Inform
Table of Contents
Writing in Inform
1. Welcome to Inform
2. The Source Text
3. Things
4. Kinds
5. Text
6. Descriptions
7. Basic Actions
8. Change
9. Time
10. Scenes
11. Phrases
12. Advanced Actions
13. Relations
14. Adaptive Text and Responses
15. Numbers and Equations
16. Tables
17. Understanding
18. Activities
19. Rulebooks
20. Advanced Text
21. Lists
22. Advanced Phrases
23. Figures, Sounds and Files
24. Testing and Debugging
25. Releasing
26. Publishing
27. Extensions
Recipe Book
1. How to Use The Recipe Book
3. Place
4. Time and Plot
5. The Viewpoint Character
6. Commands
7. Other Characters
8. Vehicles, Animals and Furniture
9. Props: Food, Clothing, Money, Toys, Books, Electronics
10. Physics: Substances, Ropes, Energy and Weight
11. Out Of World Actions and Effects
12. Typography, Layout, and Multimedia Effects
General Index
!, ending sentences WI 2.3, WI 5.2
"[']" say phrase WI 5.2
"
defining texts WI 2.3, WI 3.1, WI 5.1, WI 5.2
not usable in unit notations WI 15.14
"[bold type]" say phrase RB 12.1
"[fixed letter spacing]" say phrase RB 12.1
"[italic type]" say phrase RB 12.1
"[roman type]" say phrase RB 12.1
"[variable letter spacing]" say phrase RB 12.1
', meaning " WI 2.3, WI 5.2, WI 25.2
(arithmetic value) * (arithmetic value) phrase WI 15.5
(arithmetic value) + (arithmetic value) phrase WI 15.5
--
optional words in phrase definitions WI 11.3
optional words in Understand grammar WI 17.12
--, as a blank table entry WI 16.7
--, separating cases WI 11.8
(arithmetic value) - (arithmetic value) phrase WI 15.5
->, in phrase kinds WI 22.3
.
before text substitutions WI 5.6
ending sentences with line breaks WI 2.3, WI 5.2, WI 5.8
(arithmetic value) / (arithmetic value) phrase WI 15.5
/
separating synonymous words in grammar WI 17.4, WI 17.12, WI 17.13
separating synonymous words in phrase definitions WI 11.3
separating synonymous words in topics WI 16.13
: WI 6.4, WI 11.2, WI 11.7, WI 11.16, WI 19.3
,
comma replacing colon WI 7.2
displaying serial comma WI 2.12, WI 5.5
in list constants, requiring spaces WI 21.2
separating phrase options WI 11.14
?, ending sentences WI 2.3, WI 5.2
[ ]
comments WI 2.3
text substitutions WI 2.3, WI 5.1, WI 5.2
(+ +), for including Inform 7 code in Inform 6 WI 27.19
(- -), for including Inform 6 code in Inform 7 WI 27.15, WI 27.19
( )
for calling values WI 8.15
for defining mistakes WI 17.21
for implicit multiplication WI 15.18
for phrase parameters WI 11.3
in parser clarifications WI 18.30
in response names WI 14.10
{ }
for constant lists WI 21.2
for including Inform 7 expressions in Inform 6 WI 27.15
|, for paragraph break WI 2.3
The Über-complète clavier example RB 12.1 ex 70
A&E example RB 3.2 ex 101
a / an / the WI 3.18, WI 5.3, WI 5.5
AARP-Gnosis example RB 9.6 ex 335
abandon the (activity) activity phrase WI 18.7
abandon the (activity on values) activity with (value) phrase WI 18.7
abbreviated room descriptions use option WI 2.12
abbreviations
chains of equality tests WI 11.8
object names WI 3.2
property names, omitting of the WI 8.6
rule actions with doing it WI 7.17
abide by (rule) phrase WI 19.14
abide by (values based rule producing values) for (value) phrase WI 19.14
able to see relation verb see visibility
able to touch relation verb see touchability
The Abolition of Love example RB 7.16 ex 232
About Inform's regular expression support example RB 1.4 ex 415
About the examples example RB 1.1 ex 1
absolute value of (real number) phrase WI 15.6
ABSTRACT testing command WI 24.4
accented letters see characters (letters)
Access All Areas example RB 10.10 ex 398
access, deny / allow access (reaching inside / outside) outcome phrase WI 12.18
accessibility text for figures and sounds WI 23.9
Actaeon example RB 7.13 ex 302
action name WI 12.20
action name part of (action) phrase WI 12.20
action of (an action) phrase WI 12.20
action processing rulebook WI 19.15
actions WI 7.1, WI 12.1, WI 12.21
applying to multiple objects WI 17.4, RB 6.15
as conditions WI 9.12
as values WI 12.20
continue the action phrase WI 7.3, WI 7.5
defining new actions WI 12.7, RB 6.1
defining new actions in Inform 6 WI 27.22
exiting WI 7.14
going, special cases WI 7.13, WI 7.14
guidelines for action rules WI 12.21
instructing other characters
persuasion rules WI 12.4
unsuccessful attempts WI 12.5
instructing other people WI 12.3, RB 7.14
involving senses WI 7.7, RB 3.8
involving speech WI 7.6
irregular verbs in action names WI 12.8
multiple action processing WI 17.20
new kinds of action WI 7.15
not the same as activities WI 18.1
out of world WI 12.15, WI 12.21
performing with try WI 7.4, WI 12.1, WI 12.6
processing sequence WI 12.2, WI 19.15, RB 6.3
pushing objects to other rooms WI 7.14
reaching inside / outside rules WI 12.16, WI 12.18
reactions by other characters RB 7.3
redirecting actions RB 6.14
referring to current action with action WI 12.7
requirements for actions WI 12.16, WI 12.17, WI 12.18, WI 12.19, RB 6.2
rules applying only when characters are present WI 7.12
rules applying to rooms and regions WI 7.11, WI 7.13
rules applying under arbitrary conditions, using when WI 7.12
rules for actions found in rulebooks WI 12.2, RB 6.3
rules for all but some actions WI 7.9
rules for any actor (including the player) WI 12.14
rules for consecutive repetitions WI 7.17
rules for multiple actions WI 7.8
rules for new actions WI 12.9, RB 6.2
rules for other characters WI 12.4, WI 12.5, WI 12.11, WI 12.12, WI 12.13
rules for repetitions WI 7.16
spontaneous by other people WI 12.6
stop the action phrase WI 7.3
stored actions WI 12.20
suppressing success messages with try silently WI 7.4, WI 12.1
understanding as mistakes WI 17.21, RB 5.3
understanding in player's command WI 17.1
using after rules to change output WI 7.5
using before rules to test or change outcomes first WI 7.3
using instead rules to change outcome WI 7.2
variables for actions WI 12.10
ACTIONS testing command WI 7.1, WI 12.1, WI 12.5, WI 12.12, WI 24.3, RB 10.10, RB 13.1
Actions page of Index panel user interface WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3
active / inactive (use option) adjective WI 27.18
beginning/ending by hand WI 18.7
catalogue WI 18.8
amusing a victorious player WI 18.39
asking which do you mean WI 18.31
choosing notable locale objects for something WI 18.27
clarifying the parser's choice of something WI 18.30
constructing the status line WI 18.23
deciding the concealed possessions of something WI 3.24, WI 18.9
deciding the scope of something WI 18.29, RB 5.5
deciding whether all includes WI 18.36, RB 6.15
grouping together something WI 18.14
implicitly taking something WI 12.17, WI 18.34, RB 6.8
issuing the response text of something WI 18.15
listing contents of something WI 18.13
listing nondescript items of something WI 18.25, RB 3.1
printing a locale paragraph about WI 18.28, RB 3.1
printing a number of something WI 18.12
printing a parser error WI 18.35
printing a refusal to act in the dark WI 18.18
printing inventory details of something WI 18.17
printing room description details of something WI 18.16, RB 3.1
printing the announcement of darkness WI 18.19
printing the announcement of light WI 18.20
printing the banner text WI 18.37
printing the description of a dark room WI 18.22
printing the locale description of something WI 18.26
printing the name of a dark room WI 18.21
printing the name of something WI 18.10
printing the player's obituary WI 18.38
printing the plural name of something WI 18.11
reading a command WI 18.33
starting the virtual machine WI 18.40
supplying a missing noun/second noun WI 18.32
writing a paragraph about WI 18.24, RB 3.1
checking for ongoing activities in rules WI 18.4
defining WI 18.5
empty / non-empty adjective WI 18.5
golden rules for constructing WI 18.2, WI 18.7
not the same as actions WI 18.1
rules for activities WI 18.3
variables for activities WI 18.6
Actor's Studio example RB 9.12 ex 221
actor part of (action) phrase WI 12.20
actor — person action variable WI 12.3, WI 12.14, WI 14.4
actors see characters (people)
adaptive displayed text WI 14.2, RB 2.1
pronouns WI 14.2, WI 14.4, WI 14.5, WI 14.6, WI 14.8
add (list of values) at entry (number) in (list of values) phrase WI 21.5
add (list of values) to (list of values) phrase WI 21.5
add (value) at entry (number) in (list of values) phrase WI 21.5
add (value) to (list of values) phrase WI 21.1, WI 21.5
adjacency relation WI 6.14, WI 13.8
adjacent (room) adjective WI 6.14
adjectives WI 6.3
defining WI 6.4
with Inform 6 WI 27.24
with to decide whether WI 11.16
for numeric quantities WI 6.6, WI 6.7, WI 6.8
for numeric quantities with units WI 15.12
for values WI 6.5
in descriptions WI 6.2
adverbs RB 6.18
(name of kind) after (enumerated value) phrase WI 11.18
(time) after (time) phrase WI 9.9
after (action) rulebook WI 7.5
guidelines for use WI 12.21
in action processing sequence WI 12.2, RB 6.3
not used for out of world actions WI 12.15
after (activity) rulebook WI 18.3
after, ordering for rules WI 19.4
Aftershock example RB 9.9 ex 336
Age of Steam example RB 4.4 ex 156
Ahem example RB 2.1 ex 169
Air Conditioning is Standard example RB 4.3 ex 354
Albaugh, Lea WI 25.9
Alias example RB 9.10 ex 253
Alien Invasion Part 23 example RB 11.1 ex 440
all except, in descriptions WI 6.16
all, in descriptions WI 6.15
ALL, including things in WI 18.36, RB 6.15
All Roads Lead to Mars example RB 3.2 ex 78
allow access (reaching inside / outside) outcome phrase WI 12.18
almost all, in descriptions WI 6.15
Alpaca Farm example RB 6.17 ex 290
Alpha example RB 13.1 ex 414
alter the multiple object list to (list of objects) phrase WI 17.20
always / never, in assertions WI 4.3
always, in defining constant values WI 4.13
amended, for tables WI 16.19
American dialect use option WI 2.12, WI 2.13, WI 5.4
AMUSING WI 9.4, WI 18.39, RB 11.6
amusing a victorious player activity WI 18.39
an / a / the WI 3.18, WI 5.3, WI 5.5
Anchorite example RB 6.10 ex 289
animals kind WI 3.17, WI 4.1, RB 8.3
announcement of darkness –– printing the announcement of darkness activity WI 18.19
announcement of light –– printing the announcement of light activity WI 18.20
Annoyotron Jr example RB 7.2 ex 153
anonymously abide by (rule) phrase WI 19.14
anonymously abide by (values based rule producing values) for (value) phrase WI 19.14
another, in defining relations WI 13.6
answering (actor) action WI 7.6, WI 17.10
Ant-Sensitive Sunglasses example RB 3.1 ex 334
Anteaters example RB 6.14 ex 222
[any] grammar token WI 17.7, RB 5.5
[anybody] grammar token WI 17.7
anybody, in descriptions WI 6.2
[anyone] grammar token WI 17.7
anyone, in descriptions WI 6.2
[anything] grammar token WI 17.7
anything, in descriptions WI 6.2
[anywhere] grammar token WI 17.7
anywhere, in descriptions WI 6.2
apostrophe see punctuation: apostrophe, meaning quotation mark
appearance see descriptions (displayed)
append (text) to (external file) phrase WI 23.14
Apples example RB 6.17 ex 369
(phrase nothing -> value) applied phrase WI 22.3
(phrase value -> value) applied to (list of values) phrase WI 22.5
(phrase (value, value, value) -> value) applied to (value) and (value) and (value) phrase WI 22.3
(phrase value -> value) applied to (value) phrase WI 22.3
(phrase (value, value) -> value) applied to (value) and (value) phrase WI 22.3
apply (phrase nothing -> nothing) phrase WI 22.3
apply (phrase value -> nothing) to (value) phrase WI 22.3
apply (phrase (value, value) -> nothing) to (value) and (value) phrase WI 22.3
apply (phrase (value, value, value) -> nothing) to (value) and (value) and (value) phrase WI 22.3
applying to, in defining actions WI 12.7, WI 17.1
Approximate Metric Units extension WI 15.13
arccosine of (real number) phrase WI 15.7
Archive web site see IF Archive
arcsine of (real number) phrase WI 15.7
arctangent of (real number) phrase WI 15.7
"[are]" say phrase WI 14.2
"[aren't]" say phrase WI 14.8
arguments see parameters
arithmetic see calculation
arithmetic value WI 22.1, WI 22.6
The Art of Noise example RB 3.8 ex 95
articles WI 3.18
displaying and capitalizing WI 7.10
as something new WI 17.3
asking (actor) about action WI 7.6
asking (actor) to try action WI 12.3
asking the player yes/no WI 11.5
asking which do you mean activity WI 18.31
Aspect example RB 9.9 ex 312
assemblies WI 4.15, RB 5.1, RB 9.8
plural WI 4.4
at least relation verb WI 15.5
at least, in descriptions WI 6.16
at most relation verb WI 15.5
at most, in descriptions WI 6.16
at (time)... assertion WI 9.11, WI 19.7, RB 4.3
(rule) at (time) phrase WI 9.11
audio see sounds
author bibliographic data WI 2.5, WI 18.37, WI 25.2
of an extension WI 27.4
authorial modesty use option WI 27.6
Babel, Treaty of Babel WI 25.5
back side of (object) phrase WI 3.12
backdrops kind WI 3.9, RB 3.4, RB 3.9
changing the location of backdrops WI 8.8
Backus-Naur form for rules example RB 1.4 ex 399
Bad Hair Day example RB 5.3 ex 85
Baedeker example RB 13.2 ex 448
Ballpark example RB 2.1 ex 60
banner text WI 18.37, WI 25.4, RB 11.1, RB 11.5
Baritone, Bass example RB 5.2 ex 309
Barter Barter example RB 7.4 ex 207
Basic Screen Effects extension WI 27.7, RB 4.5
basis of rulebook WI 19.9
Battle of Ridgefield example RB 11.6 ex 385
Bay Leaves and Honey Wine example RB 13.2 ex 447
Beachfront example RB 6.6 ex 98
Bee Chambers example RB 3.2 ex 125
Beekeeper's Apprentice example RB 6.5 ex 68
(name of kind) before (enumerated value) phrase WI 11.18
(time) before (time) phrase WI 9.9
before (action) rulebook WI 7.3
guidelines for use WI 12.21
in action processing sequence WI 12.2, RB 6.3
not used for out of world actions WI 12.15
before (activity) rulebook WI 18.3
before, ordering for rules WI 19.4
