10, WI 8.10

out of world  WI 12.15, WI 12.21

outcome of the rulebook phrase  WI 19.12

outline of source text  WI 2.6

outside from  WI 3.2

Owen's Law example  RB 6.9 ex 179

Oyster Wide Shut example  RB 6.7 ex 425

Paddington example  RB 10.4 ex 195

Pages example  RB 9.6 ex 303

paint (implementing)  RB 9.7

Palette example  RB 9.7 ex 308

Panache example  RB 11.4 ex 166

paragraph breaks  WI 5.6, WI 5.8

counting paragraphs in text  WI 20.3

for confusing the normal display of objects  WI 18.24

for fooling persuasion refusal  WI 12.4

with vertical stroke  WI 2.3

paragraph number (number) in (text) phrase  WI 20.3

paragraph –– writing a paragraph about activity  WI 18.24, RB 3.1

parameters  

of phrases  WI 11.3

kind values  WI 22.8

of rulebooks  WI 19.9

parentheses  see punctuation: brackets

parser's choice –– clarifying the parser's choice of something activity  WI 18.30

parser error messages  WI 18.35, RB 6.17

parsing  see understanding

part of source text  WI 2.5

part of relation verb  see incorporation

part of, for units with multiple components  WI 15.15

particular possession — thing global variable  WI 3.24, WI 18.9

past / present / future tense  WI 14.1

past tense, of conditions in rules  WI 9.12, WI 9.13

pathfinding  WI 6.14

arbitrary relations  WI 13.11

Patient Zero example  RB 7.13 ex 402

pattern matching  

phrase definitions  WI 11.3

Peeled example  RB 3.7 ex 364

Peers example  RB 7.1 ex 313

people  see person; characters (people)

perfect tense, of conditions in rules  WI 9.13

period  see punctuation: full stop

Persephone example  RB 6.7 ex 64

person kind  WI 3.17

carrying capacity  WI 3.19

characters  see characters (people)

person asked — object global variable  WI 12.3

person reaching — object global variable  WI 12.18

persuasion rulebook  WI 12.4

persuasion succeeds / fails (persuasion rules) outcome phrase  WI 12.4

Peugeot example  RB 8.1 ex 27

phrases  WI 11.1

as values  WI 22.3

default values  WI 22.4

deciding a condition  WI 11.5, WI 11.16

deciding a value  WI 11.17

defining  WI 11.2

defining in Inform 6  WI 27.15, WI 27.16, WI 27.17

interrupting  WI 11.13

named phrases  WI 22.3

options for small variations  WI 11.14

phrase parameters  WI 11.3

kind values  WI 22.8

precedence of definitions  WI 22.9, WI 22.10

temporary variables in phrases  WI 11.15

Phrases page of Index panel user interface  WI 2.2, WI 11.2

pi — real number constant  WI 15.2

pictures  see figures

Pine 1 example  RB 7.3 ex 154

Pine 2 example  RB 7.12 ex 161

Pine 3 example  RB 4.5 ex 165

Pine 4 example  RB 4.5 ex 167

Pink or Blue example  RB 5.2 ex 451

Pizza Prince example  RB 10.3 ex 377

place (object) in scope phrase  WI 18.29

place the/-- contents of (object) in scope phrase  WI 18.29

places  see rooms

play (sound name) phrase  WI 23.8

player's command — snippet global variable  WI 18.33

player's holdall kind  WI 3.21

player  

as opposed to the actor  WI 12.3, WI 12.11

carrying capacity  WI 3.19

changing the identity of the player  WI 8.9, RB 5.6

customizing name or traits  RB 5.2

initial location  WI 3.1

memory  see knowledge (in story world)

moving the player  WI 8.7, WI 8.9

plot structure  see story structure

Plotkin, Andrew  WI 1.2, WI 25.9

plural-named / singular-named (thing) property  WI 3.18

plural of  

in player command  WI 17.8

in source text  WI 4.4

plurals  

defining  WI 4.4, RB 2.2

displaying  WI 5.4

of units of measure  WI 15.9

plural convention for adaptive pronouns  WI 14.4

printing the plural name of something activity  WI 18.11

understanding (in commands)  WI 17.8

(arithmetic value) plus (arithmetic value) phrase  WI 15.5

plus infinity — real number constant  WI 15.3

A point for never saving the game example  RB 11.2 ex 211

points  see scoring

Polarity example  RB 6.9 ex 102

Police State example  RB 7.3 ex 187

Politics as Usual example  RB 12.2 ex 114

Port Royal 1 example  RB 3.2 ex 5

Port Royal 2 example  RB 3.2 ex 9

Port Royal 3 example  RB 3.2 ex 10

Port Royal 4 example  RB 3.6 ex 272

Port Royal 5 example  RB 13.2 ex 446

portable / fixed in place (thing) property  WI 3.6, WI 3.7, WI 8.7

positive / negative (number) adjective  WI 6.5

possession relation  WI 8.13, WI 13.4

possessions  WI 3.20

a hold-all for the player's posessions  WI 3.21

deciding the concealed possessions of something activity  WI 3.24, WI 18.9

"[possessive]" say phrase  WI 14.6

possible / likely / unlikely, it is possible / likely / unlikely (does the player mean) outcome phrase  WI 17.19

Pot of Petunias example  RB 2.2 ex 325

powers, of numbers  WI 15.6

The Prague Job example  RB 4.2 ex 162

preamble optional, when defining units  WI 15.15

precedence  

of commands understood  WI 17.22

of displayed items  WI 18.26, WI 18.27, RB 3.1

of phrase definitions  WI 22.9, WI 22.10

of rules  WI 19.2, WI 19.4, WI 19.6, WI 19.16

prepositions, for sentence verbs  WI 13.10

presence of  WI 7.12, WI 18.29

present / past / future tense  WI 14.1

Princess and the Pea example  RB 8.4 ex 172

printed name of (object) property  WI 8.5, WI 8.6, WI 18.10

printed plural name of (object) property  WI 18.11

printing a locale paragraph about activity  WI 18.28, RB 3.1

printing a number of something activity  WI 18.12

printing a parser error activity  WI 18.35

printing a refusal to act in the dark activity  WI 18.18

printing an abbreviated room description  WI 8.7, WI 8.9

printing inventory details of something activity  WI 18.17

printing room description details of something activity  WI 18.16, RB 3.1

printing the announcement of darkness activity  WI 18.19

printing the announcement of light activity  WI 18.20

printing the banner text activity  WI 18.37

printing the description of a dark room activity  WI 18.22

printing the locale description of something activity  WI 18.26

printing the name of a dark room activity  WI 18.21

printing the name of something activity  WI 18.10

printing the player's obituary activity  WI 18.38

printing the plural name of something activity  WI 18.11

priority  see precedence

Priority Lab example  RB 3.1 ex 358

Prisoner's Dilemma example  RB 3.2 ex 40

private / public, in release elements  WI 25.16, WI 25.17

privately-named / publicly-named (object) adjective  WI 17.17, RB 2.2

problem messages  

abject failures of Inform  WI 2.15

for source text  WI 2.4

The Problem of Edith example  RB 7.11 ex 235

(name of kind) produced by (values based rule producing values) for (value) phrase  WI 19.13