begin, in phrases WI 11.7, WI 11.9
begin the (activity) activity phrase WI 18.7
begin the (activity on values) activity with (value) phrase WI 18.7
beginning of scene see scenes: rules run at beginning
beginning of story see initial state of the world
Being Peter example RB 7.10 ex 405
Being Prepared example RB 9.3 ex 56
Belfry example RB 7.1 ex 31
Beneath the Surface example RB 6.6 ex 231
best route from (object) to (object) phrase WI 6.14
best route from (object) to (object) through (description of objects) phrase WI 6.14
The Best Till Last example RB 6.15 ex 328
Beverage Service example RB 10.2 ex 123
bibliographic data WI 2.5, WI 18.37, WI 25.2, WI 25.4, WI 25.15, WI 25.17, WI 26.3, RB 11.5
Bibliophilia example RB 9.6 ex 324
Bic example RB 13.1 ex 3
The Big Sainsbury's example RB 4.1 ex 378
Big Sky Country example RB 11.6 ex 138
Bikini Atoll example RB 11.1 ex 382
binary, when declaring data files WI 23.12
Blackout example RB 2.1 ex 421
blank entries in tables see tables: blank entries
Blank, Marc WI 2.13
blank out (a table entry) phrase WI 16.10
blank out the whole of (table) phrase WI 16.10
blank out the whole row phrase WI 16.10
blank out the whole (table column) column in (table) phrase WI 16.10
Blankness example RB 12.2 ex 387
blessed transcripts see transcripts: in the Skein
Blink example RB 2.1 ex 454
blorb file WI 23.6, WI 23.10, WI 25.4, WI 25.7, WI 26.3
blurb bibliographic data see story description
Bogart example RB 9.3 ex 234
book of source text WI 2.5
books (implementing) RB 9.6
with pages RB 9.6
Bosch example RB 11.4 ex 220
Boston Cream example RB 7.15 ex 190
Bowler Hats and Baby Geese example RB 4.2 ex 160
boxed quotations WI 5.12
brace notation –– "[(list of values) in brace notation]" say phrase WI 21.3
braces see punctuation: curly braces
brackets see punctuation: brackets
break phrase WI 11.12
breakable things (implementing) RB 10.4
breaks see paragraph breaks
Bribery example RB 7.4 ex 392
BRIEF room descriptions use option WI 2.12, RB 6.4, RB 11.5
Brooks, Frederick P. WI 1.1
Brown example RB 9.7 ex 35
Bruneseau's Journey example RB 10.8 ex 150
bugs in Inform WI 2.15
Bumping into Walls example RB 6.9 ex 103
burning action RB 10.8
buying action RB 9.4
Cactus Will Outlive Us All example RB 6.14 ex 219
calculation RB 10.11
arithmetic WI 15.5
arithmetic with units WI 15.19, WI 15.20
average of a numeric property WI 15.17
conversion during calculations WI 15.3
decrementing WI 8.12, WI 11.18
exponential functions WI 15.6
given by equations WI 15.18
incrementing WI 8.12, WI 11.18
logarithms WI 15.6
rounding to the nearest multiple WI 9.8, WI 15.5
rounding to the nearest whole number WI 15.3, WI 15.6
total of a numeric property WI 15.17
trigonometric functions WI 15.7
called
in creating assemblies WI 4.16
in creating rooms WI 3.2
in creating things WI 3.5
in defining action variables WI 12.10
in defining activity variables WI 18.6
in defining adjectives WI 6.4
in defining relations WI 13.5, WI 13.6, WI 13.12
in defining rulebook variables WI 19.10
in describing things WI 8.15, WI 11.11
Camp Bethel example RB 7.2 ex 67
"[can't]" say phrase WI 14.7
"[can]" say phrase WI 14.2, WI 14.7
"[can see]" say phrase WI 14.2
"[can touch]" say phrase WI 14.2
Candy example RB 9.1 ex 133
Capital City example RB 12.2 ex 412
Carnivale example RB 3.4 ex 212
carried (thing) adjective WI 3.20, WI 8.13
Carroll, Lewis WI 5.12
"[carry]" say phrase WI 14.2
carry out (action) rulebook WI 12.2, WI 12.9, RB 6.3
guidelines for use WI 12.21
carry out the (activity) activity phrase WI 18.5
carry out the (activity on values) activity with (value) phrase WI 18.5
carrying relation WI 3.20, WI 8.7, WI 8.13, WI 13.4
requirement in defining actions WI 12.7, WI 12.17
carrying capacity of (container/supporter/person) property WI 3.19, RB 10.5
avoid overflowing player's capacity using a hold-all WI 3.21
case sensitivity
checking texts WI 20.4
in matching texts WI 20.5
in real number constants WI 15.2
in regular expressions WI 20.6
in text substitutions WI 5.13
in text substitutions with lists WI 5.5
in text substitutions with objects WI 5.3, WI 7.10
in text substitutions with pronouns WI 14.4, WI 14.5, WI 14.6
Casino Banale example RB 5.5 ex 360
Cater, John WI 23.10
Cave-troll example RB 6.17 ex 424
ceiling of (real number) phrase WI 15.6
Celadon example RB 6.8 ex 224
Centered example RB 12.2 ex 115
chance see randomness
Chanel Version 1 example RB 12.1 ex 453
change see now (a condition)
change (direction) exit of (room) to nothing/nowhere phrase WI 8.5
change (direction) exit of (room) to (room) phrase WI 8.5
change (list of values) to have (number) entries/entry phrase WI 21.10
Change of Basis example RB 6.11 ex 47
change the text of the player's command to (text) phrase WI 18.33
Channel 1 example RB 9.9 ex 314
Channel 2 example RB 9.9 ex 317
chapter of source text WI 2.5
character number (number) in (text) phrase WI 20.3
characters (letters) WI 5.11
capital letters as kind variables WI 22.7
counting WI 20.3
in text values WI 20.1
replacing in text WI 20.8
special / accented WI 5.10
special meanings in regular expressions WI 20.6, WI 20.9
Unicode (arbitrary symbols) WI 5.11, RB 12.1
defining new names for WI 27.25
characters (people)
accepting gifts RB 7.4, RB 9.4
acting spontaneously WI 12.6, RB 7.2
characterization RB 7.10
combat RB 7.5
dialogue see dialogue
giving instructions to other characters WI 12.3, RB 7.14
goal-seeking RB 7.15
groups of people RB 7.16
Inanimate Listeners extension RB 7.7
memory see knowledge (in story world)
moving around RB 7.13
names and titles RB 7.1
persuading WI 12.4
reacting to each other RB 7.16
reacting to the player's actions RB 7.3
reporting unsuccessful actions WI 12.5
rules applying only when characters are present WI 7.12
scripted conversations RB 7.12
check (action) rulebook WI 12.2, WI 12.9, RB 6.3
for other characters WI 12.12
guidelines for use WI 12.21
Cheese-makers example RB 7.8 ex 168
Chimento, Philip WI 1.2
choose a/the/-- blank row in/from (table name) phrase WI 16.10
choose a/the/-- random row in/from (table name) phrase WI 16.5
choose a/the/-- row (number) in/from (table name) phrase WI 16.5
choose a/the/-- row with (table column) of (value) in/from (table name) phrase WI 16.5
choosing notable locale objects for something activity WI 18.27
Chronic Hinting Syndrome example RB 7.11 ex 341
Cinco example RB 9.2 ex 321
Circle of Misery example RB 8.4 ex 436
Claims Adjustment example RB 9.12 ex 322
clarifying the parser's choice of something activity WI 18.30
Cloak of Darkness example RB 3.7 ex 291
clocks (implementing) RB 9.11
closed / open (container/door) property WI 3.6, WI 3.13, WI 3.15, RB 9.2
clothing see wearing
Cloves example RB 6.18 ex 373
Clueless example RB 7.1 ex 135
colon see punctuation: colon
columns, in tables see tables
combat RB 7.5
comma see punctuation: comma
command prompt — text global variable WI 8.2, WI 9.7
commands (of the player) see understanding
comments
in source text WI 2.3
in transcripts from beta testers WI 17.21, WI 24.7, RB 13.1
comparisons
counting WI 6.16
equality WI 11.6; see also equality
of enumerated values WI 11.18
of numbers WI 15.5
of numbers using adjectives WI 6.7
of numbers with units using adjectives WI 15.12
of text WI 20.5
with regular expressions WI 20.6
compass directions see directions
Complimentary Peanuts example RB 7.8 ex 376
components WI 3.23
breaking apart RB 10.4
for kinds WI 4.15
incorporation relation see incorporation
of bodies RB 5.1
of machines RB 9.8
concealed possessions WI 3.24, WI 18.9
concealed (thing) adjective WI 3.24, WI 18.9
concealment relation WI 3.24, WI 13.4, WI 18.9
in a room see hiding things from room descriptions by making them scenery
under other things see hiding things under other things
condition, naming properties WI 4.10
conditions
changing conditions of rules WI 19.5
defined by phrases WI 11.5
defining with to decide whether WI 11.16
equality WI 11.6
expressed as relations WI 13.12
for activity rules WI 18.4
for rules WI 7.12, WI 9.5, WI 19.5, WI 19.7
for scenes WI 10.4
for understand WI 17.17, RB 2.2
historical WI 9.13
number of times WI 9.14
number of turns WI 9.15
warning concerning variables and other varying qualities WI 9.13, WI 9.15
testing WI 11.6
with otherwise/else WI 11.8
connections between rooms WI 3.2, RB 3.2
changing WI 8.5
inconsistent directions WI 3.3
one-way WI 3.3
rules applying to map connections WI 7.13
to nowhere WI 3.3
consents –– if player consents phrase WI 11.5
constant values WI 4.13
constructing the status line activity WI 18.23
consulting (thing) about action WI 7.6
container in question — object global variable WI 12.18
containers kind WI 3.5, RB 8.4, RB 9.2
carrying capacity WI 3.19, RB 10.5
containment relation see containment
enterable WI 3.6
liquids in containers RB 10.2
locked WI 3.13
pockets in clothing RB 9.3
transparent / opaque WI 3.6, WI 3.15
vehicle as kind of container WI 3.16
containment relation WI 6.11, WI 8.13, WI 13.4
hierarchy, low-level interface WI 8.17
placing the contents of something in scope WI 18.29
Contents page of Index panel user interface WI 2.6, WI 23.5, WI 27.10
continue the action phrase WI 7.3, WI 7.5, WI 19.11
continue the activity phrase WI 18.5
continued, for tables WI 16.18
contractions, adaptive contractions in displayed text WI 14.7, WI 14.8
Control Center example RB 9.8 ex 61
conversation see dialogue
Copper River example RB 3.1 ex 362
Cornelson, David WI 1.2
corresponding to, in tables WI 16.3
cosine of (real number) phrase WI 15.7
Costa Rican Ornithology example RB 9.6 ex 94
"[could]" say phrase WI 14.7
"[couldn't]" say phrase WI 14.7
counted loops WI 11.10
counting WI 6.16
actions with for the Nth time WI 7.16, RB 11.4
actions with for the Nth turn WI 7.17
characters / words / paragraphs / lines WI 20.3
conditions with for the Nth time WI 9.14
conditions with for the Nth turn WI 9.15
moves along a route WI 6.14
steps in an indirect relation WI 13.11
things WI 8.16
cover art WI 25.8
The Cow Exonerated example RB 10.8 ex 418
The Crane's Leg 1 example RB 5.6 ex 53
The Crane's Leg 2 example RB 5.6 ex 391
creating see defining
Croft example RB 6.8 ex 202
Crowther, Will WI 3.1
Crusoe example RB 6.5 ex 337
cube root of (arithmetic value) phrase WI 15.5
Curare example RB 2.1 ex 439
curly braces see punctuation: curly braces
current action phrase WI 12.20
cut (snippet) phrase WI 18.33
Daly, Liza WI 1.2
damaging things (implementing) RB 10.4
dark / lighted (room) property WI 3.15, RB 3.7
The Dark Ages Revisited example RB 3.7 ex 194
darkness WI 3.15, WI 6.13, RB 3.7
printing a refusal to act in the dark activity WI 18.18
printing the announcement of darkness activity WI 18.19
printing the announcement of light activity WI 18.20
printing the description of a dark room activity WI 18.22
printing the name of a dark room activity WI 18.21
rules to change perception of WI 12.19
testing whether in darkness WI 11.5
data files see files (data files)
A Day For Fresh Sushi example RB 7.3 ex 112
Day One example RB 4.2 ex 159
Dearth and the Maiden example RB 5.3 ex 109
death WI 9.4, WI 18.38, WI 18.39, RB 11.6
debug version (of the story) see test version (of the story); test version (of the story)
debugging commands see testing commands
decide no phrase WI 11.16
decide on (value) phrase WI 11.17
decide yes phrase WI 11.16
deciding the concealed possessions of something activity WI 3.24, WI 18.9
deciding the scope of something activity WI 18.29, RB 5.5
deciding whether all includes activity WI 18.36, RB 6.15
decimals see real numbers
say "[(real number) in decimal notation]" phrase WI 15.4
say "[(real number) to (number) decimal places]" phrase WI 15.4
decrease (a stored value) by (value) phrase WI 8.12
decrement (a stored value) phrase WI 8.12
default outcome of a rulebook WI 19.11, WI 19.12
default properties of kinds WI 4.3; see also kinds: default values of kinds
default value of (name of kind) phrase WI 4.11
defining
action variables WI 12.10
activities WI 18.5
activity variables WI 18.6
adaptive displayable verbs WI 14.3
adjectives WI 6.4
for numeric quantities WI 6.6, WI 6.7, WI 6.8
for numeric quantities with units WI 15.12
for values WI 6.5
with to decide whether WI 11.16
constant values WI 4.13
data files WI 23.12
directions WI 3.26
either/or properties WI 4.7
equations for values with units WI 15.18
figures WI 23.5
global variables WI 4.12
grammar tokens WI 17.13
producing values WI 17.14
Inform 6 entities see Inform 6 inclusions
input grammar WI 17.1
kinds WI 4.1
multiply using tables WI 16.16
kinds of thing WI 4.1, WI 4.2, WI 4.4
kinds of value WI 4.5, WI 4.9, WI 4.10
defining with a table WI 16.17
lists WI 21.2
by description WI 21.6, WI 21.7
phrases WI 11.2
prepositions for relations WI 13.10
previewing WI 23.5
relations expressing conditions WI 13.12
rooms WI 3.1
rulebook variables WI 19.10
rulebooks WI 19.8
rules WI 2.2, WI 19.3, WI 19.7
sentence verbs for properties WI 15.12
sentence verbs for relations WI 13.9
sounds WI 23.8
tables WI 16.1
temporary variables WI 11.15
testing commands WI 2.9, RB 13.1
text substitutions WI 5.13
things WI 3.1
multiply using tables WI 16.16
multiply with counts WI 4.14
using plurals WI 4.4
using relations WI 4.15, WI 4.16
units of measure WI 15.8, WI 15.9, WI 15.10
units of measure with parts WI 15.14, WI 15.15
value properties WI 4.8, WI 4.9, WI 4.10
definite articles
when creating things WI 3.18
when displaying lists WI 5.5, WI 21.3
when displaying things WI 5.3
definition assertion WI 6.4, WI 19.7
for numeric quantities WI 6.6, WI 6.7, WI 6.8
for values WI 6.5
with phrase logic WI 11.16
(real number) degrees phrase WI 15.7
Delayed Gratification example RB 6.11 ex 389
deleting things from the world WI 8.10
Delicious, Delicious Rocks example RB 9.1 ex 197
Democratic Process example RB 6.8 ex 86
deny access (reaching inside / outside) outcome phrase WI 12.18
Depth example RB 10.5 ex 268
described / undescribed (thing) property WI 3.24
describing, in understand as WI 17.15
description of a dark room –– printing the description of a dark room activity WI 18.22
description of (room) property WI 3.10, WI 3.11
description of (scene) property WI 10.2
description of (thing) property WI 3.11
descriptions (displayed)
activities
choosing notable locale objects for something WI 18.27
grouping together something WI 18.14
listing contents of something WI 18.13
listing nondescript items of something WI 18.25, RB 3.1
printing a locale paragraph about something WI 18.28, RB 3.1
printing a number of something WI 18.12
printing inventory details of something WI 18.17
printing room description details of something WI 18.16, RB 3.1
printing the description of a dark room WI 18.22
printing the locale description of something WI 18.26
printing the name of something WI 18.10
printing the plural name of something WI 18.11
writing a paragraph about WI 18.24, RB 3.1
default descriptions using new kinds WI 4.2
full-length room descriptions / abbreviated room descriptions WI 2.12
hiding things from room descriptions WI 3.8
initial appearance of thing WI 3.11, WI 8.5, RB 3.1
miscellaneous things in room WI 18.25, RB 3.1
notable things in room WI 18.24, RB 3.1
room contents WI 18.26, WI 18.27, WI 18.28, RB 3.1, RB 6.4
room descriptions with substituted text WI 5.1
scene descriptions WI 10.2
varying with properties WI 3.14
descriptions (references to things) WI 6.1
adjectives for magnitude WI 6.6
adjectives for values WI 6.5
as values WI 22.2
comparative adjectives WI 6.7
complex phrases WI 6.9
counting WI 6.16
defining adjectives for descriptions WI 6.4
determiners (all / none) WI 6.15
existence WI 6.10
listed in table WI 16.12
non-existence WI 6.10, WI 6.12
relative WI 6.9
superlative adjectives WI 6.8
syntax WI 6.2
determiners (all / none) WI 6.15
devices kind WI 3.14, RB 9.8, RB 10.7
displaying the on/off state RB 6.5
dialogue RB 7.6
ASK / TELL WI 7.6, RB 7.7, RB 7.8
keyword-based dialogue RB 7.8
menu-based dialogue RB 7.8
scripted conversations RB 7.12
simple terms RB 7.7
structure of conversation RB 7.9
with inanimate objects RB 7.7
DICT_WORD_SIZE use option RB 2.2
Dimensions example RB 10.5 ex 258
Dinner is Served example RB 3.6 ex 217
direction of (door) from (room) phrase WI 3.12
directions kind WI 3.2, WI 3.5, WI 3.26, WI 4.1, RB 3.2, RB 6.9
defining WI 3.26
finding adjacent rooms WI 6.14
shipboard directions, FORE/AFT/PORT/STARBOARD RB 8.2
disambiguation
of player commands WI 17.19, RB 6.17
displaying parser's chosen thing WI 18.30
printing disambiguation request WI 18.31
of source text WI 2.6
precedence of phrase definitions WI 22.9, WI 22.10
precedence of rules WI 19.2, WI 19.4, WI 19.6, WI 19.16
Disenchantment Bay 1 example RB 1.3 ex 14
Disenchantment Bay 2 example RB 1.3 ex 15
Disenchantment Bay 3 example RB 1.3 ex 17
Disenchantment Bay 4 example RB 1.3 ex 18
Disenchantment Bay 5 example RB 1.3 ex 20
Disenchantment Bay 6 example RB 1.3 ex 23
Disenchantment Bay 7 example RB 1.3 ex 25
Disenchantment Bay 8 example RB 1.3 ex 28
Disenchantment Bay 9 example RB 1.3 ex 30
Disenchantment Bay 10 example RB 1.3 ex 33
Disenchantment Bay 11 example RB 1.3 ex 34
Disenchantment Bay 12 example RB 1.3 ex 37
display (figure name) phrase WI 23.6
display the boxed quotation (text) phrase WI 5.12
displaying descriptions see descriptions (displayed)
distance
measuring with number of moves WI 6.14
measuring with number of steps WI 13.11
(arithmetic value) divided by (arithmetic value) phrase WI 15.5
do nothing phrase WI 11.1
Do Pass Go example RB 9.5 ex 130
does the player mean rulebook WI 17.19
doing it, a repeated action WI 7.17
doing something / anything, describing actions WI 7.9
"[don't]" say phrase WI 14.8
Don Pedro's Revenge example RB 7.5 ex 113
door (direction) from/of (room) phrase WI 6.14
locked WI 3.13
rules for going through doors WI 7.14
double-dash see punctuation: double-dash
Down Below example RB 3.7 ex 26
Down in Oodville example RB 6.18 ex 304
drinking action RB 10.2
dropping action RB 6.8
Dubai example RB 8.2 ex 271
duplicates WI 4.14
taken from a dispenser RB 10.3
during (scene) WI 10.4, WI 19.7
dynamic memory allocation use option WI 20.2
e — real number constant WI 15.2
each, in descriptions WI 6.15
each other, in defining relations WI 13.6, WI 13.7
Early Childhood example RB 9.7 ex 55
Eddystone example RB 3.4 ex 213
edible / inedible (thing) property WI 3.22, RB 9.1
either/or properties WI 3.6, WI 4.6
changing WI 8.4
defining WI 4.7
used as adjectives WI 6.3
electricity (implementing) RB 10.7
Electrified example RB 10.7 ex 408
else (a phrase) phrase WI 11.8
else if (a condition) phrase WI 11.8
else unless (a condition) phrase WI 11.8
Elsie example RB 3.5 ex 151
Emma example RB 7.16 ex 353
Empire example RB 8.2 ex 145
empty / non-empty adjective
for activities WI 18.5
for relations WI 13.14
for rulebooks WI 19.8
for tables WI 16.9
enclosure relation WI 3.25
end if WI 11.7
end, in phrases WI 11.7, WI 11.9
end of scene see scenes: rules run at end
end of story WI 9.4, WI 18.38, WI 18.39, RB 11.6
end the (activity) activity phrase WI 18.7
end the (activity on values) activity with (value) phrase WI 18.7
end the story phrase WI 9.4, RB 11.6
end the story finally phrase WI 9.4, RB 11.6
end the story finally saying (text) phrase WI 9.4, RB 11.6
end the story saying (text) phrase WI 9.4, RB 11.6
end while WI 11.9
ended –– if (scene) has ended phrase WI 10.4
Endurance example RB 4.1 ex 410
engineering notation use option WI 15.2
English
defining plural forms WI 4.4, RB 2.2
displaying numbers in words WI 5.4
displaying simple plurals WI 5.4
displaying times in words WI 9.7
forms for sentence verbs WI 13.9
forms of to be WI 13.10
irregular verbs WI 12.8, WI 13.9
narrative viewpoint, of standard responses WI 14.1, RB 5.6
really understanding WI 2.16
simple superlative forms WI 6.8
tense
of conditions in rules WI 9.12, WI 9.13
of standard responses WI 14.1, RB 5.6
enterable (container) property WI 3.6, RB 9.2
vehicles made automatically enterable WI 3.16
entering action RB 6.10
Entire Game — scene constant WI 10.3
Entrapment example RB 4.2 ex 155
Entrevaux example RB 4.4 ex 163
entries, in tables see tables
Entropy example RB 10.9 ex 182
entry (number) of (list) WI 21.9
enumerated value WI 22.1, WI 22.6; see also kinds: of value
Epistemology extension RB 5.5
EPS file see index map: customizing for release
equality relation WI 13.8
equations, for values with units WI 15.18
Equipment List example RB 6.7 ex 177
equivalence (relation) adjective WI 13.14
equivalent to (unit) WI 15.10
error messages
abject failures of Inform WI 2.15
for player commands WI 18.35, RB 6.17
for source text WI 2.4
Escape example RB 3.6 ex 21
Escape from the Seraglio example RB 6.15 ex 411
Euler, Leonhard WI 15.2
even / odd (number) adjective WI 4.6, WI 6.5
events in the future WI 9.11
every
creating assemblies WI 4.15, WI 4.16, RB 5.1
in descriptions WI 6.15
every turn rulebook WI 9.5, RB 7.2
not for out of world actions WI 12.15
everywhere, placing backdrops WI 3.9, WI 8.8
exactly
counting conditions WI 9.14, WI 9.15
in descriptions WI 6.16
examining action RB 6.5
handling READ separately RB 9.6
except
describing actions WI 7.9
in descriptions WI 6.16
exclamation mark see punctuation: exclamation mark, ending sentences
existence
descriptions of any such thing WI 6.2
testing that such a thing exists WI 6.10
existent / nonexistent (real number) adjective WI 15.3
exiting action WI 7.14, RB 6.9, RB 6.10
exits see connections between rooms
exponential of (real number) phrase WI 15.6
extend (list of values) to (number) entries/entry phrase WI 21.10
extensions
built-in extensions WI 27.3
Inform 6 code in extensions WI 27.14
Inform 6 template layer WI 27.26, RB 6.3
licensing of use WI 27.1, RB 1.1
listing credits for WI 27.6, RB 11.5
project-specific extensions WI 27.3
specific extensions
Approximate Metric Units WI 15.13
Basic Screen Effects WI 27.7, RB 4.5
Epistemology RB 5.5
Inanimate Listeners RB 7.7, RB 9.6
Locksmith WI 2.10, WI 2.11, RB 3.5, RB 9.2
Metric Units WI 15.13, WI 15.18, WI 15.20
Mistype RB 6.17
Object Response Tests WI 24.6
Punctuation Removal RB 6.13, RB 7.1, RB 7.7
Real Time Delays RB 12.4
Rideable Vehicles WI 3.16, RB 8.3
Skeleton Keys RB 9.2
Standard Rules WI 27.2, WI 27.14
Unicode Character Names WI 5.11, WI 27.25
Unicode Full Character Names WI 5.11, WI 27.25
Vorple system WI 25.12
using WI 2.11
using specific versions WI 27.6
writing
author bibliographic data WI 27.4
documenting WI 27.11, WI 27.12
example WI 27.5
for a specific virtual machine WI 27.7
giving examples WI 27.12
including other extensions WI 27.8, WI 27.9
modifying other extensions WI 27.9
version number WI 27.6
external files see files (data files)
Extra Supplies example RB 10.3 ex 124
The Eye of the Idol example RB 3.1 ex 357
Eyes, Fingers, Toes example RB 9.2 ex 435
Fabrication example RB 9.4 ex 270
The Facts Were These example RB 6.15 ex 431
failure
for persuasion WI 12.4
for rules WI 19.11
Fallout Enclosure example RB 9.2 ex 36
false / true WI 11.5
Farewell example RB 7.8 ex 281
fast route-finding use option WI 6.14
for particular relations WI 13.11
Fate Steps In example RB 4.6 ex 209
feelies WI 25.7
Feline Behavior example RB 8.3 ex 406
female / male / neuter (person) property WI 3.17
Ferragamo Again example RB 7.10 ex 170
The Fibonacci Sequence example RB 10.11 ex 437
Fido example RB 8.3 ex 420
The Fifth Body example RB 9.6 ex 444
Fifty Times Fifty Ways example RB 2.1 ex 72
Fifty Ways to Leave Your Larva example RB 2.1 ex 71
figure name WI 23.10
accessibility text WI 23.9
as values WI 23.10
cover art WI 25.8
declaring WI 23.5
displaying WI 23.6
formats allowed WI 23.4
placing in materials folder WI 23.4
files (compiling)
blorb file see blorb file
materials folder see materials folder
Options.txt WI 2.13
files (data files) WI 23.11, RB 12.5
declaring WI 23.12
exchanging with other programs WI 23.12, WI 23.15
loading initial state from a data file RB 11.1
reading / writing / appending text WI 23.14
reading / writing tables WI 23.13
storing records of death in a data file RB 11.6
filter to (description of values) of (list of values) phrase WI 22.5
Final Question Options –– Table of Final Question Options RB 11.6
Finality example RB 11.6 ex 384
finally, ending the story WI 9.4, WI 18.39, RB 11.6
FIND RB 5.4
Fine Laid example RB 6.14 ex 89
Finishing School example RB 5.3 ex 73
finite / infinite (real number) adjective WI 15.3
fire (implementing) RB 10.8
first, listed first in rulebook WI 19.4, WI 19.7
First Name Basis example RB 2.2 ex 11
first person singular / plural WI 14.1
first thing held by (object) phrase WI 8.17
first time, counting actions WI 7.16
first time, counting conditions WI 9.14
first value of (name of kind) phrase WI 11.18
Fisher, David RB 1.2
fixed in place / portable (thing) property WI 3.6, WI 3.7, WI 8.7
Flashlight example RB 6.6 ex 218
Flathead News Network example RB 12.5 ex 445
Fleming, Ian WI 6.10
floating-point see real numbers
floor of (real number) phrase WI 15.6
Flotation example RB 10.2 ex 403
fluids see liquids (implementing)
follow (rule) phrase WI 19.8
follow (values based rule producing values) for (value) phrase WI 19.9
fonts
fixed-width / variable-width WI 5.9, RB 12.1
italic / bold / roman WI 5.9, RB 12.1
Food Network Interactive example RB 11.3 ex 284
footnotes (implementing) RB 12.3
for (activity) rulebook WI 18.3
For Demonstration Purposes example RB 7.14 ex 239
for release only WI 2.9, WI 25.6, RB 13.1
Fore example RB 8.2 ex 42
Formal syntax of sentences example RB 1.4 ex 223
Formicidae example RB 6.15 ex 428
Four Cheeses example RB 9.10 ex 226
Four Stars 1 example RB 3.7 ex 349
Four Stars 2 example RB 3.8 ex 363
The Fourth Body example RB 9.6 ex 443
fragile things (implementing) RB 10.4
Fragment of a Greek Tragedy example RB 6.18 ex 375
Frizz example RB 10.2 ex 193
from now –– (rule) in (number) turn/turns from now phrase WI 9.11
from now –– (rule) in (time) from now phrase WI 9.11
from –– inside / outside from WI 3.2
front side of (object) phrase WI 3.12
Frozen Assets example RB 9.4 ex 264
full-length room descriptions use option WI 2.12
Full Moon example RB 3.9 ex 157
full stop see punctuation: full stop
Fun with Participles example RB 2.1 ex 245
Further Reasons Why All Poets Are Liars example RB 3.3 ex 199
future / present / past tense WI 14.1
future events WI 9.11
Galactic Patrol WI 20.6
game structure see story structure
games, dice and cards (implementing) RB 9.5
Garibaldi 1 example RB 3.5 ex 22
Garibaldi 2 example RB 12.1 ex 69
gases (implementing) RB 10.1
Generation X example RB 7.14 ex 188
genre bibliographic data WI 25.2, WI 25.3
Get Axe example RB 6.10 ex 206
Get Me to the Church on Time example RB 9.3 ex 46
Ginger Beer example RB 9.11 ex 365
given, in calculations with equations WI 15.18
giving it to action RB 7.4
global constants see constant values
global variables see variables: global
extensions for Glulx only WI 27.7
memory limits WI 2.14, WI 20.2, WI 21.10
no character set limits WI 20.4
no support for Vorple WI 25.12
numeric limits WI 11.10, WI 15.2, WI 15.10, WI 15.14
real numbers available WI 15.2
required for multimedia WI 23.1, RB 12.5
Glulx resource ID of (figure name) phrase WI 23.10
Glulx resource ID of (sound name) phrase WI 23.10
Go button user interface WI 1.4
Goat-Cheese and Sage Chicken example RB 11.4 ex 280
God's own teacup WI 16.18
default failure response WI 7.13