(name of kind) produced by (rule producing values) phrase  WI 19.13

Prolegomena example  RB 2.1 ex 343

prompt, changing the prompt  WI 8.2, WI 9.7

PRONOUNS  RB 11.5

pronouns  WI 3.17

adaptive contractions in displayed text  WI 14.8

adaptive pronouns in displayed text  WI 14.2, WI 14.4, WI 14.5, WI 14.6

displaying with PRONOUNS  RB 11.5

HIM/HER, in player commands  WI 17.18, RB 2.2

IT, in player commands  WI 17.18, RB 2.2

it, in source text  WI 11.16

setting pronouns  WI 17.18, RB 2.2

something, anything...  WI 6.2

THEM, in player commands  WI 17.18, RB 2.2

proper-named / improper-named (thing) property  WI 3.18

properties  WI 3.6, WI 3.7, WI 4.6

catalogue  

carrying capacity of (container/supporter/person)  WI 3.19, RB 10.5

closed (container/door)  WI 3.6, WI 3.13, WI 3.15, RB 9.2

dark (room)  WI 3.15, RB 3.7

described (thing)  WI 3.24

description of (room)  WI 3.10, WI 3.11

description of (scene)  WI 10.2

description of (thing)  WI 3.11

edible (thing)  WI 3.22, RB 9.1

enterable (container)  WI 3.6, RB 9.2

female (person)  WI 3.17

fixed in place (thing)  WI 3.6, WI 3.7, WI 8.7

handled (thing)  WI 3.11

improper-named (thing)  WI 3.18

indefinite article of (object)  WI 3.18

inedible (thing)  WI 3.22, RB 9.1

initial appearance of (thing)  WI 3.11, WI 8.5

lighted (room)  WI 3.15, RB 3.7

lit (thing)  WI 3.15, RB 3.7

lockable (container/door)  WI 3.13, RB 9.2

locked (container/door)  WI 3.13, RB 9.2

male (person)  WI 3.17

marked for listing (thing)  WI 18.25, RB 3.1

matching key of (container/door)  WI 3.13

mentioned (thing)  WI 18.24, WI 18.26, WI 18.28, RB 3.1

neuter (person)  WI 3.17

non-recurring (scene)  WI 10.4, WI 10.7

opaque (container)  WI 3.6, WI 3.15, RB 9.2

open (container/door)  WI 3.6, WI 3.13, WI 3.15, RB 9.2

openable (container)  WI 3.6, RB 9.2

opposite of (direction)  WI 3.26

plural-named (thing)  WI 3.18

portable (thing)  WI 3.6, WI 3.7, WI 8.7

printed name of (object)  WI 8.5, WI 8.6, WI 18.10

printed plural name of (object)  WI 18.11

proper-named (thing)  WI 3.18

pushable between rooms (thing)  WI 3.16

recurring (scene)  WI 10.4, WI 10.7

scenery (thing)  WI 3.8

singular-named (thing)  WI 3.18

specification of (thing)  WI 27.10

switched off (device)  WI 3.14, RB 9.8, RB 10.7

switched on (device)  WI 3.14, RB 9.8, RB 10.7

transparent (container)  WI 3.6, WI 3.15, RB 9.2

undescribed (thing)  WI 3.24

unlit (thing)  WI 3.15, RB 3.7

unlocked (container/door)  WI 3.13, RB 9.2

unmarked for listing (thing)  WI 18.25, RB 3.1

unmentioned (thing)  WI 18.24, WI 18.26, WI 18.28, RB 3.1

unopenable (container)  WI 3.6, RB 9.2

wearable (thing)  WI 3.20, RB 9.3

changing multiple things with now  WI 8.11

defining properties in Inform 6  WI 27.21, WI 27.22

defining properties with a table  WI 16.16, WI 16.17

defining sentence verbs for properties  WI 15.12

dependence on kind  WI 3.7

either/or properties  WI 3.6, WI 4.6

changing  WI 8.4

defining  WI 4.7

used as adjectives  WI 6.3

holding a new kind of value  WI 4.9, WI 4.10

holding text  WI 3.10, WI 4.6

implications  WI 27.13

numeric comparatives, adjectives for  WI 6.7, WI 15.12

numeric magnitudes, adjectives for  WI 6.6

numeric superlatives, adjectives for  WI 6.8, WI 15.12

of scenes  WI 10.2, WI 10.4

shorthand name, omitting of the  WI 8.6

understanding things by properties  WI 17.15

value properties  WI 3.10, WI 4.6

changing  WI 8.5

defining  WI 4.8, WI 4.9, WI 4.10

used as adjectives  WI 6.3

proportional-spaced text  WI 5.9, RB 12.1

Proposal example  RB 7.7 ex 171

propriety  WI 7.15

Provenance Unknown example  RB 6.9 ex 108

provides  

provision relation  see provision

provision relation  WI 13.8

public / private, in release elements  WI 25.16, WI 25.17

publication data  see bibliographic data

publicly-named / privately-named (object) adjective  WI 17.17, RB 2.2

Puff of Orange Smoke example  RB 7.5 ex 201

Puncak Jaya example  RB 5.5 ex 320

punctuated word number (number) in (text) phrase  WI 20.3

punctuation  WI 2.3

apostrophe, meaning quotation mark  WI 2.3, WI 5.2, WI 25.2

brackets  

for calling values  WI 8.15

for defining mistakes  WI 17.21

for implicit multiplication  WI 15.18

for phrase parameters  WI 11.3

in parser clarifications  WI 18.30

in response names  WI 14.10

colon  WI 6.4, WI 11.2, WI 11.7, WI 11.16, WI 19.3

comma  

comma replacing colon  WI 7.2

displaying serial comma  WI 2.12, WI 5.5

in list constants, requiring spaces  WI 21.2

separating phrase options  WI 11.14

curly braces  

for constant lists  WI 21.2

for including Inform 7 expressions in Inform 6  WI 27.15

double-dash  

optional words in phrase definitions  WI 11.3

optional words in Understand grammar  WI 17.12

exclamation mark, ending sentences  WI 2.3, WI 5.2

full stop  

before text substitutions  WI 5.6

ending sentences with line breaks  WI 2.3, WI 5.2, WI 5.8

in counting words  WI 20.3, WI 20.8

period  see punctuation: full stop

question mark, ending sentences  WI 2.3, WI 5.2

quotation marks  

defining texts  WI 2.3, WI 3.1, WI 5.1, WI 5.2

not usable in unit notations  WI 15.14

removing from player's command  WI 18.33, RB 6.13, RB 7.1, RB 7.7

slash  

separating synonymous words in grammar  WI 17.4, WI 17.12, WI 17.13

separating synonymous words in phrase definitions  WI 11.3

separating synonymous words in topics  WI 16.13

square brackets  

comments  WI 2.3

text substitutions  WI 2.3, WI 5.1, WI 5.2

vertical stroke, for paragraph break  WI 2.3

Punctuation Removal extension  RB 6.13, RB 7.1, RB 7.7

PURLOIN testing command  WI 2.8, WI 24.4

pushable between rooms (thing) property  WI 3.16

pushing things  WI 3.16

rules for pushing things  WI 7.14, RB 6.9

"[put]" say phrase  WI 14.3

putting it on action  RB 6.8

quantifiers  

existential  WI 6.2

universal  WI 6.15

The Queen of Sheba example  RB 7.11 ex 279

Query example  RB 11.3 ex 329

querying the player yes/no  WI 11.5

question mark  see punctuation: question mark, ending sentences

Questionable Revolutions example  RB 7.11 ex 278

QUIT  RB 11.6

Quiz Show example  RB 2.2 ex 323

quotation marks  see punctuation: quotation marks

quotations, displaying in boxes  WI 5.12

Radio Daze example  RB 9.9 ex 66

radios (implementing)  RB 9.9

RANDOM testing command  WI 24.3

a/-- random (description of values) phrase  WI 8.19

a random (name of kind) between (arithmetic value) and (arithmetic value) phrase  WI 8.18

a random (name of kind) between (enumerated value) and (enumerated value) phrase  WI 8.18

a random (name of kind) from (arithmetic value) to (arithmetic value) phrase  WI 8.18

a random (name of kind) from (enumerated value) to (enumerated value) phrase  WI 8.18

randomness  

choosing a random table row  WI 16.5

combat with random results  RB 7.5

dice and cards  RB 9.5

enumerated values  WI 8.18

random numbers  WI 8.18

random things  WI 8.19

randomizing the initial state of the world  RB 11.1

seeding the generator  WI 8.18, WI 24.3

sorting lists in random order  WI 21.8

sorting tables in random order  WI 16.11

text variations  WI 5.7, RB 2.1

value kinds  WI 8.18

rankings  see scoring

Raszewski, L. Ross  WI 1.2

rather than, in defining adjectives  WI 6.4

rBGH example  RB 5.1 ex 254

"['re]" say phrase  WI 14.8

reaching inside / outside rulebook  WI 12.16, WI 12.18

read (external file) into (table name) phrase  WI 23.13

reading  see examining

reading a command activity  WI 18.33

Real Adventurers Need No Help example  RB 11.3 ex 54

real numbers  WI 15.2

arithmetic  WI 15.5

conversion to/from numbers  WI 15.3

displaying  WI 15.4

exponential functions  WI 15.6

given by equations  WI 15.18

infinite and nonexistent  WI 15.3

limits of numeric values  WI 15.2

limits of numeric values of units  WI 15.10, WI 15.14

trigonometric functions  WI 15.7

units of measure  see units of measure

real square root of (arithmetic value) phrase  WI 15.5

Real Time Delays extension  RB 12.4

reason the action failed — rule global variable  WI 12.5, WI 12.12, WI 19.14

reciprocal of (real number) phrase  WI 15.6

reciprocal relations  WI 13.6

recording devices (implementing)  RB 9.12

recurring / non-recurring (scene) property  WI 10.4, WI 10.7

Red Cross example  RB 7.5 ex 191

(phrase (value, value) -> value) reduction of (list of values) phrase  WI 22.5

referring to, in understand as  WI 17.15

Reflections example  RB 3.7 ex 352

refusal to act –– printing a refusal to act in the dark activity  WI 18.18

"[regarding (number)]" say phrase  WI 14.5

"[regarding (thing)]" say phrase  WI 14.5, WI 14.6

regional-containment relation  WI 6.11

regions kind  WI 3.4, WI 4.1

backdrops in regions  WI 3.9

moving a backdrop to a new region  WI 8.8

regional containment  WI 6.11

rules applying to regions  WI 7.11

things in regions  WI 6.11

regular expressions  WI 18.33, WI 20.6, WI 20.8, WI 20.9

syntax reference  WI 20.9

reject the player's command phrase  WI 18.33

related by, for understanding things by relations  WI 17.16

(relation) relates... assertion  WI 13.5, WI 13.12, WI 13.13

relates, for arbitrary relation conditions  WI 13.14, WI 13.15

relates, for finding related values  WI 13.13

relations  WI 4.6, WI 13.3

creating things in relation to  WI 4.15, WI 4.16

defining  WI 13.5, WI 13.13

defining prepositions for relations  WI 13.10

defining sentence verbs for relations  WI 13.9

difference from sentence verbs  WI 13.3

distance through  WI 13.11

empty / non-empty adjective  WI 13.14

expressing conditions  WI 13.12

group relations  WI 13.7

guidelines for use  WI 13.16

indirect  WI 13.11

involving values  WI 13.13

kinds of relation  WI 13.14

paths through  WI 13.11

predefined  

adjacency  WI 6.14, WI 13.8

carrying  WI 3.20, WI 8.7, WI 8.13, WI 13.4; see also carrying

concealment  WI 3.24, WI 13.4, WI 18.9; see also concealment

containment  WI 6.11, WI 8.13, WI 13.4; see also containment; containers

enclosure  WI 3.25

equality  WI 13.8

incorporation  WI 3.23, WI 4.15, WI 8.13, WI 13.4; see also incorporation; components

mapping (direction)  WI 6.14

meaning  WI 14.9

possession  WI 8.13, WI 13.4

regional-containment  WI 6.11

support  WI 8.13, WI 13.4; see also supporters

touchability  WI 6.13; see also touchability

visibility  WI 6.13; see also visibility

wearing  WI 3.20, WI 8.7, WI 13.4

reciprocal relations  WI 13.6

relationship to sentence verbs  WI 13.8

temporary relations  WI 13.15

understanding things by relations  WI 17.16

used as values  WI 13.14

used in sentences  WI 13.1

RELATIONS testing command  WI 13.7, WI 24.3

release along with... assertion  

a file of (description) called (filename)  WI 25.7

a solution  WI 25.16

a website  WI 25.10, WI 26.5

an existing story file  WI 25.15

an interpreter  WI 25.11, WI 25.12, WI 26.5

an introductory booklet  WI 25.9

an introductory postcard  WI 25.9

cover art  WI 25.8

public / private elements  WI 25.16, WI 25.17

the library card  WI 25.17

the source text  WI 25.17

Release button user interface  WI 2.7, WI 25.6

release number bibliographic data  WI 18.37, WI 25.2

release version (of the story)  WI 2.9, WI 25.6, RB 13.1

Relevant Relations example  RB 2.1 ex 250

remainder after dividing (arithmetic value) by (arithmetic value) phrase  WI 15.5

REMEMBER  RB 5.4

Removal example  RB 6.8 ex 200

remove entries (number) to (number) from (list of values) phrase  WI 21.5

remove entry (number) from (list of values) phrase  WI 21.5

remove (list of values) from (list of values) phrase  WI 21.5

remove (object) from play phrase  WI 8.10

remove (value) from (list of values) phrase  WI 21.5

repeat through (table name) phrase  WI 16.6

repeat through (table name) in reverse order phrase  WI 16.6

repeat through (table name) in reverse (table column) order phrase  WI 16.6

repeat through (table name) in (table column) order phrase  WI 16.6

repeat with (a name not so far used) running from (arithmetic value) to (arithmetic value) phrase  WI 11.10

repeat with (a name not so far used) running from (enumerated value) to (enumerated value) phrase  WI 11.10

repeat with (a name not so far used) running through (description of values) phrase  WI 11.11

repeat with (a name not so far used) running through (list of values) phrase  WI 21.4

replace character number (number) in (text) with (text) phrase  WI 20.8

replace line number (number) in (text) with (text) phrase  WI 20.8

replace paragraph number (number) in (text) with (text) phrase  WI 20.8

replace punctuated word number (number) in (text) with (text) phrase  WI 20.8

replace (snippet) with (text) phrase  WI 18.33

replace the punctuated word (text) in (text) with (text) phrase  WI 20.8

replace the regular expression (text) in (text) with (text) phrase  WI 20.8

replace the text (text) in (text) with (text) phrase  WI 20.8

replace the word (text) in (text) with (text) phrase  WI 20.8

replace unpunctuated word number (number) in (text) with (text) phrase  WI 20.8

replace word number (number) in (text) with (text) phrase  WI 20.8

Replanting example  RB 6.8 ex 16

Replay button user interface  WI 1.5, WI 1.7

report (action) rulebook  WI 12.2, WI 12.9, RB 6.3

for other characters  WI 12.13

guidelines for use  WI 12.21

requiring, in defining actions  WI 12.7, WI 12.17, WI 17.1, RB 6.2

resource IDs  WI 23.10

RESPONSES testing command  WI 14.12, WI 24.3

responses (library messages)  WI 14.10, RB 6.16

changing  WI 14.11

issuing the response text of something activity  WI 18.15

listing during development  WI 14.12, WI 24.3

Responsive example  RB 2.1 ex 252

RESTART  RB 11.6

RESTORE  RB 11.6

Results panel user interface  WI 1.6

resume the story phrase  WI 9.4

Revenge of the Fussy Table example  RB 7.3 ex 82

reverse (list of values) phrase  WI 21.8

reverse order, for table rows  WI 16.6, WI 16.11

reversed nouns, in understanding actions  WI 17.2

Rideable Vehicles extension  WI 3.16, RB 8.3

right hand status line — text global variable  WI 8.3, WI 18.23, RB 12.2

Rip Van Winkle example  RB 3.1 ex 355

Roberts, Mike  WI 1.2

Robo 1 example  RB 7.12 ex 426

Robo 2 example  RB 7.12 ex 429

Rock Garden example  RB 3.4 ex 366

Rocket Man example  RB 2.1 ex 413

room-describing action — action name action variable  RB 6.9

room-or-door (direction) from/of (room) phrase  WI 6.14

room description details –– printing room description details of something activity  WI 18.16, RB 3.1

room (direction) from/of (room) phrase  WI 6.14

room gone from/to — object action variable  WI 19.16

rooms kind  WI 3.5, WI 4.1, RB 3.2

adjacent  WI 6.14, WI 13.8

changing connections between rooms  WI 8.5

connections between rooms  WI 3.2, RB 3.2

creating  WI 3.1

descriptions  WI 2.12, RB 3.1, RB 6.4

moving without printing one  WI 8.7, WI 8.9

divided into smaller areas  RB 3.3

grouping into regions  WI 3.4, WI 6.11

listening to (with no object)  WI 7.7, RB 3.8

moving rooms  RB 8.2

name of a dark room  WI 18.21

one-way connections between rooms  WI 3.3

printing the room contents  WI 18.26, WI 18.27, WI 18.28, RB 3.1

rules applying to rooms  WI 7.11, WI 7.13

smelling (with no object)  WI 7.7

things in more than one room  WI 3.9, RB 3.4, RB 3.9

roots, of numbers  WI 15.5

ropes (implementing)  RB 10.6

Rossing, Eric  RB 1.2

rotate (list of values) phrase  WI 21.8

rotate (list of values) backwards phrase  WI 21.8

route-finding, fast/slow  WI 6.14, WI 13.11

rows, in tables  see tables

rows –– choose a/the/-- row (number) in/from (table name) phrase  WI 16.5

rows –– choose a/the/-- row with (table column) of (value) in/from (table name) phrase  WI 16.5