going by action WI 7.14
going from action WI 7.13
going nowhere action WI 7.13
going through action WI 7.14
going to action WI 7.13
going with action WI 7.14
other characters moving around RB 7.13
rules for going by vehicles WI 7.14
rules for going through doors WI 7.14
rules for going to and from places WI 7.13
rules for going with pushed things WI 7.14
going on (activity) adjective WI 18.2
GONEAR testing command WI 24.4
Gopher-wood example RB 7.1 ex 32
The Gorge at George example RB 7.6 ex 330
grammar of player's command see understanding
grammar tokens WI 17.1, WI 17.4, RB 6.2
defining WI 17.13
defining in Inform 6 WI 27.23
for kinds of value WI 17.9, WI 17.11
for text WI 17.5
for things not in scope WI 17.7, RB 5.5
producing values WI 17.14
Graph-theory view of relations example RB 1.4 ex 244
graphics see figures
greater than relation verb WI 15.5
Grilling example RB 10.9 ex 84
group (description of objects) together phrase WI 18.13
group (description of objects) together as (text) phrase WI 18.13
group (description of objects) together giving articles phrase WI 18.13
group relations WI 13.7
grouping together something activity WI 18.14
Guided Tour example RB 12.2 ex 351
had been, for past conditions WI 9.13
handled (thing) property WI 3.11
The Hang of Thursdays example RB 4.1 ex 183
happened –– if (scene) has happened phrase WI 10.4
happening (scene) adjective WI 10.4
Happy Hour example RB 7.16 ex 356
Hardy, Thomas WI 4.5
has relation verb see possession
has been, for past conditions WI 9.13
has, for defining properties WI 4.8
Hatless example RB 11.1 ex 126
A Haughty Spirit example RB 3.6 ex 181
"[have]" say phrase WI 14.2
"[haven't]" say phrase WI 14.8
Hays Code example RB 9.3 ex 338
Hayseed example RB 3.5 ex 88
Hazel, Philip WI 20.6
headings WI 2.5, WI 2.6, WI 2.9, WI 25.6
in extension documentation WI 27.12
in extensions WI 27.9, WI 27.10
headline bibliographic data WI 18.37, WI 25.2
heat
on fire RB 10.8
too hot to touch RB 10.9
held by –– first thing held by (object) phrase WI 8.17
held by –– next thing held after (object) phrase WI 8.17
held in relation verb see containment
held (thing) adjective WI 3.20, WI 8.13
help systems RB 11.3
HER, in player commands WI 17.18, RB 2.2
hiding things carried by other characters WI 3.24, WI 18.9
hiding things from room descriptions by making them scenery WI 3.8
hiding things under other things RB 6.6
Higher Calling example RB 3.5 ex 128
HIM, in player commands WI 17.18, RB 2.2
hint systems RB 11.3
historical conditions WI 9.13
times WI 9.14
turns WI 9.15
warning concerning variables and other varying qualities WI 9.13, WI 9.15
History Lab example RB 2.1 ex 251
Hohmann Transfer example RB 3.7 ex 348
hold-all WI 3.21
holder of (object) phrase WI 8.17
Hot Glass Looks Like Cold Glass example RB 10.9 ex 331
Hotel Stechelberg example RB 3.4 ex 79
Hour of the Wren example RB 4.3 ex 146
(number) hours phrase WI 9.8
hours part of (time) phrase WI 9.10
Hover example RB 8.1 ex 29
Hudsucker Industries example RB 9.2 ex 342
A Humble Wayside Flower example RB 7.1 ex 237
Hunter, Andrew WI 1.2
Hymenaeus example RB 3.7 ex 311
hyperbolic arccosine of (real number) phrase WI 15.7
hyperbolic arcsine of (real number) phrase WI 15.7
hyperbolic arctangent of (real number) phrase WI 15.7
hyperbolic cosine of (real number) phrase WI 15.7
hyperbolic sine of (real number) phrase WI 15.7
hyperbolic tangent of (real number) phrase WI 15.7
The Hypnotist of Blois example RB 7.14 ex 186
I Didn't Come All The Way From Great Portland Street example RB 6.14 ex 432
Ibid. example RB 12.3 ex 300
IDE interface see user interface
Identity Theft example RB 5.2 ex 417
if (a condition) phrase WI 2.2, WI 8.11, WI 8.13, WI 11.6
with generic conditions WI 8.14
with otherwise/else WI 11.8
if (a condition) , (a phrase) phrase WI 11.6
if a paragraph break is pending phrase WI 5.8
if a random chance of (number) in (number) succeeds phrase WI 8.18
if (action) involves (object) phrase WI 12.20
if action requires a carried noun phrase WI 12.7
if action requires a carried second noun phrase WI 12.7
if action requires a touchable noun phrase WI 12.7
if action requires a touchable second noun phrase WI 12.7
if action requires light phrase WI 12.7
IF Archive web site WI 26.3, WI 26.4, WI 26.6
if (external file) exists phrase WI 23.13
if handling (activity) activity phrase WI 18.7
if handling (activity on values) activity with (value) phrase WI 18.7
if in darkness phrase WI 11.5
If It Hadn't Been For... example RB 9.12 ex 273
if (name of kind) relates to (value) by (relation of values to values) phrase WI 13.13
if player consents phrase WI 11.5
if ready to read (external file) phrase WI 23.15
if rule failed phrase WI 19.11
if rule succeeded phrase WI 19.11
if (scene) has ended phrase WI 10.4
if (scene) has happened phrase WI 10.4
if (scene) has not ended phrase WI 10.4
if (scene) has not happened phrase WI 10.4
if (snippet) does not include (topic) phrase WI 18.33
if (snippet) does not match (topic) phrase WI 18.33
if (snippet) includes (topic) phrase WI 18.33
if (snippet) matches (topic) phrase WI 18.33
if story has ended phrase WI 9.4
if story has ended finally phrase WI 9.4
if story has not ended phrase WI 9.4
if story has not ended finally phrase WI 9.4
if (text) exactly matches the regular expression (text) phrase WI 20.6
if (text) exactly matches the text (text) phrase WI 20.5
if (text) is in lower case phrase WI 20.4
if (text) is in upper case phrase WI 20.4
if (text) matches the regular expression (text) phrase WI 20.6
if (text) matches the text (text) phrase WI 20.5
if there is (a table entry) phrase WI 16.7
if there is no (a table entry) phrase WI 16.7
if (time) is after (time) phrase WI 9.9
if (time) is before (time) phrase WI 9.9
if (value) is phrase WI 11.8
if (value) is listed in (list of values) phrase WI 21.4
if (value) is not listed in (list of values) phrase WI 21.4
if (value) matches (description of values) phrase WI 22.2
if (value) relates to (name of kind) by (relation of values to values) phrase WI 13.13
IFDB web site WI 25.8, WI 26.3, WI 26.4, WI 26.6
IFID bibliographic data WI 23.12, WI 23.15, WI 25.5, WI 26.6, RB 11.5
ifwiki web site WI 26.5, WI 26.7, RB 1.2
Igpay Atinlay example RB 2.3 ex 419
images see figures
immobile things
moving anyway WI 8.7
scenery WI 3.8
supporters made automatically immobile WI 3.7
implicitly taking something activity WI 12.17, WI 18.34, RB 6.8
improper-named / proper-named (thing) property WI 3.18
in relation verb see containment
In Fire or in Flood example RB 10.8 ex 401
in groups, in defining relations WI 13.7
in, location conditions for rules WI 7.11, WI 7.13
(text) in lower case phrase WI 20.4
(text) in sentence case phrase WI 20.4
in the presence of WI 7.12, WI 18.29
(rule) in (time) from now phrase WI 9.11
(text) in title case phrase WI 20.4
(rule) in (number) turn/turns from now phrase WI 9.11
(text) in upper case phrase WI 20.4
inactive / active (use option) adjective WI 27.18
Inanimate Listeners extension RB 7.7, RB 9.6
include (extension) by (extension author) assertion WI 2.11
incorporation relation WI 3.23, WI 4.15, WI 8.13, WI 13.4
increase (a stored value) by (value) phrase WI 8.12, WI 9.2
increment (a stored value) phrase WI 8.12
indefinite article of (object) property WI 3.18
indefinite articles
when creating things WI 3.18
when displaying lists WI 5.5, WI 21.3
when displaying things WI 5.3
indentation of source text WI 11.7, WI 11.9
index of source text see headings
index map WI 3.2, WI 3.4, WI 3.26, RB 3.2
customizing for release WI 25.18, RB 13.2
Index panel user interface WI 1.6
Actions page WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3
checking story correctness WI 24.1
Contents page WI 2.6, WI 23.5, WI 27.10
Kinds page WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10
Map page WI 2.7, WI 3.4, WI 3.26, WI 25.18
indexed text, now the same as text see text
indirect containment WI 3.25, WI 6.11
Indirection example RB 3.2 ex 287
inedible / edible (thing) property WI 3.22, RB 9.1
Infiltration example RB 3.1 ex 152
infinite / finite (real number) adjective WI 15.3
Infocom WI 2.12, WI 9.3, WI 25.7, RB 12.2, RB 12.3
inform7.com web site WI 2.15, WI 27.3
Inform 6 WI 1.1, WI 2.14, WI 27.14
Inform 6 Designer's Manual WI 18.29, WI 27.21, WI 27.23, WI 27.27
Inform 6 equivalent
attributes WI 4.7
BeforeParsing WI 18.33
box WI 5.12
break WI 11.12
child WI 8.17
classes WI 4.1
clothing WI 3.20
code blocks WI 11.7
constants WI 4.13
continue WI 11.12
daemons WI 9.5
darkness WI 12.19
each_turn WI 9.5
for WI 11.10
functions WI 11.2
functions with optional parameters WI 11.14
functions with parameters WI 11.3
global variable WI 4.12
IndirectlyContains WI 3.25
initial WI 3.11
local variables WI 11.15
meta WI 12.15
objectloop WI 11.11
parent WI 8.17
procedures WI 11.2
properties WI 4.8
return WI 11.13
return value WI 11.17
rtrue/rfalse WI 11.16
SACK_OBJECT WI 3.21
scope rules WI 12.16, WI 12.18, WI 18.29
sibling WI 8.17
switch/case WI 11.8
switchable WI 3.14
synonyms WI 12.7
timers WI 9.11
verbs WI 12.7
while WI 11.9
with_key WI 3.13
Inform 6 inclusions WI 27.14
actions WI 27.22
adjectives WI 27.24
classes WI 27.21
global variables WI 27.22
grammar tokens WI 27.23
Inform 6 template layer WI 27.26, RB 6.3
long sections of code WI 27.19
objects WI 27.21
phrase elements WI 27.28, WI 27.29, WI 27.30
phrase options WI 27.17
phrases WI 27.15
phrases to decide a value WI 27.16
phrases to decide whether/if WI 27.16
rules WI 27.20
understanding grammar WI 27.23
use options WI 27.18
information see knowledge (in story world)
Ingold, Jon RB 1.2
initial appearance of (thing) property WI 3.11, WI 8.5
initial location of player WI 3.1
initial state of the world WI 2.1, WI 3.1
scenes that begin at the beginning WI 10.6
setting in when play begins WI 9.1, RB 11.1
initially, in defining global variables WI 4.12
inserting it into action RB 6.8
inside relation verb see containment
inside from WI 3.2
instead of (action) rulebook WI 7.2, WI 7.3
as failure of persuasion WI 12.4
guidelines for use WI 12.21
in action processing sequence WI 12.2, RB 6.3
not used for out of world actions WI 12.15
instead of, replacing rules WI 19.4
instead, to stop the action WI 7.3, WI 12.9, WI 19.11, RB 6.3
instructing other characters WI 12.3, RB 7.14
insufficient / sufficient light, there is insufficient / sufficient light (visibility rules) outcome phrase WI 12.19
integers see numbers
interface see user interface
Interrogation example RB 10.10 ex 225
intfiction forum web site WI 24.8, WI 26.3
introduction see initial state of the world
Introduction to Juggling example RB 9.4 ex 283
introductory booklet and postcard WI 25.9
inventory details –– printing inventory details of something activity WI 18.17
inventory –– taking inventory action RB 6.7
invisible / visible (thing) adjective WI 6.13
IPA example RB 4.3 ex 141
IQ Test example RB 7.15 ex 189
is WI 2.1, WI 13.1, WI 13.2, WI 13.8
equality relation see equality
Ish. example RB 11.3 ex 296
issuing the response text of something activity WI 18.15
"[it]" say phrase WI 14.5
it does / it does not (deciding whether all includes) outcome phrase WI 18.36
IT, in player commands WI 17.18, RB 2.2
it, in source text WI 11.16
it is likely / possible / unlikely (does the player mean) outcome phrase WI 17.19
item described — object global variable WI 17.17, RB 2.2
Jamaica 1688 example RB 11.6 ex 383
Jerome, Jerome K. WI 2.5, WI 25.2
Jerz, Dennis WI 26.9
Jokers Wild example RB 9.5 ex 275
Kesserich, Sonja WI 1.2
keyword-style parsing RB 6.18
Kinder, David WI 1.2
catalogue
animal WI 3.17
backdrop WI 3.9; see also backdrops
container WI 3.5; see also containers
device WI 3.14, RB 9.8, RB 10.7
man WI 3.17
person WI 3.17; see also person
player's holdall WI 3.21
region WI 3.4; see also regions
supporter WI 3.5; see also supporters
woman WI 3.17
default properties WI 4.3
default values of kinds WI 4.8, WI 4.11, WI 4.12, WI 22.4
defining WI 4.1
in Inform 6 WI 27.21
kinds of thing WI 4.1, WI 4.2, WI 4.4
kinds of value WI 4.5, WI 4.9, WI 4.10
defining with a table WI 16.17
multiple kinds with a table WI 16.16
documenting in extensions WI 27.10
enumerated values WI 4.5, WI 4.9, WI 4.10
hierarchy of kinds WI 4.1
in phrase parameters WI 11.3, WI 22.8
kind variables WI 22.1, WI 22.7
must define before using WI 4.2
of action WI 7.15
of description WI 22.2
of phrase WI 22.3
default values for WI 22.4
of relation WI 13.14
of thing WI 4.1
of values with units of measure WI 15.8
uses of new kinds WI 4.2
Kinds page of Index panel user interface WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10
Kiwi example RB 8.4 ex 361
Kleene, Stephen WI 20.6
Knight, Cedric RB 6.17
knowledge (in story world)
other characters' knowledge RB 7.11
player's knowledge RB 5.4, RB 5.5
Knuth, Donald WI 1.1
Kyoto example RB 10.4 ex 404
Labyrinth of Ghosts example RB 11.6 ex 441
Lakeside Living example RB 10.2 ex 333
Lanista 1 example RB 7.5 ex 131
Lanista 2 example RB 7.5 ex 293
last, listed last in rulebook WI 19.4, WI 19.7
last value of (name of kind) phrase WI 11.18
latest parser error — command parser error global variable WI 18.35
Latin Lessons example RB 7.14 ex 371
Latris Theon example RB 7.13 ex 185
Laura example RB 2.2 ex 19
laws for sorting rulebooks WI 19.6, WI 19.16
Le Guin, Ursula K. WI 3.12
Lead Cuts Paper example RB 10.5 ex 259
leading zeroes, when defining units WI 15.15
Lean and Hungry example RB 7.2 ex 76
The Left Hand of Autumn example RB 6.5 ex 295
left hand status line — text global variable WI 8.3, WI 18.23, RB 12.2
Leinonen, Juhana WI 1.2, WI 24.6, WI 25.12
Lemonade example RB 10.2 ex 266
Leopard-skin example RB 6.14 ex 430