rows –– number of rows in/from (table name) phrase  WI 16.2

Rubies example  RB 11.4 ex 442

rule fails phrase  WI 19.11

rule succeeds phrase  WI 19.11

rule succeeds with result (value) phrase  WI 19.13

rulebooks  WI 19.1, WI 19.2

as a kind of rule  WI 19.8

basis of rulebook  WI 19.9

defining  WI 19.8

empty / non-empty adjective  WI 19.8

for actions  WI 12.2, RB 6.3

for actitivies  WI 18.3, WI 18.5

for new actions  WI 12.9, RB 6.2

invoking a rulebook  WI 19.8

and abiding by its outcome  WI 19.14

multiple action processing rules  WI 17.20

order of rules  WI 19.2, WI 19.4, WI 19.6, WI 19.16

outcomes  WI 19.11, WI 19.12, WI 19.13

rulebook parameters  WI 19.9

stopping execution  WI 19.11

variables for rulebooks  WI 19.10

rules  WI 7.2

abbreviating actions with doing it  WI 7.17

access to things referred to in actions  WI 12.16, WI 12.18

actions referred to in conditions  WI 9.12

after rules  WI 7.5, WI 12.2, WI 12.15, WI 18.3, RB 6.3

applying only when characters are present  WI 7.12

applying only while performing activities  WI 18.4

applying to all but some actions  WI 7.9

applying to arbitrary things  WI 7.10

applying to consecutively repeated actions  WI 7.17

applying to multiple actions  WI 7.8

applying to repeated actions  WI 7.16

applying to rooms and regions  WI 7.11, WI 7.13

arbitrary conditions for rules, using when  WI 7.12, WI 9.5

arbitrary conditions for rules, using while  WI 18.4

before rules  WI 7.3, WI 12.2, WI 12.15, WI 18.3, RB 6.3

changing conditions of rules  WI 19.5

counting repetitions for conditions  WI 9.14

counting turns for conditions  WI 9.15

creating new kinds of action to reduce redundancy  WI 7.15

defining  WI 2.2, WI 19.3, WI 19.7

defining in Inform 6  WI 27.20

failure of rules  WI 19.11

for actions found in rulebooks  WI 12.2, RB 6.3

for activities  WI 18.3, WI 18.5

for any actor (including the player)  WI 12.14

for exiting  WI 7.14

for going, special cases  WI 7.13, WI 7.14

for new actions  WI 12.9, RB 6.2

for new actions for other characters  WI 12.11

for other characters  WI 12.4, WI 12.5, WI 12.11, WI 12.12, WI 12.13

for pushing objects to other rooms  WI 7.14

for scenes  WI 10.2, RB 4.4

for senses  WI 7.7

for speech  WI 7.6

for visibility  WI 12.19

guidelines for action rules  WI 12.21

in rulebooks  WI 19.2

instead rules  WI 7.2, WI 7.3, WI 12.2, WI 12.4, WI 12.15, RB 6.3

invoking a rule  WI 19.8

and abiding by its outcome  WI 19.14

naming  WI 19.3, WI 19.7

order in rulebooks  WI 19.2, WI 19.4, WI 19.6, WI 19.16

past tense of conditions  WI 9.12, WI 9.13

perfect tense of conditions  WI 9.13

persuasion rules for instructing characters  WI 12.4

preamble  WI 19.7

reaching inside / outside  WI 12.16, WI 12.18

removing  WI 19.4, WI 19.5, RB 6.3

replacing  WI 19.4, WI 19.5, RB 6.3

run at beginning of scene  WI 10.2, RB 4.4

run at beginning of story  WI 9.1, WI 19.15, RB 11.1

run at end of scene  WI 10.2, RB 4.4

run at end of story  WI 9.4, WI 19.15, RB 11.6

run every turn  WI 9.5, RB 7.2

success of rules  WI 19.11, WI 19.13

unsuccessful attempts by other characters  WI 12.5

RULES testing command  WI 24.3, RB 6.2

Rules of Attraction example  RB 10.7 ex 346

Rules page of Index panel user interface  WI 19.6, WI 19.16

running from, looping through values  WI 11.10

running through, looping through objects  WI 11.11

sack object  see hold-all

Safari Guide example  RB 6.9 ex 307

Safety example  RB 9.2 ex 299

Saint Eligius example  RB 6.9 ex 394

same (property) as  WI 6.7

Sand example  RB 6.8 ex 87

Savannah example  RB 10.2 ex 267

say "[']" phrase  WI 5.2

say "['re]" phrase  WI 14.8

say "['ve]" phrase  WI 14.8

say "[A list of (description of objects)]" phrase  WI 5.5

say "[a list of (description of objects)]" phrase  WI 5.5

say "[a list of (description of objects) including contents]" phrase  WI 5.5

say "[A (object)]" phrase  WI 5.3

say "[a (object)]" phrase  WI 5.3

say "[adapt (verb)]" phrase  WI 14.9

say "[adapt (verb) from (narrative viewpoint)]" phrase  WI 14.9

say "[adapt (verb) in (grammatical tense)]" phrase  WI 14.9

say "[adapt (verb) in (grammatical tense) from (narrative viewpoint)]" phrase  WI 14.9

say "[An (object)]" phrase  WI 5.3

say "[an (object)]" phrase  WI 5.3

say "[apostrophe/']" phrase  WI 5.2

say "[are]" phrase  WI 14.2

say "[aren't]" phrase  WI 14.8

say "[as decreasingly likely outcomes]" phrase  WI 5.7

say "[at random]" phrase  WI 5.7

say "[bold type]" phrase  WI 5.9, RB 12.1

say "[bracket]" phrase  WI 5.2

say "[can]" phrase  WI 14.2, WI 14.7

say "[can't]" phrase  WI 14.7

say "[can see]" phrase  WI 14.2

say "[can touch]" phrase  WI 14.2

say "[carry]" phrase  WI 14.2

say "[close bracket]" phrase  WI 5.2

say "[(column name) in/from table (table name)]" phrase  WI 16.4

say "[command clarification break]" phrase  WI 5.8

say "[conditional paragraph break]" phrase  WI 5.8

say "[could]" phrase  WI 14.7

say "[couldn't]" phrase  WI 14.7

say "[current table row]" phrase  WI 16.4

say "[cycling]" phrase  WI 5.7

say "[don't]" phrase  WI 14.8

say "[else]" phrase  WI 5.6

say "[end if]" phrase  WI 5.6

say "[end unless]" phrase  WI 5.6

say "[first time]" phrase  WI 5.7

say "[fixed letter spacing]" phrase  WI 5.9, RB 12.1

say "[have]" phrase  WI 14.2

say "[haven't]" phrase  WI 14.8

say "[here]" phrase  WI 14.1

say "[if (a condition)]" phrase  WI 5.6

say "[in random order]" phrase  WI 5.7

say "[infinitive of (verb)]" phrase  WI 14.9

say "[is-are a list of (description of objects)]" phrase  WI 5.5

say "[is-are list of (description of objects)]" phrase  WI 5.5

say "[is-are the list of (description of objects)]" phrase  WI 5.5

say "[it]" phrase  WI 14.5

say "[italic type]" phrase  WI 5.9, RB 12.1

say "[line break]" phrase  WI 5.8

say "[list of (description)]" phrase  WI 6.1

say "[list of (description of objects)]" phrase  WI 5.5

say "[(list of objects) with definite articles]" phrase  WI 21.3

say "[(list of objects) with indefinite articles]" phrase  WI 21.3

say "[(list of values) in brace notation]" phrase  WI 21.3

say "[may]" phrase  WI 14.7

say "[mayn't]" phrase  WI 14.7

say "[might]" phrase  WI 14.7

say "[mightn't]" phrase  WI 14.7

say "[must]" phrase  WI 14.7

say "[mustn't]" phrase  WI 14.7

say "[negate (verb)]" phrase  WI 14.9

say "[negate (verb) from (narrative viewpoint)]" phrase  WI 14.9

say "[negate (verb) in (grammatical tense)]" phrase  WI 14.9

say "[negate (verb) in (grammatical tense) from (narrative viewpoint)]" phrase  WI 14.9

say "[no line break]" phrase  WI 5.8

say "[now]" phrase  WI 14.1

say "[(number) in words]" phrase  WI 5.4

say "[one of]" phrase  WI 5.7

say "[only]" phrase  WI 5.7

say "[or]" phrase  WI 5.7

say "[otherwise]" phrase  WI 5.6

say "[otherwise/else if (a condition)]" phrase  WI 5.6

say "[otherwise/else unless (a condition)]" phrase  WI 5.6

say "[our]" phrase  WI 14.4

say "[paragraph break]" phrase  WI 5.8

say "[past participle of (verb)]" phrase  WI 14.9

say "[possessive]" phrase  WI 14.6

say "[present participle of (verb)]" phrase  WI 14.9

say "[purely at random]" phrase  WI 5.7

say "[put]" phrase  WI 14.3

say "[quotation mark]" phrase  WI 5.2

say "[(real number) in decimal notation]" phrase  WI 15.4

say "[(real number) in scientific notation]" phrase  WI 15.4

say "[(real number) to (number) decimal places]" phrase  WI 15.4

say "[(real number) to (number) decimal places in decimal notation]" phrase  WI 15.4

say "[(real number) to (number) decimal places in scientific notation]" phrase  WI 15.4

say "[regarding (number)]" phrase  WI 14.5

say "[regarding (thing)]" phrase  WI 14.5, WI 14.6

say "[roman type]" phrase  WI 5.9, RB 12.1

say "[row (number) in/from table (table name)]" phrase  WI 16.4

say "[run paragraph on]" phrase  WI 5.8

say "[run paragraph on with special look spacing]" phrase  WI 5.8

say "[s]" phrase  WI 5.4

say "[(sayable value)]" phrase  WI 5.3

say "[should]" phrase  WI 14.7

say "[shouldn't]" phrase  WI 14.7

say "[sticky random]" phrase  WI 5.7

say "[stopping]" phrase  WI 5.7

say "[text of (external file)]" phrase  WI 23.14

say "[text of (response)]" phrase  WI 14.10

say "[the/-- banner text]" phrase  WI 18.37

say "[the/-- complete list of extension credits]" phrase  WI 27.6

say "[the/-- list of extension credits]" phrase  WI 27.6

say "[the/-- player's surroundings]" phrase  WI 8.3

say "[The list of (description of objects)]" phrase  WI 5.5

say "[the list of (description of objects)]" phrase  WI 5.5

say "[the (object)]" phrase  WI 5.3

say "[The (object)]" phrase  WI 5.3

say "[their]" phrase  WI 14.5

say "[then at random]" phrase  WI 5.7

say "[then purely at random]" phrase  WI 5.7

say "[there]" phrase  WI 14.5

say "[they]" phrase  WI 14.2, WI 14.5

say "[those]" phrase  WI 14.6

say "[(time) in words]" phrase  WI 9.7

say "[unless (a condition)]" phrase  WI 5.6

say "[us]" phrase  WI 14.4

say "[variable letter spacing]" phrase  WI 5.9, RB 12.1

say "[we]" phrase  WI 14.4

say "[wear]" phrase  WI 14.2

say "[won't]" phrase  WI 14.8

say "[would]" phrase  WI 14.7

say "[wouldn't]" phrase  WI 14.7

sayable value  WI 22.1, WI 22.6

scaled at  WI 15.10

scaled up / down by  WI 15.9, WI 15.10

scenery (thing) property  WI 3.8

backdrops made automatically scenery  WI 3.9

scenes  WI 10.1

beginning when play begins  WI 10.6

conditions for scenes  WI 10.4

descriptions (displayed when scene begins)  WI 10.2

Entire Game  WI 10.3

for the passage of story time  RB 4.1

linking to other scenes  WI 10.5, WI 10.6, WI 10.7, WI 10.8

no way to force scenes to begin / end  WI 10.9

properties of scenes  WI 10.2, WI 10.4

recurring scenes  WI 10.4, WI 10.7

rules run at beginning  WI 10.2, RB 4.4

rules run at end  WI 10.2, RB 4.4

scripting story events in scenes  RB 4.2

times of scenes beginning/ending  WI 10.3

variations in ending  WI 10.8

SCENES testing command  WI 10.3, WI 24.3, RB 13.1

Scenes page of Index panel user interface  WI 10.3, WI 10.9

scientific notation  WI 15.2, WI 15.4

scope  WI 17.7, WI 18.29, RB 3.6, RB 5.5

SCOPE testing command  WI 24.4

score — number global variable  WI 8.3, WI 9.2, RB 11.4

scoring  WI 9.2, RB 11.4

enabling  WI 2.12, WI 9.2

in status line  WI 8.3

maximum score  WI 9.2

ranking table  WI 9.3

reporting at end of story  RB 11.6

reporting during story  WI 9.2, RB 11.4, RB 11.5

scoring use option  WI 2.12, WI 9.2, RB 11.4

screen top  WI 8.3, WI 18.23, RB 12.2

SCRIPT ON/OFF  see TRANSCRIPT ON/OFF

Search and Seizure example  RB 7.3 ex 38

searching action  RB 6.6

second noun part of (action) phrase  WI 12.20

second noun — object global variable  WI 7.10

The Second Oldest Problem example  RB 6.9 ex 198

second person singular / plural  WI 14.1

section of source text  WI 2.5

see relation verb  see visibility

seed the random-number generator with (number) phrase  WI 8.18

seldom / usually, in assertions  WI 4.3

senses  WI 7.7, RB 3.8

sentence case –– (text) in sentence case phrase  WI 20.4

sentence verbs  WI 13.1, WI 13.2

as values  WI 14.9

defining for properties  WI 15.12

defining for relations  WI 13.9

defining for relations with prepositions  WI 13.10

difference from relations  WI 13.3

predefined  WI 13.8

serial comma use option  WI 2.12, WI 2.13, WI 5.5, WI 21.3

set pronouns from (object) phrase  WI 17.18

set the locale priority of (object) to (number) phrase  WI 18.27

setting action variables rulebook  WI 12.10

Shawn's Bad Day example  RB 6.15 ex 294

Shipping Trunk example  RB 9.2 ex 339

Short, Emily  WI 1.2, WI 2.10, WI 18.37, WI 25.9, WI 27.4, WI 27.7, RB 3.5, RB 4.5, RB 6.13

shorthand  see abbreviations

"[should]" say phrase  WI 14.7

"[shouldn't]" say phrase  WI 14.7

show relation (relation of values to values) phrase  WI 13.7

SHOWHEAP testing command  WI 24.4

SHOWME testing command  WI 2.7, WI 24.2, WI 24.3, WI 24.4, RB 13.1

showme the contents of (table name) phrase  WI 16.4

showme (value) phrase  WI 11.4

SHOWVERB testing command  WI 24.4

siblings, in containment hierarchy  WI 8.17

Sieve of Eratosthenes example  RB 10.11 ex 438

Signs and Portents example  RB 9.8 ex 52

silently try (action) phrase  WI 7.4, WI 12.1

sine of (real number) phrase  WI 15.7

singular-named / plural-named (thing) property  WI 3.18

Situation Room example  RB 4.1 ex 142

Skein panel user interface  WI 1.7, WI 1.8, WI 1.9, WI 25.16, RB 13.1

Skeleton Keys extension  RB 9.2

slash  see punctuation: slash

sleeping action  RB 6.11

Slightly Wrong example  RB 3.1 ex 4

Slogar's Revenge example  RB 6.3 ex 214

Slouching example  RB 5.1 ex 397

slow route-finding use option  WI 6.14

for particular relations  WI 13.11

smelling action  WI 7.7

smoke (implementing)  RB 10.1

Snip example  RB 10.6 ex 261

snippets  WI 17.5, WI 18.33

Solitude example  RB 11.3 ex 400

some  

article  WI 3.18

in descriptions  WI 6.15

Some Assembly Required example  RB 9.3 ex 332

somebody, in descriptions  WI 6.2

someone  

in actions  WI 12.12, WI 12.13

in descriptions  WI 6.2

[someone] grammar token  WI 17.1, WI 17.4

something  

in descriptions  WI 6.2

naming value of  WI 8.15

[something] grammar token  WI 17.1, WI 17.2, WI 17.4

Something Narsty example  RB 3.5 ex 45

something new, in understanding actions  WI 17.3

[something preferably held] grammar token  WI 17.4

[something related by (relation)] grammar token  WI 17.16

somewhere, in descriptions  WI 6.2

sort (list of objects) in (property) order phrase  WI 21.8

sort (list of objects) in reverse (property) order phrase  WI 21.8

sort (list of values) phrase  WI 21.8

sort (list of values) in random order phrase  WI 21.8

sort (list of values) in reverse order phrase  WI 21.8

sort (table name) in random order phrase  WI 16.11

sort (table name) in reverse (table column) order phrase  WI 16.11

sort (table name) in (table column) order phrase  WI 16.11

sound name  WI 23.10

sounds  WI 23.7, RB 12.5

accessibility text  WI 23.9

as values  WI 23.10

declaring  WI 23.8

formats allowed  WI 23.7

placing in materials folder  WI 23.8

source text  

releasing with the story  WI 25.17

subdivisions  WI 2.5, WI 2.6, WI 2.9, WI 25.6

Space Patrol - Stranded on Jupiter! example  RB 4.4 ex 158

spaces, in list constants, after commas  WI 21.2

spaces vs tabs (in tables)  WI 9.3, WI 16.1

specification of (thing) property  WI 27.10

(spec) specifies (a unit) assertion  WI 15.8

The Speed of Thought example  RB 10.5 ex 269

Spellbreaker example  RB 11.2 ex 210

Spencer, Henry  WI 20.6

Spring Cleaning example  RB 10.4 ex 122

square brackets  see punctuation: square brackets

square root of (arithmetic value) phrase  WI 15.5

Standard Rules extension  WI 27.2, WI 27.14

standing  see exiting

Starry Void example  RB 3.3 ex 7

starting conditions  WI 2.1, WI 3.1

scenes that begin at the beginning  WI 10.6

setting in when play begins  WI 9.1, RB 11.1

starting the virtual machine activity  WI 18.40

Stately Gardens example  RB 3.4 ex 367

status line  WI 8.3, WI 18.23, RB 12.2

Status line with centered text, the hard way example  RB 12.2 ex 452

Stone example  RB 9.1 ex 390

stop phrase  WI 11.13

stop the action phrase  WI 7.3, WI 19.11

using instead  see (instead), to stop the action

stored actions  WI 12.20

story description bibliographic data  WI 25.2, WI 26.3

story structure  

beginning  WI 9.1, RB 11.1; see also initial state of the world

changing viewpoint  RB 5.6

characterization  RB 5.3, RB 7.10

cut scenes  RB 4.5, RB 7.12

dialogue  RB 7.6, RB 7.9

dynamic plot management  RB 4.6

ending  WI 9.4, RB 11.6; see also end of story

flashbacks  RB 4.5

providing background information  RB 5.4

scenes in different environments  RB 4.4

scenes with scripted events  RB 4.2

story tense — tense global variable  WI 14.1

story viewpoint — narrative viewpoint global variable  WI 14.1

Straw Boater example  RB 8.1 ex 49

Straw Into Gold example  RB 2.1 ex 305

Strictly Ballroom example  RB 7.16 ex 176

string  see ropes (implementing)

strings of characters  see text

subheadings  WI 2.5, WI 2.6, WI 2.9, WI 25.6

substituted / unsubstituted (text) adjective  WI 20.7

substituted form of (text) phrase  WI 20.7

success  

for actions  WI 7.1, WI 12.2

for persuasion  WI 12.4

for rules  WI 19.11, WI 19.13

sufficient / insufficient light, there is sufficient / insufficient light (visibility rules) outcome phrase  WI 12.19

SUPERBRIEF room descriptions use option  WI 2.12, RB 6.4, RB 11.5

superlatives  

of numbers using adjectives  WI 6.8

of numbers with units using adjectives  WI 15.12

supplying a missing noun/second noun activity  WI 17.1, WI 18.32

support relation  WI 8.13, WI 13.4

supporter in question — object global variable  WI 12.18

supporters kind  WI 3.5, RB 8.4

carrying capacity  WI 3.19

default immobility  WI 3.7

mentioned because of supported things  WI 3.8

support relation  see support

Sweeney example  RB 7.8 ex 282

Swerve left? Swerve right? Or think about it and die? example  RB 10.5 ex 233

Swigmore U. example  RB 8.4 ex 396

switched on / off (device) property  WI 3.14, RB 9.8, RB 10.7

Sybil 1 example  RB 7.7 ex 92

Sybil 2 example  RB 7.7 ex 93

symbols  see characters (letters)