less than relation verb WI 15.5
less than, in descriptions WI 6.16
let (a name not so far used) be (description of relations of values to values) phrase WI 13.15
let (a name not so far used) be given by (equation name) phrase WI 15.18
let (a name not so far used) be (name of kind) phrase WI 11.15
let (a name not so far used) be (value) phrase WI 11.15
let (a temporary named value) be given by (equation name) phrase WI 15.18
let (a temporary named value) be (value) phrase WI 11.15
Lethal Concentration 1 example RB 10.1 ex 255
Lethal Concentration 2 example RB 10.1 ex 257
letters see characters (letters)
Lies example RB 6.10 ex 310
light WI 3.15, WI 6.13, RB 3.7
lack of see darkness
printing the announcement of light activity WI 18.20
requirement in defining actions WI 12.7, WI 12.17
rules to override sufficiency of WI 12.19
lighted / dark (room) property WI 3.15, RB 3.7
likely / possible / unlikely, it is likely / possible / unlikely (does the player mean) outcome phrase WI 17.19
limits
for extending lists WI 21.10
for manipulating text WI 20.2
of Inform 6 compiler WI 2.14
of numeric values WI 11.10, WI 15.2
of numeric values of units WI 15.10, WI 15.14
of scene changing mechanism WI 10.9
of story file WI 2.14
on changing lists being repeated through WI 21.4
counting lines in text WI 20.3
in formatting tables WI 16.1
produced by sentence-ending punctuation WI 2.3, WI 5.2, WI 5.8
line number (number) in (text) phrase WI 20.3
liquids (implementing) RB 10.2
"[list of (description)]" say phrase WI 6.1
list of (description of values) phrase WI 21.6
list of (name of kind) that/which/who relate to (value) by (relation of values to values) phrase WI 13.13
list of (name of kind) that/which/whom (relation of values to values) relates phrase WI 13.13
list of (name of kind) that/which/whom (relation of values to values) relates to phrase WI 13.13
list of (name of kind) that/which/whom (value) relates to by (relation of values to values) phrase WI 13.13
list of (name of kind) to which/whom (relation of values to values) relates phrase WI 13.13
list of (name of kind) to which/whom (value) relates by (relation of values to values) phrase WI 13.13
list the contents of (object) phrase WI 11.14
listed in / before / after / instead of, for placing rules in rulebooks WI 19.4
listening to action WI 7.7, RB 3.8
listing contents of something activity WI 18.13
listing group size — number global variable WI 18.12, WI 18.14
listing nondescript items of something activity WI 18.25, RB 3.1
listing rules
for grouping together WI 18.14
for listing contents WI 18.13
adding entries WI 21.1, WI 21.5
changing entries WI 21.9
changing length WI 21.10
constant lists WI 21.2
creating WI 21.2
by description WI 21.6, WI 21.7
empty / non-empty adjective WI 21.1, WI 21.2
extending WI 21.10
filtering (with a phrase or description) WI 22.5
finding entries WI 21.4, WI 21.9
finding length WI 21.1, WI 21.9
mapping (with a phrase) WI 22.5
memory limits WI 21.10
reducing (with a phrase, to a value) WI 22.5
removing entries WI 21.5
repeating through WI 21.4
reversing WI 21.8
rotating WI 21.8
sorting WI 21.8
the multiple object list WI 17.20, RB 6.15
truncating WI 21.10
variations on use of lists WI 21.11
Z-machine limitations WI 21.10
lit / unlit (thing) property WI 3.15, RB 3.7
local variables see temporary variables
locale description –– printing the locale description of something activity WI 18.26
locale paragraph –– printing a locale paragraph about something activity WI 18.28, RB 3.1
location of (object) phrase WI 3.25
location — object global variable WI 3.25, WI 4.12
locations see rooms
lockable (container/door) property WI 3.13, RB 9.2
locked / unlocked (container/door) property WI 3.13, RB 9.2
Locksmith extension WI 2.10, WI 2.11, RB 3.5, RB 9.2
logarithm to base (number) of (real number) phrase WI 15.6
Lollipop Guild example RB 6.8 ex 379
looking action WI 12.19, RB 3.1, RB 6.4
as part of going RB 6.9
loops
counted WI 11.10
in phrases WI 11.9
interrupting WI 11.12
through objects WI 11.11
through values WI 11.10
losing the game WI 9.4
losing the story WI 18.38, WI 18.39, RB 11.6
Low Light example RB 3.1 ex 359
lower case –– (text) in lower case phrase WI 20.4
Lucy example RB 6.14 ex 91
Lugubrious Pete's Delicatessen example RB 7.16 ex 433
M. Melmoth's Duel example RB 2.1 ex 178
machines (implementing) RB 9.8, RB 10.7
Magneto's Revenge example RB 10.10 ex 215
magnets (implementing) RB 10.7
make no decision phrase WI 19.11
male / female / neuter (person) property WI 3.17
The Man of Steel example RB 7.15 ex 203
The Man of Steel Excuses Himself example RB 7.15 ex 208
map see index map
Map page of Index panel user interface WI 2.7, WI 3.4, WI 3.26, WI 25.18
mapping (direction) relation WI 6.14
mark (external file) as not ready to read phrase WI 23.15
mark (external file) as ready to read phrase WI 23.15
marked for listing / unmarked for listing (thing) property WI 18.25, RB 3.1
Masochism Deli example RB 10.9 ex 326
mass nouns WI 3.18
matched as, in describing action variables WI 12.10
matched text — snippet global variable WI 18.33
matching key of (container/door) property WI 3.13
materials folder
cover art WI 25.8
feelies WI 25.7
figures WI 23.4
introductory booklet / postcard WI 25.9
pre-existing story file WI 25.15
project-specific extensions WI 27.3
released story file WI 25.6
sounds WI 23.8
source text WI 25.17
walkthrough WI 25.16
web-playable story WI 25.11, WI 26.5
web pages for the story WI 25.10, WI 26.5
Mathematical view of relations example RB 1.4 ex 243
maths see calculation
Matreshka example RB 6.6 ex 173
Mattress King example RB 6.9 ex 105
maximum score — number global variable WI 9.2, WI 9.3, RB 11.4
maximum text length use option WI 20.2
maximum things understood at once use option WI 4.14
"[may]" say phrase WI 14.7
"[mayn't]" say phrase WI 14.7
Mazaitis, Paul WI 1.2
McKee, Kate RB 1.2
meaning relation WI 14.9
meaningful / meaningless (verb) adjective WI 14.9
means, defining sentence verbs
the verb to be (P) means (relation) assertion WI 13.10
the verb (V) means (property) assertion WI 15.12
the verb (V) means (relation) assertion WI 13.9
Meet Market example RB 7.1 ex 238
member of (description) WI 22.2
memory economy use option WI 2.14
memory limits WI 2.14
for extending lists WI 21.10
for manipulating text WI 20.2
memory of player see knowledge (in story world)
men kind see man
mentioned / unmentioned (thing) property WI 18.24, WI 18.26, WI 18.28, RB 3.1
Merlin example RB 5.4 ex 277
metadata see bibliographic data
Meteoric I and II example RB 4.4 ex 119
Metric Units extension WI 15.13, WI 15.18, WI 15.20
Midsummer Day example RB 1.1 ex 12
"[might]" say phrase WI 14.7
"[mightn't]" say phrase WI 14.7
Mimicry example RB 7.6 ex 110
Ming Vase example RB 10.4 ex 97
Minimal Movement example RB 6.9 ex 372
(arithmetic value) minus (arithmetic value) phrase WI 15.5
minus infinity — real number constant WI 15.3
(number) minutes phrase WI 9.8
minutes part of (time) phrase WI 9.10
Mirror, Mirror example RB 9.12 ex 416
Misadventure example RB 6.9 ex 306
missing noun –– supplying a missing noun/second noun activity WI 17.1, WI 18.32
mistakes, in the player's command WI 17.21, WI 17.22, RB 5.3
Mistress of Animals example RB 7.13 ex 77
Mistype extension RB 6.17
modal / non-modal (verb) adjective WI 14.7, WI 14.9
Model Shop example RB 9.8 ex 57
Modern Conveniences example RB 8.5 ex 449
Money for Nothing example RB 9.4 ex 265
money (implementing) RB 9.4
monospaced text WI 5.9, RB 12.1
Montfort, Nick RB 1.2
Monty Python WI 11.7
more than, in descriptions WI 6.16
Moriarty, Brian WI 5.12
Morning After example RB 6.8 ex 90
most, in descriptions WI 6.15
move (backdrop) to (region) phrase WI 8.8
move (object) backdrop to all (description of objects) phrase WI 8.8
move (object) to (object) phrase WI 8.7
Mr. Burns' Repast example RB 2.3 ex 423
MRE example RB 9.1 ex 143
multiple copies of things see duplicates
multiple object list phrase WI 17.20, RB 6.15
(arithmetic value) multiplied by (arithmetic value) phrase WI 15.5
Murder on the Orient Express example RB 7.11 ex 242
Musante, Mark WI 1.2
music see sounds
"[must]" say phrase WI 14.7
"[mustn't]" say phrase WI 14.7
Mutt's Adventure example RB 11.4 ex 136
Nameless example RB 7.7 ex 297
names
for things named generally WI 8.15
of characters RB 7.1
of phrases WI 22.3
of rules WI 19.2, WI 19.3, WI 19.7
printed name of (object) property WI 8.5
printing the name of a dark room activity WI 18.21
printing the name of something activity WI 18.10
printing the plural name of something activity WI 18.11
NaN (not a number) see nonexistent / existent (real number)
Narrative Register example RB 2.1 ex 248
narrative viewpoint, of standard responses WI 14.1, RB 5.6
natural/-- logarithm of (real number) phrase WI 15.6
natural language, really understanding WI 2.16
nearest whole number –– (real number) to the nearest whole number phrase WI 15.3
nearest –– (arithmetic value) to the nearest (arithmetic value) phrase WI 9.8, WI 15.5
negative / positive (number) adjective WI 6.5
Neighborhood Watch example RB 3.5 ex 24
Nelson, Toby WI 1.2
neuter / male / female (person) property WI 3.17
never / always, in assertions WI 4.3
Newcomb, Ron WI 1.2
next phrase WI 11.12
next step via (relation of values to values) from (object) to (object) phrase WI 13.11
next thing held after (object) phrase WI 8.17
Nickel and Dimed example RB 9.4 ex 262
Night and Day example RB 3.9 ex 164
The Night Before example RB 5.1 ex 59
Night Sky example RB 3.1 ex 147
Nine AM Appointment example RB 6.11 ex 388
no phrase WI 11.16
no, in descriptions WI 6.15
No Place Like Home example RB 11.4 ex 137
NO, querying yes/no WI 11.5
No Relation example RB 8.1 ex 104
NO, responding to a character RB 7.7
nobody, testing that no such person exists WI 6.10
Noisemaking example RB 7.3 ex 196
Noisy Cricket example RB 10.2 ex 276
non-empty / empty adjective
for activities WI 18.5
for relations WI 13.14
for rulebooks WI 19.8
for tables WI 16.9
non-existence
removing things from play WI 8.10
starting things out of play WI 3.25, WI 6.10, WI 8.10
testing that no such thing exists WI 6.10, WI 6.12
non-modal / modal (verb) adjective WI 14.9
non-recurring / recurring (scene) property WI 10.4, WI 10.7
nondescript items –– listing nondescript items of something activity WI 18.25, RB 3.1
none, in descriptions WI 6.15
nonexistent / existent (real number) adjective WI 15.3
North by Northwest example RB 2.2 ex 374
Northstar example RB 7.14 ex 422
not for release WI 2.9, WI 24.5, WI 25.6, RB 13.1
not listed in, for removing rules from rulebooks WI 19.4
notable locale objects –– choosing notable locale objects for something activity WI 18.27
nothing
as a value WI 6.12
do nothing phrase WI 11.1
in removing room connections WI 8.5
in understanding actions WI 17.3
testing that no such thing exists WI 6.10, WI 6.12
NOTIFY ON/OFF WI 9.2, RB 11.4, RB 11.5
noun part of (action) phrase WI 12.20
noun — object global variable WI 7.10
nouns, in descriptions WI 6.2
nouns, reversed, in understanding actions WI 17.2
now (a condition) phrase WI 2.2, WI 8.1, WI 8.11
changing either/or properties WI 8.4
changing global variables WI 8.1
changing list entries WI 21.9
changing table entries WI 16.4
changing temporary variables WI 11.15
changing the locations of backdrops WI 8.8
changing the locations of things WI 8.7, WI 8.10
changing the player's identity WI 8.9, RB 5.6
changing the player's location WI 8.9
changing value properties WI 8.5
for arbitrary conditions WI 8.11
now –– (rule) in (number) turn/turns from now phrase WI 9.11
now –– (rule) in (time) from now phrase WI 9.11
nowhere
in removing room connections WI 3.3, WI 8.5
placing backdrops WI 3.9, WI 8.8
placing things WI 8.10
rules for going nowhere WI 7.13
NPC see characters (people)
[number] grammar token WI 17.6, WI 17.9
number of blank rows in/from (table name) phrase WI 16.10
number of characters in (text) phrase WI 20.3
number of (description of values) phrase WI 6.1, WI 8.16
number of entries in/of (list of values) phrase WI 21.1, WI 21.9
number of filled rows in/from (table name) phrase WI 16.10
number of lines in (text) phrase WI 20.3
number of moves from (object) to (object) phrase WI 6.14
number of moves from (object) to (object) through (description of objects) phrase WI 6.14
number of paragraphs in (text) phrase WI 20.3
number of punctuated words in (text) phrase WI 20.3
number of rows in/from (table name) phrase WI 16.2
number of steps via (relation of values to values) from (object) to (object) phrase WI 13.11
number of times (text) matches the regular expression (text) phrase WI 20.6
number of times (text) matches the text (text) phrase WI 20.5
number of unpunctuated words in (text) phrase WI 20.3
number of words in (text) phrase WI 20.3
Number Study example RB 10.11 ex 240
number understood — number global variable WI 17.9
Numberless example RB 2.1 ex 174
adjectives comparing magnitude WI 6.7, WI 6.8
adjectives describing magnitude WI 6.6
arithmetic WI 15.5
calculation with see calculation
conversion to/from real numbers WI 15.3
converting to times WI 9.10
given by equations WI 15.18
limits of numeric values WI 11.10, WI 15.2
limits of numeric values of units WI 15.10, WI 15.14
of things in descriptions WI 6.16
printing a number of something activity WI 18.12
random numbers see randomness
real numbers WI 15.2
conversion to/from numbers WI 15.3
displaying WI 15.4
exponential functions WI 15.6
infinite and nonexistent WI 15.3
trigonometric functions WI 15.7
understanding WI 17.6, WI 17.9
units of measure see units of measure
Nyman, Jeff RB 1.2
object loops WI 11.11
Object Response Tests extension WI 24.6