symmetric (relation) adjective  WI 13.14

synonyms  WI 12.7, RB 6.2

table name  WI 16.15

Table of Final Question Options  RB 11.6

tables  WI 9.3, WI 16.1

adding rows  WI 16.10

amending tables  WI 16.19

blank columns  WI 16.8, WI 16.10

blank entries  WI 16.7, WI 16.10

blank rows  WI 16.9, WI 16.10

changing entries  WI 16.4

choosing rows  WI 16.5

continuing tables  WI 16.18

creating multiple things with a table  WI 16.16

defining  WI 16.1

defining a kind of value with a table  WI 16.17

defining multiple kinds with a table  WI 16.16

describing things listed in tables  WI 16.12

empty / non-empty adjective  WI 16.9

formatting  WI 16.1

looking up by cross-reference  WI 16.3

looking up by row number  WI 16.2

ranking score  WI 9.3

reading / writing to data files  WI 23.13

removing rows  WI 16.10

repeating through  WI 16.6

sorting tables  WI 16.11

tabs in formatting tables  WI 9.3, WI 16.1

topic columns  WI 16.13

used as values  WI 16.15

tabs, for indentation of source text  WI 11.7, WI 11.9

tabs vs spaces, in tables of source text  WI 9.3, WI 16.1

taking action  WI 7.1, RB 6.8

implicit taking  WI 12.17, WI 18.34, RB 6.8

taking inventory action  RB 6.7

Tamed example  RB 8.4 ex 13

tangent of (real number) phrase  WI 15.7

Tarbert, Mike  RB 1.2

tasting action  WI 7.7

Technological Terror example  RB 7.5 ex 127

telemetry recordings use option  WI 2.13

telephones (implementing)  RB 9.10

televisions (implementing)  RB 9.9

telling (actor) about action  WI 7.6

templates, for web pages for the story  WI 25.13, WI 25.14

templates, Inform 6 template layer  WI 27.26, RB 6.3

Temple, Erik  WI 1.2, RB 12.4

temporary variables  WI 11.15

displaying  WI 20.7

tense  

of conditions in rules  WI 9.12, WI 9.13

of standard responses  WI 14.1, RB 5.6

Tense Boxing example  RB 5.5 ex 149

Terracottissima example  RB 10.4 ex 315

Terracottissima Maxima example  RB 2.3 ex 318

Terror of the Sierra Madre example  RB 5.6 ex 121

Tessman, Kent  WI 1.2

TEST testing command  WI 2.8, WI 24.2

test (test name) with (commands) assertion  WI 2.8, WI 24.2

test version (of the story)  WI 2.9, WI 24.5, RB 13.1

testing commands  WI 2.9, RB 13.1

ABSTRACT  WI 24.4

ACTIONS  WI 7.1, WI 12.1, WI 12.5, WI 12.12, WI 24.3, RB 10.10, RB 13.1

checking story correctness in the Index  WI 24.1

comments in transcripts from beta testers  WI 17.21, WI 24.7, RB 13.1

defining  WI 2.9, WI 24.5, RB 13.1

GONEAR  WI 24.4

PURLOIN  WI 2.8, WI 24.4

RANDOM  WI 24.3

RELATIONS  WI 13.7, WI 24.3

RESPONSES  WI 14.12, WI 24.3

RULES  WI 24.3, RB 6.2

SCENES  WI 10.3, WI 24.3, RB 13.1

SCOPE  WI 24.4

SHOWHEAP  WI 24.4

SHOWME  WI 2.7, WI 24.2, WI 24.3, WI 24.4, RB 13.1

SHOWVERB  WI 24.4

TEST  WI 2.8, WI 24.2

TRACE  WI 24.4

TREE  WI 24.4

text  WI 5.1, WI 20.1

accessibility text for figures and sounds  WI 23.9

changing case  WI 20.4

counting characters / words / paragraphs / lines  WI 20.3

displaying  WI 5.1

empty / non-empty adjective  WI 6.5, WI 20.3

in properties  WI 3.10

indexed text, now the same as text  WI 20.1

lower case  WI 20.4

matching  WI 20.5

memory limits  WI 20.2

reading / writing / appending to data files  WI 23.14

recording from the player's command  RB 2.3

regular expressions  WI 18.33, WI 20.6, WI 20.8, WI 20.9

replacing parts of a text  WI 20.8

substituted / unsubstituted adjective  WI 20.7

substitutions  see text substitutions

upper case  WI 20.4

when text substitutions are substituted  WI 20.7

Z-machine limitations  WI 20.2, WI 20.4

[text] grammar token  WI 17.5

in understanding mistakes  WI 17.21

text files  see files (data files)

Text Foosball example  RB 7.2 ex 140

text matching regular expression phrase  WI 20.6

text matching subexpression (number) phrase  WI 20.6

text substitutions  WI 3.14, RB 2.1

defining  WI 5.13

enumerated values  WI 4.9

lists  WI 5.5, WI 21.3

new kinds of value  WI 4.9

numbers  WI 5.3, WI 5.4

punctuation  WI 5.2

random variations  WI 5.7

real numbers  WI 15.4

sayable values  WI 22.1, WI 22.6

sequential variations  WI 5.7

text  WI 5.1

things  WI 5.3

units of measure  WI 15.8, WI 15.11, WI 15.15

values  WI 5.3

variations  WI 5.6

when text is substituted  WI 20.7

(name of kind) that/which/who relates to (value) by (relation of values to values) phrase  WI 13.13

(name of kind) that/which/whom (value) relates to by (relation of values to values) phrase  WI 13.13

that, adaptive pronouns in displayed text  WI 14.6

that, in description clauses  WI 6.9

that varies, in defining global variables  WI 4.12

the / a / an  WI 3.18, WI 5.3, WI 5.5

"[their]" say phrase  WI 14.5

THEM, in player commands  WI 17.18, RB 2.2

"[there]" say phrase  WI 14.5

there is, declaring existence  WI 6.10

there is sufficient / insufficient light (visibility rules) outcome phrase  WI 12.19

"[they]" say phrase  WI 14.2, WI 14.5

things kind  WI 3.5, WI 4.1

changing location of  WI 8.7, WI 8.8, WI 8.9

changing multiples with now  WI 8.11

counting  WI 8.16

creating  WI 3.1

in Inform 6  WI 27.21

multiple identical things with counts  WI 4.14

multiple things with a table  WI 16.16

using plurals  WI 4.4

using relations  WI 4.15, WI 4.16

displaying  WI 5.3

immobile  

because they're supporters  WI 3.7

fixed in place  WI 3.6, WI 8.7

moving anyway  WI 8.7

scenery  WI 3.8

in more than one room  WI 3.9

kinds of  WI 4.1, WI 4.2, WI 4.4

location of  WI 3.25

parts of  WI 4.15

parts of things  WI 3.23

pushable between rooms  WI 3.16, WI 7.14, RB 6.9

references to (descriptions)  WI 6.1

referring to arbitrary things in rules  WI 7.10

removing from play  WI 8.10

starting out of play  WI 3.25, WI 6.10, WI 8.10

[things] grammar token  WI 17.4

[things inside] grammar token  WI 17.4

THINK ABOUT  RB 5.4

third person singular / plural  WI 14.1

Thirst example  RB 10.2 ex 118

Thirst 2 example  RB 10.8 ex 117

this is, in naming phrases  WI 22.3

this is the (name) rule... assertion  WI 19.3, WI 19.7

Thompson, Ken  WI 20.6

Thornton, Adam  WI 1.2

"[those]" say phrase  WI 14.6

3 AM example  RB 10.2 ex 192

through relation verb  WI 3.12

Tilt 1 example  RB 9.5 ex 316

Tilt 2 example  RB 9.5 ex 407

Tilt 3 example  RB 12.1 ex 450

time  RB 3.9, RB 4.1

calculations  WI 9.9, WI 9.10

clocks (implementing)  RB 9.11

comparing  WI 9.9

conditions and rules referring back in time  WI 9.13

counting actions with for the Nth time  WI 7.16, RB 11.4

counting conditions with for the Nth time  WI 9.14

displaying approximations  WI 9.8

displaying times  WI 9.7

events in the future  WI 9.11

not passing for out of world actions  WI 12.15

scene beginning/ending times  WI 10.3

scripting story events by time  RB 4.3

time of day  WI 9.6

timed input  RB 12.4

waiting intervals of time  RB 6.11

[time] grammar token  WI 17.9

time of day — time global variable  WI 8.2, WI 8.3, WI 9.6, WI 9.7

[time period] grammar token  WI 17.9

time since (scene) began phrase  WI 10.3

time since (scene) ended phrase  WI 10.3

time when (scene) began phrase  WI 10.3

time when (scene) ended phrase  WI 10.3

Timeless example  RB 4.1 ex 409

(arithmetic value) times (arithmetic value) phrase  WI 15.5

Tiny Garden example  RB 3.4 ex 62

title bibliographic data  WI 2.5, WI 18.37, WI 25.2

title case –– (text) in title case phrase  WI 20.4

to be  see is

to decide what/which (value) assertion  WI 11.17

to decide whether/if assertion  WI 11.16

to (phrase name)... assertion  WI 11.2, WI 19.7

to say (substitution)... assertion  WI 5.13

(arithmetic value) to the nearest (arithmetic value) phrase  WI 9.8, WI 15.5

(real number) to the nearest whole number phrase  WI 15.3

(real number) to the power (real number) phrase  WI 15.6

to (V) is a verb assertion  WI 14.3, WI 14.7

(name of kind) to which/whom (value) relates by (relation of values to values) phrase  WI 13.13

Today Tomorrow example  RB 8.3 ex 99

together –– group (description of objects) together phrase  WI 18.13

tokens of grammar  see grammar tokens

Tom's Midnight Garden example  RB 9.11 ex 298

topic understood — snippet global variable  WI 17.5

topics  

in table columns  WI 16.13

understanding  WI 17.5

total (arithmetic values valued property) of (description of values) phrase  WI 15.17

Totality example  RB 3.9 ex 144

touchability relation  WI 6.13

in action processing sequence  WI 12.2, WI 12.16

requirement in defining actions  WI 12.7, WI 12.17, WI 12.18

touchable / untouchable (thing) adjective  WI 6.13

touching action  WI 7.7

TRACE testing command  WI 24.4

Trachypachidae Maturin 1803 example  RB 9.2 ex 340

TRANSCRIPT ON/OFF  WI 24.7, RB 11.5

Transcript panel user interface  WI 1.8, WI 1.9

transcripts  

creating with the TEST command  WI 2.8

in the Skein  WI 1.8, WI 1.9

translates as... assertion  

actions  WI 27.22

global variables  WI 27.22

kinds  WI 27.21

properties  WI 27.21, WI 27.22

rules  WI 27.20

things  WI 27.21

understanding (grammar tokens)  WI 27.23

Unicode characters  WI 27.25

use options  WI 27.18

Transmutations example  RB 10.10 ex 227

transparent / opaque (container) property  WI 3.6, WI 3.15, RB 9.2

Treaty of Babel  WI 25.5

TREE testing command  WI 24.4

Trieste example  RB 11.3 ex 285

The Trouble with Printing example  RB 9.6 ex 292

true / false  WI 11.5

truncate (list of values) to (number) entries/entry phrase  WI 21.10

truncate (list of values) to the first (number) entries/entry phrase  WI 21.10

truncate (list of values) to the last (number) entries/entry phrase  WI 21.10

truth state  WI 11.5

try (action) phrase  WI 7.4, WI 12.1

in asking action  see asking (actor) to try

try (actor) trying (action) phrase  WI 12.6

try silently (action) phrase  WI 7.4

Trying Taking Manhattan example  RB 6.7 ex 204

turn count — number global variable  WI 5.4, WI 8.3, WI 9.5

turn sequence rulebook  WI 19.15

turning devices on / off  WI 3.14, RB 9.8, RB 10.7

turns  

counting actions with for the Nth turn  WI 7.17

counting conditions with for the Nth turn  WI 9.15

events in the future  WI 9.11

not passing for out of world actions  WI 12.15

not passing for specific actions  RB 4.1

rules run every turn  WI 9.5

turn sequence  WI 19.15

using time of day instead of turns  WI 9.6

twice, counting conditions  WI 9.14

type-checking  WI 8.1, WI 8.4

for global variables  WI 4.12

for temporary variables  WI 11.15

in conditions  WI 11.6

in grammar tokens  WI 17.14

in input grammar  WI 17.6

in lists  WI 21.1

in phrase definitions  WI 11.3

in phrases that decide values  WI 11.17

in tables  WI 16.1, WI 16.4

of relation types  WI 13.14

of units of measure  WI 15.8, WI 15.19, WI 15.20

types  see kinds

U-Stor-It example  RB 8.4 ex 58

unabbreviated object names use option  WI 3.2

Unblinking example  RB 3.7 ex 81

The Unbuttoned Elevator Affair example  RB 8.2 ex 8

Uncommon Ground example  RB 5.6 ex 455

Under Contract example  RB 7.14 ex 205

understand nothing as (action) assertion  WI 17.3

understand (nouns) as (thing) assertion  WI 17.8, WI 17.11, WI 17.15, WI 17.16

understand (property) as describing/referring to (thing) assertion  WI 17.15

understand the command (verb) as (verb) assertion  WI 17.2

understand (verb) as (action) assertion  WI 12.7, WI 12.8, WI 17.1, WI 17.2, WI 17.3, RB 6.2

understand (verb) as something new assertion  WI 17.3

understand (words) as a mistake assertion  WI 17.21, RB 5.3

understanding  WI 17.1, RB 2.2

adding synonyms for verbs  WI 17.2

alternatives to standard parsing  RB 6.18

arbitrary objects  WI 17.4

arbitrary text  WI 17.5

for conversations and consulting  WI 7.6

choosing between multiple grammar lines  WI 17.22

conditionally  WI 17.17, RB 2.2

deciding whether ALL includes something  WI 18.36, RB 6.15

disambiguation  see disambiguation: of player commands

error messages for parsing errors  WI 18.35, RB 6.17

grammar tokens  see grammar tokens

kinds of things  WI 17.11

limiting cases where understand rules apply  WI 17.17, RB 2.2

mistakes  WI 17.21, RB 5.3

noun-first sentences  WI 17.10

numbers  WI 17.6, WI 17.9

numbers with units  WI 15.16

precedence of commands understood  WI 17.22

properties as describing things  WI 17.15

recording the player's command  RB 2.3

relations as describing things  WI 17.16

removing existing definitions of verbs  WI 17.3, WI 17.3

requirements for objects in actions  WI 12.7, WI 12.17, WI 12.18, RB 6.2

sentences without verbs  WI 17.10

special processing of keyboard input  WI 18.33

synonyms  WI 17.8, WI 17.12

as grammar tokens  WI 17.13

for things and values  WI 17.11

things  

by properties  WI 17.15

by relations  WI 17.16

kinds of things  WI 17.11

not in scope with any  WI 17.7, RB 5.5

specific things  WI 17.8

values  WI 17.11

grammar tokens producing values  WI 17.14

kinds of value  WI 17.9

numbers  WI 17.6

verbs  WI 12.7, WI 12.8, WI 17.1, WI 17.2, WI 17.3, RB 6.2

when clauses for  WI 17.17

with Inform 6 functions  WI 27.23

(kind) understood — kind of value global variable  WI 17.9

The Undertomb 1 example  RB 3.8 ex 50

The Undertomb 2 example  RB 3.7 ex 51

undescribed / described (thing) property  WI 3.24

UNDO  WI 2.12, RB 7.5, RB 11.2, RB 11.6

undo prevention use option  WI 2.12, RB 7.5, RB 11.2

The Unexamined Life example  RB 11.3 ex 230

Unicode  see characters (letters)

Unicode Character Names / Full Character Names extension  WI 5.11, WI 27.25

unindexed, headings in extensions  WI 27.10

units of measure  WI 4.5, WI 15.1

arithmetic  WI 15.19

averages  WI 15.17

defining  WI 15.8, WI 15.9, WI 15.10, WI 15.14, WI 15.15

displaying  WI 15.8, WI 15.11, WI 15.15

for capacity of containers  RB 10.5

Metric Units extension  WI 15.13, WI 15.18, WI 15.20

multiple notations for a unit  WI 15.9, WI 15.10, WI 15.11

multiplication of units  WI 15.20

totals  WI 15.17

understanding  WI 15.16

with multiple numeric components  WI 15.14, WI 15.15

unless (a condition) phrase  WI 11.6

unless (a condition) , (a phrase) phrase  WI 11.6

unlikely / possible / likely, it is unlikely / possible / likely (does the player mean) outcome phrase  WI 17.19