objects see things
odd / even (number) adjective WI 4.6, WI 6.5
Odin example RB 6.5 ex 44
Odyssey example RB 7.13 ex 274
of, for properties WI 4.9
off-stage / on-stage (thing) adjective WI 8.10
Olfactory Settings example RB 2.1 ex 249
omit contents in listing phrase WI 18.10
omitting code, for release version WI 2.9, WI 24.5, WI 25.6, RB 13.1
on-stage / off-stage (thing) adjective WI 8.10
on relation verb see support
on top of relation verb see support
once, counting conditions WI 9.14
one-to-one (relation) adjective WI 13.14
one-to-various (relation) adjective WI 13.14
one-way connections WI 3.3
One of Those Mornings example RB 5.4 ex 301
One Short Plank example RB 3.5 ex 106
only, counting conditions WI 9.14, WI 9.15
Only You... example RB 10.1 ex 74
opaque / transparent (container) property WI 3.6, WI 3.15, RB 9.2
open / closed (container/door) property WI 3.6, WI 3.13, WI 3.15, RB 9.2
openable / unopenable (container) property WI 3.6, RB 9.2
opposite of (direction) property WI 3.26
Options.txt WI 2.13
options, for phrases WI 11.14
or more / less WI 6.6, WI 6.7, WI 6.8
Orange Cones example RB 3.9 ex 120
ordering see precedence
ordering other characters WI 12.3, RB 7.14
Originals example RB 9.12 ex 368
other people see characters (people)
other side of (door) from (room) phrase WI 3.12
[other things] grammar token WI 17.4
otherwise (a phrase) phrase WI 11.8
otherwise if (a condition) phrase WI 11.8
otherwise unless (a condition) phrase WI 11.8
Otranto example RB 10.6 ex 228
"[our]" say phrase WI 14.4
out of play WI 3.25, WI 6.10, WI 8.10
out of world WI 12.15, WI 12.21
outcome of the rulebook phrase WI 19.12
outline of source text WI 2.6
outside from WI 3.2
Owen's Law example RB 6.9 ex 179
Oyster Wide Shut example RB 6.7 ex 425
Paddington example RB 10.4 ex 195
Pages example RB 9.6 ex 303
paint (implementing) RB 9.7
Palette example RB 9.7 ex 308
Panache example RB 11.4 ex 166
paragraph breaks WI 5.6, WI 5.8
counting paragraphs in text WI 20.3
for confusing the normal display of objects WI 18.24
for fooling persuasion refusal WI 12.4
with vertical stroke WI 2.3
paragraph number (number) in (text) phrase WI 20.3
paragraph –– writing a paragraph about activity WI 18.24, RB 3.1
parameters
of phrases WI 11.3
kind values WI 22.8
of rulebooks WI 19.9
parentheses see punctuation: brackets
parser's choice –– clarifying the parser's choice of something activity WI 18.30
parser error messages WI 18.35, RB 6.17
parsing see understanding
part of source text WI 2.5
part of relation verb see incorporation
part of, for units with multiple components WI 15.15
particular possession — thing global variable WI 3.24, WI 18.9
past / present / future tense WI 14.1
past tense, of conditions in rules WI 9.12, WI 9.13
pathfinding WI 6.14
arbitrary relations WI 13.11
Patient Zero example RB 7.13 ex 402
pattern matching
phrase definitions WI 11.3
Peeled example RB 3.7 ex 364
Peers example RB 7.1 ex 313
people see person; characters (people)
perfect tense, of conditions in rules WI 9.13
period see punctuation: full stop
Persephone example RB 6.7 ex 64
person kind WI 3.17
carrying capacity WI 3.19
characters see characters (people)
person asked — object global variable WI 12.3
person reaching — object global variable WI 12.18
persuasion rulebook WI 12.4
persuasion succeeds / fails (persuasion rules) outcome phrase WI 12.4
Peugeot example RB 8.1 ex 27
phrases WI 11.1
as values WI 22.3
default values WI 22.4
deciding a condition WI 11.5, WI 11.16
deciding a value WI 11.17
defining WI 11.2
defining in Inform 6 WI 27.15, WI 27.16, WI 27.17
interrupting WI 11.13
named phrases WI 22.3
options for small variations WI 11.14
phrase parameters WI 11.3
kind values WI 22.8
precedence of definitions WI 22.9, WI 22.10
temporary variables in phrases WI 11.15
Phrases page of Index panel user interface WI 2.2, WI 11.2
pi — real number constant WI 15.2
pictures see figures
Pine 1 example RB 7.3 ex 154
Pine 2 example RB 7.12 ex 161
Pine 3 example RB 4.5 ex 165
Pine 4 example RB 4.5 ex 167
Pink or Blue example RB 5.2 ex 451
Pizza Prince example RB 10.3 ex 377
place (object) in scope phrase WI 18.29
place the/-- contents of (object) in scope phrase WI 18.29
places see rooms
play (sound name) phrase WI 23.8
player's command — snippet global variable WI 18.33
player's holdall kind WI 3.21
player
as opposed to the actor WI 12.3, WI 12.11
carrying capacity WI 3.19
changing the identity of the player WI 8.9, RB 5.6
customizing name or traits RB 5.2
initial location WI 3.1
memory see knowledge (in story world)
moving the player WI 8.7, WI 8.9
plot structure see story structure
Plotkin, Andrew WI 1.2, WI 25.9
plural-named / singular-named (thing) property WI 3.18
plural of
in player command WI 17.8
in source text WI 4.4
plurals
displaying WI 5.4
of units of measure WI 15.9
plural convention for adaptive pronouns WI 14.4
printing the plural name of something activity WI 18.11
understanding (in commands) WI 17.8
(arithmetic value) plus (arithmetic value) phrase WI 15.5
plus infinity — real number constant WI 15.3
A point for never saving the game example RB 11.2 ex 211
points see scoring
Polarity example RB 6.9 ex 102
Police State example RB 7.3 ex 187
Politics as Usual example RB 12.2 ex 114
Port Royal 1 example RB 3.2 ex 5
Port Royal 2 example RB 3.2 ex 9
Port Royal 3 example RB 3.2 ex 10
Port Royal 4 example RB 3.6 ex 272
Port Royal 5 example RB 13.2 ex 446
portable / fixed in place (thing) property WI 3.6, WI 3.7, WI 8.7
positive / negative (number) adjective WI 6.5
possession relation WI 8.13, WI 13.4
possessions WI 3.20
a hold-all for the player's posessions WI 3.21
deciding the concealed possessions of something activity WI 3.24, WI 18.9
"[possessive]" say phrase WI 14.6
possible / likely / unlikely, it is possible / likely / unlikely (does the player mean) outcome phrase WI 17.19
Pot of Petunias example RB 2.2 ex 325
powers, of numbers WI 15.6
The Prague Job example RB 4.2 ex 162
preamble optional, when defining units WI 15.15
precedence
of commands understood WI 17.22
of displayed items WI 18.26, WI 18.27, RB 3.1
of phrase definitions WI 22.9, WI 22.10
of rules WI 19.2, WI 19.4, WI 19.6, WI 19.16
prepositions, for sentence verbs WI 13.10
present / past / future tense WI 14.1
Princess and the Pea example RB 8.4 ex 172
printed name of (object) property WI 8.5, WI 8.6, WI 18.10
printed plural name of (object) property WI 18.11
printing a locale paragraph about activity WI 18.28, RB 3.1
printing a number of something activity WI 18.12
printing a parser error activity WI 18.35
printing a refusal to act in the dark activity WI 18.18
printing an abbreviated room description WI 8.7, WI 8.9
printing inventory details of something activity WI 18.17
printing room description details of something activity WI 18.16, RB 3.1
printing the announcement of darkness activity WI 18.19
printing the announcement of light activity WI 18.20
printing the banner text activity WI 18.37
printing the description of a dark room activity WI 18.22
printing the locale description of something activity WI 18.26
printing the name of a dark room activity WI 18.21
printing the name of something activity WI 18.10
printing the player's obituary activity WI 18.38
printing the plural name of something activity WI 18.11
priority see precedence
Priority Lab example RB 3.1 ex 358
Prisoner's Dilemma example RB 3.2 ex 40
private / public, in release elements WI 25.16, WI 25.17
privately-named / publicly-named (object) adjective WI 17.17, RB 2.2
problem messages
abject failures of Inform WI 2.15
for source text WI 2.4
The Problem of Edith example RB 7.11 ex 235
(name of kind) produced by (values based rule producing values) for (value) phrase WI 19.13
(name of kind) produced by (rule producing values) phrase WI 19.13
Prolegomena example RB 2.1 ex 343
prompt, changing the prompt WI 8.2, WI 9.7
PRONOUNS RB 11.5
pronouns WI 3.17
adaptive contractions in displayed text WI 14.8
adaptive pronouns in displayed text WI 14.2, WI 14.4, WI 14.5, WI 14.6
displaying with PRONOUNS RB 11.5
HIM/HER, in player commands WI 17.18, RB 2.2
IT, in player commands WI 17.18, RB 2.2
it, in source text WI 11.16
setting pronouns WI 17.18, RB 2.2
something, anything... WI 6.2
THEM, in player commands WI 17.18, RB 2.2
proper-named / improper-named (thing) property WI 3.18
properties WI 3.6, WI 3.7, WI 4.6
catalogue
carrying capacity of (container/supporter/person) WI 3.19, RB 10.5
closed (container/door) WI 3.6, WI 3.13, WI 3.15, RB 9.2
described (thing) WI 3.24
description of (room) WI 3.10, WI 3.11
description of (scene) WI 10.2
description of (thing) WI 3.11
edible (thing) WI 3.22, RB 9.1
enterable (container) WI 3.6, RB 9.2
female (person) WI 3.17
fixed in place (thing) WI 3.6, WI 3.7, WI 8.7
handled (thing) WI 3.11
improper-named (thing) WI 3.18
indefinite article of (object) WI 3.18
inedible (thing) WI 3.22, RB 9.1
initial appearance of (thing) WI 3.11, WI 8.5
lighted (room) WI 3.15, RB 3.7
lockable (container/door) WI 3.13, RB 9.2
locked (container/door) WI 3.13, RB 9.2
male (person) WI 3.17
marked for listing (thing) WI 18.25, RB 3.1
matching key of (container/door) WI 3.13
mentioned (thing) WI 18.24, WI 18.26, WI 18.28, RB 3.1
neuter (person) WI 3.17
non-recurring (scene) WI 10.4, WI 10.7
opaque (container) WI 3.6, WI 3.15, RB 9.2
open (container/door) WI 3.6, WI 3.13, WI 3.15, RB 9.2
openable (container) WI 3.6, RB 9.2
opposite of (direction) WI 3.26
plural-named (thing) WI 3.18
portable (thing) WI 3.6, WI 3.7, WI 8.7
printed name of (object) WI 8.5, WI 8.6, WI 18.10
printed plural name of (object) WI 18.11
proper-named (thing) WI 3.18
pushable between rooms (thing) WI 3.16
recurring (scene) WI 10.4, WI 10.7
scenery (thing) WI 3.8
singular-named (thing) WI 3.18
specification of (thing) WI 27.10
switched off (device) WI 3.14, RB 9.8, RB 10.7
switched on (device) WI 3.14, RB 9.8, RB 10.7
transparent (container) WI 3.6, WI 3.15, RB 9.2
undescribed (thing) WI 3.24
unlocked (container/door) WI 3.13, RB 9.2
unmarked for listing (thing) WI 18.25, RB 3.1
unmentioned (thing) WI 18.24, WI 18.26, WI 18.28, RB 3.1
unopenable (container) WI 3.6, RB 9.2
wearable (thing) WI 3.20, RB 9.3
changing multiple things with now WI 8.11
defining properties in Inform 6 WI 27.21, WI 27.22
defining properties with a table WI 16.16, WI 16.17
defining sentence verbs for properties WI 15.12
dependence on kind WI 3.7
either/or properties WI 3.6, WI 4.6
changing WI 8.4
defining WI 4.7
used as adjectives WI 6.3
holding a new kind of value WI 4.9, WI 4.10
implications WI 27.13
numeric comparatives, adjectives for WI 6.7, WI 15.12
numeric magnitudes, adjectives for WI 6.6
numeric superlatives, adjectives for WI 6.8, WI 15.12
shorthand name, omitting of the WI 8.6
understanding things by properties WI 17.15
value properties WI 3.10, WI 4.6
changing WI 8.5
defining WI 4.8, WI 4.9, WI 4.10
used as adjectives WI 6.3
proportional-spaced text WI 5.9, RB 12.1
Proposal example RB 7.7 ex 171
propriety WI 7.15
Provenance Unknown example RB 6.9 ex 108
provides
provision relation see provision
provision relation WI 13.8
public / private, in release elements WI 25.16, WI 25.17
publication data see bibliographic data
publicly-named / privately-named (object) adjective WI 17.17, RB 2.2
Puff of Orange Smoke example RB 7.5 ex 201
Puncak Jaya example RB 5.5 ex 320
punctuated word number (number) in (text) phrase WI 20.3
punctuation WI 2.3
apostrophe, meaning quotation mark WI 2.3, WI 5.2, WI 25.2
brackets
for calling values WI 8.15
for defining mistakes WI 17.21
for implicit multiplication WI 15.18
for phrase parameters WI 11.3
in parser clarifications WI 18.30
in response names WI 14.10
colon WI 6.4, WI 11.2, WI 11.7, WI 11.16, WI 19.3
comma
comma replacing colon WI 7.2
displaying serial comma WI 2.12, WI 5.5
in list constants, requiring spaces WI 21.2
separating phrase options WI 11.14
curly braces
for constant lists WI 21.2
for including Inform 7 expressions in Inform 6 WI 27.15
double-dash
optional words in phrase definitions WI 11.3
optional words in Understand grammar WI 17.12
exclamation mark, ending sentences WI 2.3, WI 5.2
full stop
before text substitutions WI 5.6
ending sentences with line breaks WI 2.3, WI 5.2, WI 5.8
in counting words WI 20.3, WI 20.8
period see punctuation: full stop
question mark, ending sentences WI 2.3, WI 5.2
quotation marks
defining texts WI 2.3, WI 3.1, WI 5.1, WI 5.2
not usable in unit notations WI 15.14
removing from player's command WI 18.33, RB 6.13, RB 7.1, RB 7.7
slash
separating synonymous words in grammar WI 17.4, WI 17.12, WI 17.13
separating synonymous words in phrase definitions WI 11.3
separating synonymous words in topics WI 16.13
square brackets
comments WI 2.3
text substitutions WI 2.3, WI 5.1, WI 5.2
vertical stroke, for paragraph break WI 2.3
Punctuation Removal extension RB 6.13, RB 7.1, RB 7.7
PURLOIN testing command WI 2.8, WI 24.4
pushable between rooms (thing) property WI 3.16
pushing things WI 3.16
rules for pushing things WI 7.14, RB 6.9
"[put]" say phrase WI 14.3
putting it on action RB 6.8
quantifiers
existential WI 6.2
universal WI 6.15
The Queen of Sheba example RB 7.11 ex 279
Query example RB 11.3 ex 329
querying the player yes/no WI 11.5
question mark see punctuation: question mark, ending sentences
Questionable Revolutions example RB 7.11 ex 278
QUIT RB 11.6
Quiz Show example RB 2.2 ex 323
quotation marks see punctuation: quotation marks
quotations, displaying in boxes WI 5.12
Radio Daze example RB 9.9 ex 66
radios (implementing) RB 9.9
RANDOM testing command WI 24.3
a/-- random (description of values) phrase WI 8.19
a random (name of kind) between (arithmetic value) and (arithmetic value) phrase WI 8.18