unlit / lit (thing) property  WI 3.15, RB 3.7

unlocked / locked (container/door) property  WI 3.13, RB 9.2

unlocks relation verb  WI 3.13

unmarked for listing / marked for listing (thing) property  WI 18.25, RB 3.1

unmentioned / mentioned (thing) property  WI 18.24, WI 18.26, WI 18.28, RB 3.1

unopenable / openable (container) property  WI 3.6, RB 9.2

Unpeeled example  RB 9.2 ex 344

unpunctuated word number (number) in (text) phrase  WI 20.3

unsubstituted / substituted (text) adjective  WI 20.7

unsuccessful attempt by rulebook  WI 12.5, WI 12.12

not used for spontaneous actions  WI 12.6

Unthinkable Alliances example  RB 7.16 ex 229

untouchable / touchable (thing) adjective  WI 6.13

Up and Up example  RB 6.9 ex 6

update backdrop positions phrase  WI 8.8

upper case –– (text) in upper case phrase  WI 20.4

Uptempo example  RB 4.1 ex 393

Uptown Girls example  RB 3.9 ex 132

"[us]" say phrase  WI 14.4

USE  RB 6.17

use (options...) assertion  WI 2.12

use options  WI 2.12

active / inactive adjective  WI 27.18

catalogue  

abbreviated room descriptions  WI 2.12

American dialect  WI 2.12, WI 2.13, WI 5.4

authorial modesty  WI 27.6

BRIEF room descriptions  WI 2.12, RB 6.4

DICT_WORD_SIZE  RB 2.2

dynamic memory allocation  WI 20.2

engineering notation  WI 15.2

fast route-finding  WI 6.14

full-length room descriptions  WI 2.12

Inform 6 memory limits  WI 2.14

maximum text length  WI 20.2

maximum things understood at once  WI 4.14

memory economy  WI 2.14

scoring  WI 2.12, WI 9.2, RB 11.4

slow route-finding  WI 6.14

SUPERBRIEF room descriptions  WI 2.12, RB 6.4

telemetry recordings  WI 2.13

the serial comma  WI 2.12, WI 2.13, WI 5.5, WI 21.3

unabbreviated object names  WI 3.2

undo prevention  WI 2.12, RB 7.5, RB 11.2

VERBOSE room descriptions  WI 2.12, RB 6.4

defining in Inform 6  WI 27.18

user interface  WI 1.3

facing pages layout  WI 1.3

Go button  WI 1.4

Index panel  WI 1.6

Actions page  WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3

checking story correctness  WI 24.1

Contents page  WI 2.6, WI 23.5, WI 27.10

Kinds page  WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10

Map page  WI 2.7, WI 3.4, WI 3.26, WI 25.18

Phrases page  WI 2.2, WI 11.2

Rules page  WI 19.6, WI 19.16

Scenes page  WI 10.3, WI 10.9

Release button  WI 2.7, WI 25.6

Replay button  WI 1.5, WI 1.7

Results panel  WI 1.6

Skein panel  WI 1.7, WI 1.8, WI 1.9, WI 25.16, RB 13.1

Transcript panel  WI 1.8, WI 1.9

using doors, in route-finding  WI 6.14

usually / seldom, in assertions  WI 4.3

value properties  WI 3.10, WI 4.6

changing  WI 8.5

defining  WI 4.8, WI 4.9, WI 4.10

numeric comparatives, adjectives for  WI 6.7, WI 15.12

numeric magnitudes, adjectives for  WI 6.6

numeric superlatives, adjectives for  WI 6.8, WI 15.12

used as adjectives  WI 6.3

values  

actions as values  WI 12.20

basis of rulebooks  WI 19.9

constant  see constant values

descriptions as values  WI 22.2

displaying  WI 4.9, WI 5.3

figures as values  WI 23.10

in relations  WI 13.13

kinds of kinds of value  WI 22.1, WI 22.6

kinds of value  WI 4.5, WI 4.9, WI 4.10

comparisons  WI 11.18

default values  WI 4.11

defining with a table  WI 16.17

understanding  WI 17.9, WI 17.14

phrases as values  WI 22.3

produced by rulebooks  WI 19.13

relations as values  WI 13.14

sounds as values  WI 23.10

tables as values  WI 16.15

truth state values  WI 11.5

understanding  WI 17.6

varying  see variables: global

Van Helsing example  RB 7.13 ex 39

variables  

changing global variables  WI 8.1

changing temporary variables  WI 11.15

for actions  WI 12.10

for activities  WI 18.6

for rulebooks  WI 19.10

global  WI 4.12

defining in Inform 6  WI 27.22

kind variables  WI 22.1, WI 22.7

temporary  WI 11.15

displaying  WI 20.7

Variety example  RB 2.1 ex 246

Variety 2 example  RB 2.1 ex 247

various-to-one (relation) adjective  WI 13.14

various-to-various (relation) adjective  WI 13.14

various, in defining relations  WI 13.5

"['ve]" say phrase  WI 14.8

vehicles kind  WI 3.16, RB 8.1

moving rooms  RB 8.2

rules for going by vehicles  WI 7.14

the verb (V) means (property) assertion  WI 15.12

the verb (V) means (relation) assertion  WI 13.9

the verb to be (P) means (relation) assertion  WI 13.10

VERBOSE room descriptions use option  WI 2.12, RB 6.4, RB 11.5

Verbosity 1 example  RB 6.4 ex 2

Verbosity 2 example  RB 6.4 ex 395

verbs  

adaptive verbs in displayed text  WI 14.2

as values  WI 14.9

defining adaptive displayable verbs  WI 14.3

meaningful / meaningless adjective  WI 14.9

modal / non-modal adjective  WI 14.7, WI 14.9

sentence verbs  see sentence verbs

understanding verbs in player's command  see understanding

VERIFY  WI 24.4, RB 11.5

Veronica example  RB 6.9 ex 100

Versailles example  RB 8.5 ex 75

VERSION  WI 18.37, WI 23.12, WI 26.6, WI 27.5, WI 27.6, RB 11.5

version number (of extension)  WI 27.6

version number (of story)  see release number

vertical stroke  see punctuation: vertical stroke, for paragraph break

very likely / unlikely  see likely / possible / unlikely, it is likely / possible / unlikely (does the player mean)

Vesine, Justin de  WI 1.2

victory  WI 9.4, WI 18.38, WI 18.39, RB 11.6

A View of Green Hills example  RB 3.4 ex 80

virtual machine  WI 2.14, WI 23.3

character set limits  WI 20.4

extensions for Z-machine / Glulx only  WI 27.7

Glulx  see Glulx

memory limits  WI 2.14, WI 20.2, WI 21.10

multimedia support  WI 23.1, RB 12.5

numeric limits  WI 11.10, WI 15.2, WI 15.10, WI 15.14

starting the virtual machine activity  WI 18.40

Z-machine  see Z-machine

Virtue example  RB 7.14 ex 184

visibility rulebook  WI 12.19

visibility relation  WI 6.13

in action processing sequence  WI 12.2

requirement in defining actions  WI 12.7, WI 12.17, WI 12.19, WI 17.1

rules for determining darkness  WI 12.19

visible / invisible (thing) adjective  WI 6.13

Vitrine example  RB 3.6 ex 116

volume of source text  WI 2.5

Vorple system extension  WI 25.12

Vouvray example  RB 2.2 ex 43

Wainwright Acts example  RB 3.5 ex 236

waiting action  RB 6.11

walkthrough, generated from Skein  WI 25.16

Walls and Noses example  RB 6.17 ex 370

was, for past conditions  WI 9.13

water  see liquids (implementing)

Waterworld example  RB 3.4 ex 216

Ways Out example  RB 12.2 ex 350

"[we]" say phrase  WI 14.4

"[wear]" say phrase  WI 14.2

wearable (thing) property  WI 3.20, RB 9.3

wearing relation  WI 3.20, WI 8.7, WI 13.4

Weathering example  RB 3.9 ex 129

Wesponses example  RB 2.1 ex 345

Western Art History 305 example  RB 6.15 ex 327

What Makes You Tick example  RB 9.8 ex 427

What Not To Wear example  RB 9.3 ex 241

When? example  RB 3.5 ex 63

when (condition)  

arbitrary conditions for rules  WI 7.12, WI 9.5, WI 19.7

arbitrary conditions for understand  WI 17.17

when play begins rulebook  WI 8.2, WI 9.1, WI 19.15, RB 11.1

printing the banner text activity  WI 18.37

when play ends rulebook  WI 9.4, WI 19.15, RB 11.6

amusing a victorious player activity  WI 18.39

printing the player's obituary activity  WI 18.38

when (scene) begins / ends  WI 10.2

Whence? example  RB 3.5 ex 65

whether or not (a condition) phrase  WI 11.5

which, in description clauses  WI 6.9

which varies, in defining global variables  WI 4.12

which –– asking which do you mean activity  WI 18.31

while (a condition) phrase  WI 11.9

while (condition)  

arbitrary conditions for rules  WI 18.4, WI 19.7

Whither? example  RB 3.5 ex 319

who, in description clauses  WI 6.9

whole number –– (real number) to the nearest whole number phrase  WI 15.3

Widget Enterprises example  RB 9.4 ex 263

Wild, Campbell  WI 1.2

Willis, Dannii  WI 1.2

windows, extra story windows  RB 12.5

winning the story  WI 9.4, WI 18.38, WI 18.39, RB 11.6

with nouns reversed  WI 17.2

within relation verb  see containment

without leading zeroes, when defining units  WI 15.15

without printing a room description  WI 8.7, WI 8.9

Witnessed 1 example  RB 10.7 ex 139

Witnessed 2 example  RB 9.11 ex 180

woman kind  WI 3.17, WI 4.1

"[won't]" say phrase  WI 14.8

Wonderland example  RB 6.9 ex 256

Wonka's Revenge example  RB 9.5 ex 175

word number (number) in (text) phrase  WI 20.3

The World of Charles S. Roberts example  RB 3.2 ex 41

worn relation verb  see wearing

worn (thing) adjective  WI 3.20, WI 8.13

"[would]" say phrase  WI 14.7

Would you...? example  RB 9.1 ex 48

"[wouldn't]" say phrase  WI 14.7

write (external file) from (table name) phrase  WI 23.13

write (text) to (external file) phrase  WI 23.14

writing a paragraph about activity  WI 18.24, RB 3.1

WXPQ example  RB 6.17 ex 380

Xerxes example  RB 11.6 ex 386

Xot example  RB 2.3 ex 381

Xylan example  RB 10.2 ex 288

XYZZY example  RB 6.13 ex 286

XYZZY  WI 3.1, WI 17.1, WI 20.5, WI 26.7, WI 26.10, RB 6.13

Y ask Y? example  RB 11.3 ex 111

yes phrase  WI 11.16

YES, querying yes/no  WI 11.5

YES, responding to a character  RB 7.7

Yolk of Gold example  RB 8.4 ex 83

you, adaptive pronouns in displayed text  WI 14.4

Your Mother Doesn't Work Here example  RB 7.12 ex 434

yourself — person constant  WI 3.24, WI 6.13, WI 8.9

Z-machine  WI 2.14, WI 23.3

character set limits  WI 20.2, WI 20.4

extensions for Z-machine only  WI 27.7

memory limits  WI 2.14, WI 20.2, WI 21.10

no support for multimedia  WI 23.1, RB 12.5

numeric limits  WI 11.10, WI 15.2, WI 15.10, WI 15.14

real numbers not available  WI 15.2

Zero example  RB 5.5 ex 148

Zodiac example  RB 7.3 ex 96

Zorb example  RB 6.9 ex 107

Zork II example  RB 3.2 ex 134

Zorn of Zorna example  RB 3.7 ex 347

Zqlran Era 8 example  RB 4.1 ex 260