a random (name of kind) between (enumerated value) and (enumerated value) phrase WI 8.18
a random (name of kind) from (arithmetic value) to (arithmetic value) phrase WI 8.18
a random (name of kind) from (enumerated value) to (enumerated value) phrase WI 8.18
randomness
choosing a random table row WI 16.5
combat with random results RB 7.5
dice and cards RB 9.5
enumerated values WI 8.18
random numbers WI 8.18
random things WI 8.19
randomizing the initial state of the world RB 11.1
seeding the generator WI 8.18, WI 24.3
sorting lists in random order WI 21.8
sorting tables in random order WI 16.11
text variations WI 5.7, RB 2.1
value kinds WI 8.18
rankings see scoring
Raszewski, L. Ross WI 1.2
rather than, in defining adjectives WI 6.4
rBGH example RB 5.1 ex 254
"['re]" say phrase WI 14.8
reaching inside / outside rulebook WI 12.16, WI 12.18
read (external file) into (table name) phrase WI 23.13
reading see examining
reading a command activity WI 18.33
Real Adventurers Need No Help example RB 11.3 ex 54
real numbers WI 15.2
arithmetic WI 15.5
conversion to/from numbers WI 15.3
displaying WI 15.4
exponential functions WI 15.6
given by equations WI 15.18
infinite and nonexistent WI 15.3
limits of numeric values WI 15.2
limits of numeric values of units WI 15.10, WI 15.14
trigonometric functions WI 15.7
units of measure see units of measure
real square root of (arithmetic value) phrase WI 15.5
Real Time Delays extension RB 12.4
reason the action failed — rule global variable WI 12.5, WI 12.12, WI 19.14
reciprocal of (real number) phrase WI 15.6
reciprocal relations WI 13.6
recording devices (implementing) RB 9.12
recurring / non-recurring (scene) property WI 10.4, WI 10.7
Red Cross example RB 7.5 ex 191
(phrase (value, value) -> value) reduction of (list of values) phrase WI 22.5
referring to, in understand as WI 17.15
Reflections example RB 3.7 ex 352
refusal to act –– printing a refusal to act in the dark activity WI 18.18
"[regarding (number)]" say phrase WI 14.5
"[regarding (thing)]" say phrase WI 14.5, WI 14.6
regional-containment relation WI 6.11
backdrops in regions WI 3.9
moving a backdrop to a new region WI 8.8
regional containment WI 6.11
rules applying to regions WI 7.11
things in regions WI 6.11
regular expressions WI 18.33, WI 20.6, WI 20.8, WI 20.9
syntax reference WI 20.9
reject the player's command phrase WI 18.33
related by, for understanding things by relations WI 17.16
(relation) relates... assertion WI 13.5, WI 13.12, WI 13.13
relates, for arbitrary relation conditions WI 13.14, WI 13.15
relates, for finding related values WI 13.13
creating things in relation to WI 4.15, WI 4.16
defining prepositions for relations WI 13.10
defining sentence verbs for relations WI 13.9
difference from sentence verbs WI 13.3
distance through WI 13.11
empty / non-empty adjective WI 13.14
expressing conditions WI 13.12
group relations WI 13.7
guidelines for use WI 13.16
indirect WI 13.11
involving values WI 13.13
kinds of relation WI 13.14
paths through WI 13.11
predefined
carrying WI 3.20, WI 8.7, WI 8.13, WI 13.4; see also carrying
concealment WI 3.24, WI 13.4, WI 18.9; see also concealment
containment WI 6.11, WI 8.13, WI 13.4; see also containment; containers
enclosure WI 3.25
equality WI 13.8
incorporation WI 3.23, WI 4.15, WI 8.13, WI 13.4; see also incorporation; components
mapping (direction) WI 6.14
meaning WI 14.9
regional-containment WI 6.11
support WI 8.13, WI 13.4; see also supporters
touchability WI 6.13; see also touchability
visibility WI 6.13; see also visibility
wearing WI 3.20, WI 8.7, WI 13.4
reciprocal relations WI 13.6
relationship to sentence verbs WI 13.8
temporary relations WI 13.15
understanding things by relations WI 17.16
used as values WI 13.14
used in sentences WI 13.1
RELATIONS testing command WI 13.7, WI 24.3
release along with... assertion
a file of (description) called (filename) WI 25.7
a solution WI 25.16
an existing story file WI 25.15
an interpreter WI 25.11, WI 25.12, WI 26.5
an introductory booklet WI 25.9
an introductory postcard WI 25.9
cover art WI 25.8
public / private elements WI 25.16, WI 25.17
the library card WI 25.17
the source text WI 25.17
Release button user interface WI 2.7, WI 25.6
release number bibliographic data WI 18.37, WI 25.2
release version (of the story) WI 2.9, WI 25.6, RB 13.1
Relevant Relations example RB 2.1 ex 250
remainder after dividing (arithmetic value) by (arithmetic value) phrase WI 15.5
REMEMBER RB 5.4
Removal example RB 6.8 ex 200
remove entries (number) to (number) from (list of values) phrase WI 21.5
remove entry (number) from (list of values) phrase WI 21.5
remove (list of values) from (list of values) phrase WI 21.5
remove (object) from play phrase WI 8.10
remove (value) from (list of values) phrase WI 21.5
repeat through (table name) phrase WI 16.6
repeat through (table name) in reverse order phrase WI 16.6
repeat through (table name) in reverse (table column) order phrase WI 16.6
repeat through (table name) in (table column) order phrase WI 16.6
repeat with (a name not so far used) running from (arithmetic value) to (arithmetic value) phrase WI 11.10
repeat with (a name not so far used) running from (enumerated value) to (enumerated value) phrase WI 11.10
repeat with (a name not so far used) running through (description of values) phrase WI 11.11
repeat with (a name not so far used) running through (list of values) phrase WI 21.4
replace character number (number) in (text) with (text) phrase WI 20.8
replace line number (number) in (text) with (text) phrase WI 20.8
replace paragraph number (number) in (text) with (text) phrase WI 20.8
replace punctuated word number (number) in (text) with (text) phrase WI 20.8
replace (snippet) with (text) phrase WI 18.33
replace the punctuated word (text) in (text) with (text) phrase WI 20.8
replace the regular expression (text) in (text) with (text) phrase WI 20.8
replace the text (text) in (text) with (text) phrase WI 20.8
replace the word (text) in (text) with (text) phrase WI 20.8
replace unpunctuated word number (number) in (text) with (text) phrase WI 20.8
replace word number (number) in (text) with (text) phrase WI 20.8
Replanting example RB 6.8 ex 16
Replay button user interface WI 1.5, WI 1.7
report (action) rulebook WI 12.2, WI 12.9, RB 6.3
for other characters WI 12.13
guidelines for use WI 12.21
requiring, in defining actions WI 12.7, WI 12.17, WI 17.1, RB 6.2
resource IDs WI 23.10
RESPONSES testing command WI 14.12, WI 24.3
responses (library messages) WI 14.10, RB 6.16
changing WI 14.11
issuing the response text of something activity WI 18.15
listing during development WI 14.12, WI 24.3
Responsive example RB 2.1 ex 252
RESTART RB 11.6
RESTORE RB 11.6
Results panel user interface WI 1.6
resume the story phrase WI 9.4
Revenge of the Fussy Table example RB 7.3 ex 82
reverse (list of values) phrase WI 21.8
reverse order, for table rows WI 16.6, WI 16.11
reversed nouns, in understanding actions WI 17.2
Rideable Vehicles extension WI 3.16, RB 8.3
right hand status line — text global variable WI 8.3, WI 18.23, RB 12.2
Rip Van Winkle example RB 3.1 ex 355
Roberts, Mike WI 1.2
Robo 1 example RB 7.12 ex 426
Robo 2 example RB 7.12 ex 429
Rock Garden example RB 3.4 ex 366
Rocket Man example RB 2.1 ex 413
room-describing action — action name action variable RB 6.9
room-or-door (direction) from/of (room) phrase WI 6.14
room description details –– printing room description details of something activity WI 18.16, RB 3.1
room (direction) from/of (room) phrase WI 6.14
room gone from/to — object action variable WI 19.16
rooms kind WI 3.5, WI 4.1, RB 3.2
changing connections between rooms WI 8.5
connections between rooms WI 3.2, RB 3.2
creating WI 3.1
descriptions WI 2.12, RB 3.1, RB 6.4
moving without printing one WI 8.7, WI 8.9
divided into smaller areas RB 3.3
grouping into regions WI 3.4, WI 6.11
listening to (with no object) WI 7.7, RB 3.8
moving rooms RB 8.2
name of a dark room WI 18.21
one-way connections between rooms WI 3.3
printing the room contents WI 18.26, WI 18.27, WI 18.28, RB 3.1
rules applying to rooms WI 7.11, WI 7.13
smelling (with no object) WI 7.7
things in more than one room WI 3.9, RB 3.4, RB 3.9
roots, of numbers WI 15.5
ropes (implementing) RB 10.6
Rossing, Eric RB 1.2
rotate (list of values) phrase WI 21.8
rotate (list of values) backwards phrase WI 21.8
route-finding, fast/slow WI 6.14, WI 13.11
rows, in tables see tables
rows –– choose a/the/-- row (number) in/from (table name) phrase WI 16.5
rows –– choose a/the/-- row with (table column) of (value) in/from (table name) phrase WI 16.5
rows –– number of rows in/from (table name) phrase WI 16.2
Rubies example RB 11.4 ex 442
rule fails phrase WI 19.11
rule succeeds phrase WI 19.11
rule succeeds with result (value) phrase WI 19.13
as a kind of rule WI 19.8
basis of rulebook WI 19.9
defining WI 19.8
empty / non-empty adjective WI 19.8
for actitivies WI 18.3, WI 18.5
for new actions WI 12.9, RB 6.2
invoking a rulebook WI 19.8
and abiding by its outcome WI 19.14
multiple action processing rules WI 17.20
order of rules WI 19.2, WI 19.4, WI 19.6, WI 19.16
outcomes WI 19.11, WI 19.12, WI 19.13
rulebook parameters WI 19.9
stopping execution WI 19.11
variables for rulebooks WI 19.10
rules WI 7.2
abbreviating actions with doing it WI 7.17
access to things referred to in actions WI 12.16, WI 12.18
actions referred to in conditions WI 9.12
after rules WI 7.5, WI 12.2, WI 12.15, WI 18.3, RB 6.3
applying only when characters are present WI 7.12
applying only while performing activities WI 18.4
applying to all but some actions WI 7.9
applying to arbitrary things WI 7.10
applying to consecutively repeated actions WI 7.17
applying to multiple actions WI 7.8
applying to repeated actions WI 7.16
applying to rooms and regions WI 7.11, WI 7.13
arbitrary conditions for rules, using when WI 7.12, WI 9.5
arbitrary conditions for rules, using while WI 18.4
before rules WI 7.3, WI 12.2, WI 12.15, WI 18.3, RB 6.3
changing conditions of rules WI 19.5
counting repetitions for conditions WI 9.14
counting turns for conditions WI 9.15
creating new kinds of action to reduce redundancy WI 7.15
defining WI 2.2, WI 19.3, WI 19.7
defining in Inform 6 WI 27.20
failure of rules WI 19.11
for actions found in rulebooks WI 12.2, RB 6.3
for activities WI 18.3, WI 18.5
for any actor (including the player) WI 12.14
for exiting WI 7.14
for going, special cases WI 7.13, WI 7.14
for new actions WI 12.9, RB 6.2
for new actions for other characters WI 12.11
for other characters WI 12.4, WI 12.5, WI 12.11, WI 12.12, WI 12.13
for pushing objects to other rooms WI 7.14
for senses WI 7.7
for speech WI 7.6
for visibility WI 12.19
guidelines for action rules WI 12.21
in rulebooks WI 19.2
instead rules WI 7.2, WI 7.3, WI 12.2, WI 12.4, WI 12.15, RB 6.3
invoking a rule WI 19.8
and abiding by its outcome WI 19.14
order in rulebooks WI 19.2, WI 19.4, WI 19.6, WI 19.16
past tense of conditions WI 9.12, WI 9.13
perfect tense of conditions WI 9.13
persuasion rules for instructing characters WI 12.4
preamble WI 19.7
reaching inside / outside WI 12.16, WI 12.18
removing WI 19.4, WI 19.5, RB 6.3
replacing WI 19.4, WI 19.5, RB 6.3
run at beginning of scene WI 10.2, RB 4.4
run at beginning of story WI 9.1, WI 19.15, RB 11.1
run at end of scene WI 10.2, RB 4.4
run at end of story WI 9.4, WI 19.15, RB 11.6
success of rules WI 19.11, WI 19.13
unsuccessful attempts by other characters WI 12.5
RULES testing command WI 24.3, RB 6.2
Rules of Attraction example RB 10.7 ex 346
Rules page of Index panel user interface WI 19.6, WI 19.16
running from, looping through values WI 11.10
running through, looping through objects WI 11.11
sack object see hold-all
Safari Guide example RB 6.9 ex 307
Safety example RB 9.2 ex 299
Saint Eligius example RB 6.9 ex 394
same (property) as WI 6.7
Sand example RB 6.8 ex 87
Savannah example RB 10.2 ex 267
say "[']" phrase WI 5.2
say "['re]" phrase WI 14.8
say "['ve]" phrase WI 14.8
say "[A list of (description of objects)]" phrase WI 5.5
say "[a list of (description of objects)]" phrase WI 5.5
say "[a list of (description of objects) including contents]" phrase WI 5.5
say "[A (object)]" phrase WI 5.3
say "[a (object)]" phrase WI 5.3
say "[adapt (verb)]" phrase WI 14.9
say "[adapt (verb) from (narrative viewpoint)]" phrase WI 14.9
say "[adapt (verb) in (grammatical tense)]" phrase WI 14.9
say "[adapt (verb) in (grammatical tense) from (narrative viewpoint)]" phrase WI 14.9
say "[An (object)]" phrase WI 5.3
say "[an (object)]" phrase WI 5.3
say "[apostrophe/']" phrase WI 5.2
say "[are]" phrase WI 14.2
say "[aren't]" phrase WI 14.8
say "[as decreasingly likely outcomes]" phrase WI 5.7
say "[at random]" phrase WI 5.7
say "[bold type]" phrase WI 5.9, RB 12.1
say "[bracket]" phrase WI 5.2
say "[can]" phrase WI 14.2, WI 14.7
say "[can't]" phrase WI 14.7
say "[can see]" phrase WI 14.2
say "[can touch]" phrase WI 14.2
say "[carry]" phrase WI 14.2
say "[close bracket]" phrase WI 5.2
say "[(column name) in/from table (table name)]" phrase WI 16.4
say "[command clarification break]" phrase WI 5.8
say "[conditional paragraph break]" phrase WI 5.8
say "[could]" phrase WI 14.7
say "[couldn't]" phrase WI 14.7
say "[current table row]" phrase WI 16.4
say "[cycling]" phrase WI 5.7
say "[don't]" phrase WI 14.8
say "[else]" phrase WI 5.6
say "[end if]" phrase WI 5.6
say "[end unless]" phrase WI 5.6
say "[first time]" phrase WI 5.7
say "[fixed letter spacing]" phrase WI 5.9, RB 12.1
say "[have]" phrase WI 14.2
say "[haven't]" phrase WI 14.8
say "[here]" phrase WI 14.1
say "[if (a condition)]" phrase WI 5.6
say "[in random order]" phrase WI 5.7
say "[infinitive of (verb)]" phrase WI 14.9
say "[is-are a list of (description of objects)]" phrase WI 5.5
say "[is-are list of (description of objects)]" phrase WI 5.5
say "[is-are the list of (description of objects)]" phrase WI 5.5
say "[it]" phrase WI 14.5
say "[italic type]" phrase WI 5.9, RB 12.1
say "[line break]" phrase WI 5.8
say "[list of (description)]" phrase WI 6.1
say "[list of (description of objects)]" phrase WI 5.5
say "[(list of objects) with definite articles]" phrase WI 21.3
say "[(list of objects) with indefinite articles]" phrase WI 21.3
say "[(list of values) in brace notation]" phrase WI 21.3
say "[may]" phrase WI 14.7
say "[mayn't]" phrase WI 14.7
say "[might]" phrase WI 14.7
say "[mightn't]" phrase WI 14.7
say "[must]" phrase WI 14.7
say "[mustn't]" phrase WI 14.7
say "[negate (verb)]" phrase WI 14.9
say "[negate (verb) from (narrative viewpoint)]" phrase WI 14.9
say "[negate (verb) in (grammatical tense)]" phrase WI 14.9
say "[negate (verb) in (grammatical tense) from (narrative viewpoint)]" phrase WI 14.9
say "[no line break]" phrase WI 5.8
say "[now]" phrase WI 14.1
say "[(number) in words]" phrase WI 5.4
say "[one of]" phrase WI 5.7
say "[only]" phrase WI 5.7
say "[or]" phrase WI 5.7
say "[otherwise]" phrase WI 5.6
say "[otherwise/else if (a condition)]" phrase WI 5.6
say "[otherwise/else unless (a condition)]" phrase WI 5.6
say "[our]" phrase WI 14.4
say "[paragraph break]" phrase WI 5.8
say "[past participle of (verb)]" phrase WI 14.9
say "[possessive]" phrase WI 14.6
say "[present participle of (verb)]" phrase WI 14.9
say "[purely at random]" phrase WI 5.7
say "[put]" phrase WI 14.3
say "[quotation mark]" phrase WI 5.2
say "[(real number) in decimal notation]" phrase WI 15.4
say "[(real number) in scientific notation]" phrase WI 15.4
say "[(real number) to (number) decimal places]" phrase WI 15.4
say "[(real number) to (number) decimal places in decimal notation]" phrase WI 15.4
say "[(real number) to (number) decimal places in scientific notation]" phrase WI 15.4
say "[regarding (number)]" phrase WI 14.5
say "[regarding (thing)]" phrase WI 14.5, WI 14.6
say "[roman type]" phrase WI 5.9, RB 12.1
say "[row (number) in/from table (table name)]" phrase WI 16.4
say "[run paragraph on]" phrase WI 5.8
say "[run paragraph on with special look spacing]" phrase WI 5.8
say "[s]" phrase WI 5.4
say "[(sayable value)]" phrase WI 5.3
say "[should]" phrase WI 14.7
say "[shouldn't]" phrase WI 14.7
say "[sticky random]" phrase WI 5.7
say "[stopping]" phrase WI 5.7
say "[text of (external file)]" phrase WI 23.14
say "[text of (response)]" phrase WI 14.10
say "[the/-- banner text]" phrase WI 18.37
say "[the/-- complete list of extension credits]" phrase WI 27.6
say "[the/-- list of extension credits]" phrase WI 27.6
say "[the/-- player's surroundings]" phrase WI 8.3
say "[The list of (description of objects)]" phrase WI 5.5
say "[the list of (description of objects)]" phrase WI 5.5
say "[the (object)]" phrase WI 5.3
say "[The (object)]" phrase WI 5.3
say "[their]" phrase WI 14.5
say "[then at random]" phrase WI 5.7
say "[then purely at random]" phrase WI 5.7
say "[there]" phrase WI 14.5
say "[they]" phrase WI 14.2, WI 14.5
say "[those]" phrase WI 14.6
say "[(time) in words]" phrase WI 9.7
say "[unless (a condition)]" phrase WI 5.6
say "[us]" phrase WI 14.4
say "[variable letter spacing]" phrase WI 5.9, RB 12.1
say "[we]" phrase WI 14.4
say "[wear]" phrase WI 14.2
say "[won't]" phrase WI 14.8
say "[would]" phrase WI 14.7
say "[wouldn't]" phrase WI 14.7
sayable value WI 22.1, WI 22.6
scaled at WI 15.10
scaled up / down by WI 15.9, WI 15.10
scenery (thing) property WI 3.8
backdrops made automatically scenery WI 3.9
scenes WI 10.1
beginning when play begins WI 10.6
conditions for scenes WI 10.4
descriptions (displayed when scene begins) WI 10.2
Entire Game WI 10.3
for the passage of story time RB 4.1
linking to other scenes WI 10.5, WI 10.6, WI 10.7, WI 10.8
no way to force scenes to begin / end WI 10.9
properties of scenes WI 10.2, WI 10.4
recurring scenes WI 10.4, WI 10.7
rules run at beginning WI 10.2, RB 4.4
rules run at end WI 10.2, RB 4.4
scripting story events in scenes RB 4.2
times of scenes beginning/ending WI 10.3
variations in ending WI 10.8
SCENES testing command WI 10.3, WI 24.3, RB 13.1
Scenes page of Index panel user interface WI 10.3, WI 10.9
scientific notation WI 15.2, WI 15.4
scope WI 17.7, WI 18.29, RB 3.6, RB 5.5
SCOPE testing command WI 24.4
score — number global variable WI 8.3, WI 9.2, RB 11.4
in status line WI 8.3
maximum score WI 9.2
ranking table WI 9.3
reporting at end of story RB 11.6
reporting during story WI 9.2, RB 11.4, RB 11.5
scoring use option WI 2.12, WI 9.2, RB 11.4
screen top WI 8.3, WI 18.23, RB 12.2
SCRIPT ON/OFF see TRANSCRIPT ON/OFF
Search and Seizure example RB 7.3 ex 38
searching action RB 6.6
second noun part of (action) phrase WI 12.20
second noun — object global variable WI 7.10
The Second Oldest Problem example RB 6.9 ex 198
second person singular / plural WI 14.1
section of source text WI 2.5
see relation verb see visibility
seed the random-number generator with (number) phrase WI 8.18
seldom / usually, in assertions WI 4.3
sentence case –– (text) in sentence case phrase WI 20.4
sentence verbs WI 13.1, WI 13.2
as values WI 14.9
defining for properties WI 15.12
defining for relations WI 13.9
defining for relations with prepositions WI 13.10
difference from relations WI 13.3
predefined WI 13.8
serial comma use option WI 2.12, WI 2.13, WI 5.5, WI 21.3
set pronouns from (object) phrase WI 17.18
set the locale priority of (object) to (number) phrase WI 18.27
setting action variables rulebook WI 12.10
Shawn's Bad Day example RB 6.15 ex 294
Shipping Trunk example RB 9.2 ex 339
Short, Emily WI 1.2, WI 2.10, WI 18.37, WI 25.9, WI 27.4, WI 27.7, RB 3.5, RB 4.5, RB 6.13
shorthand see abbreviations
"[should]" say phrase WI 14.7
"[shouldn't]" say phrase WI 14.7
show relation (relation of values to values) phrase WI 13.7
SHOWHEAP testing command WI 24.4
SHOWME testing command WI 2.7, WI 24.2, WI 24.3, WI 24.4, RB 13.1
showme the contents of (table name) phrase WI 16.4
showme (value) phrase WI 11.4
SHOWVERB testing command WI 24.4
siblings, in containment hierarchy WI 8.17
Sieve of Eratosthenes example RB 10.11 ex 438
Signs and Portents example RB 9.8 ex 52
silently try (action) phrase WI 7.4, WI 12.1
sine of (real number) phrase WI 15.7
singular-named / plural-named (thing) property WI 3.18
Situation Room example RB 4.1 ex 142
Skein panel user interface WI 1.7, WI 1.8, WI 1.9, WI 25.16, RB 13.1
Skeleton Keys extension RB 9.2
slash see punctuation: slash
sleeping action RB 6.11
Slightly Wrong example RB 3.1 ex 4
Slogar's Revenge example RB 6.3 ex 214
Slouching example RB 5.1 ex 397
slow route-finding use option WI 6.14
for particular relations WI 13.11
smelling action WI 7.7
smoke (implementing) RB 10.1
Snip example RB 10.6 ex 261
Solitude example RB 11.3 ex 400
some
article WI 3.18
in descriptions WI 6.15
Some Assembly Required example RB 9.3 ex 332
somebody, in descriptions WI 6.2
someone
in descriptions WI 6.2
[someone] grammar token WI 17.1, WI 17.4
something
in descriptions WI 6.2
naming value of WI 8.15
[something] grammar token WI 17.1, WI 17.2, WI 17.4
Something Narsty example RB 3.5 ex 45
something new, in understanding actions WI 17.3
[something preferably held] grammar token WI 17.4
[something related by (relation)] grammar token WI 17.16
somewhere, in descriptions WI 6.2
sort (list of objects) in (property) order phrase WI 21.8
sort (list of objects) in reverse (property) order phrase WI 21.8
sort (list of values) phrase WI 21.8
sort (list of values) in random order phrase WI 21.8
sort (list of values) in reverse order phrase WI 21.8
sort (table name) in random order phrase WI 16.11
sort (table name) in reverse (table column) order phrase WI 16.11
sort (table name) in (table column) order phrase WI 16.11
sound name WI 23.10
accessibility text WI 23.9
as values WI 23.10
declaring WI 23.8
formats allowed WI 23.7
placing in materials folder WI 23.8
source text
releasing with the story WI 25.17
subdivisions WI 2.5, WI 2.6, WI 2.9, WI 25.6
Space Patrol - Stranded on Jupiter! example RB 4.4 ex 158
spaces, in list constants, after commas WI 21.2
spaces vs tabs (in tables) WI 9.3, WI 16.1
specification of (thing) property WI 27.10
(spec) specifies (a unit) assertion WI 15.8
The Speed of Thought example RB 10.5 ex 269
Spellbreaker example RB 11.2 ex 210
Spencer, Henry WI 20.6
Spring Cleaning example RB 10.4 ex 122
square brackets see punctuation: square brackets
square root of (arithmetic value) phrase WI 15.5
Standard Rules extension WI 27.2, WI 27.14
standing see exiting
Starry Void example RB 3.3 ex 7
starting conditions WI 2.1, WI 3.1
scenes that begin at the beginning WI 10.6
setting in when play begins WI 9.1, RB 11.1
starting the virtual machine activity WI 18.40
Stately Gardens example RB 3.4 ex 367
status line WI 8.3, WI 18.23, RB 12.2
Status line with centered text, the hard way example RB 12.2 ex 452
Stone example RB 9.1 ex 390
stop phrase WI 11.13
stop the action phrase WI 7.3, WI 19.11
using instead see (instead), to stop the action
stored actions WI 12.20
story description bibliographic data WI 25.2, WI 26.3
story structure
beginning WI 9.1, RB 11.1; see also initial state of the world
changing viewpoint RB 5.6
characterization RB 5.3, RB 7.10
dynamic plot management RB 4.6
ending WI 9.4, RB 11.6; see also end of story
flashbacks RB 4.5
providing background information RB 5.4
scenes in different environments RB 4.4
scenes with scripted events RB 4.2
story tense — tense global variable WI 14.1
story viewpoint — narrative viewpoint global variable WI 14.1
Straw Boater example RB 8.1 ex 49
Straw Into Gold example RB 2.1 ex 305
Strictly Ballroom example RB 7.16 ex 176
string see ropes (implementing)
strings of characters see text
subheadings WI 2.5, WI 2.6, WI 2.9, WI 25.6
substituted / unsubstituted (text) adjective WI 20.7
substituted form of (text) phrase WI 20.7
success
for persuasion WI 12.4
sufficient / insufficient light, there is sufficient / insufficient light (visibility rules) outcome phrase WI 12.19
SUPERBRIEF room descriptions use option WI 2.12, RB 6.4, RB 11.5
superlatives
of numbers using adjectives WI 6.8
of numbers with units using adjectives WI 15.12
supplying a missing noun/second noun activity WI 17.1, WI 18.32
support relation WI 8.13, WI 13.4
supporter in question — object global variable WI 12.18
supporters kind WI 3.5, RB 8.4
carrying capacity WI 3.19
default immobility WI 3.7
mentioned because of supported things WI 3.8
support relation see support
Sweeney example RB 7.8 ex 282
Swerve left? Swerve right? Or think about it and die? example RB 10.5 ex 233
Swigmore U. example RB 8.4 ex 396
switched on / off (device) property WI 3.14, RB 9.8, RB 10.7
Sybil 1 example RB 7.7 ex 92
Sybil 2 example RB 7.7 ex 93
symbols see characters (letters)
symmetric (relation) adjective WI 13.14
table name WI 16.15
Table of Final Question Options RB 11.6
adding rows WI 16.10
amending tables WI 16.19
blank columns WI 16.8, WI 16.10
blank entries WI 16.7, WI 16.10
changing entries WI 16.4
choosing rows WI 16.5
continuing tables WI 16.18
creating multiple things with a table WI 16.16
defining WI 16.1
defining a kind of value with a table WI 16.17
defining multiple kinds with a table WI 16.16
describing things listed in tables WI 16.12
empty / non-empty adjective WI 16.9
formatting WI 16.1
looking up by cross-reference WI 16.3
looking up by row number WI 16.2
ranking score WI 9.3
reading / writing to data files WI 23.13
removing rows WI 16.10
repeating through WI 16.6
sorting tables WI 16.11
tabs in formatting tables WI 9.3, WI 16.1
topic columns WI 16.13
used as values WI 16.15
tabs, for indentation of source text WI 11.7, WI 11.9
tabs vs spaces, in tables of source text WI 9.3, WI 16.1
implicit taking WI 12.17, WI 18.34, RB 6.8
taking inventory action RB 6.7
Tamed example RB 8.4 ex 13
tangent of (real number) phrase WI 15.7
Tarbert, Mike RB 1.2
tasting action WI 7.7
Technological Terror example RB 7.5 ex 127
telemetry recordings use option WI 2.13
telephones (implementing) RB 9.10
televisions (implementing) RB 9.9
telling (actor) about action WI 7.6
templates, for web pages for the story WI 25.13, WI 25.14
templates, Inform 6 template layer WI 27.26, RB 6.3
temporary variables WI 11.15
displaying WI 20.7
tense
of conditions in rules WI 9.12, WI 9.13
of standard responses WI 14.1, RB 5.6
Tense Boxing example RB 5.5 ex 149
Terracottissima example RB 10.4 ex 315
Terracottissima Maxima example RB 2.3 ex 318
Terror of the Sierra Madre example RB 5.6 ex 121
Tessman, Kent WI 1.2
TEST testing command WI 2.8, WI 24.2
test (test name) with (commands) assertion WI 2.8, WI 24.2
test version (of the story) WI 2.9, WI 24.5, RB 13.1
testing commands WI 2.9, RB 13.1
ABSTRACT WI 24.4
ACTIONS WI 7.1, WI 12.1, WI 12.5, WI 12.12, WI 24.3, RB 10.10, RB 13.1
checking story correctness in the Index WI 24.1
comments in transcripts from beta testers WI 17.21, WI 24.7, RB 13.1
defining WI 2.9, WI 24.5, RB 13.1
GONEAR WI 24.4
RANDOM WI 24.3
SCENES WI 10.3, WI 24.3, RB 13.1
SCOPE WI 24.4
SHOWHEAP WI 24.4
SHOWME WI 2.7, WI 24.2, WI 24.3, WI 24.4, RB 13.1
SHOWVERB WI 24.4
TRACE WI 24.4
TREE WI 24.4
accessibility text for figures and sounds WI 23.9
changing case WI 20.4
counting characters / words / paragraphs / lines WI 20.3
displaying WI 5.1
empty / non-empty adjective WI 6.5, WI 20.3
in properties WI 3.10
indexed text, now the same as text WI 20.1
lower case WI 20.4
matching WI 20.5
memory limits WI 20.2
reading / writing / appending to data files WI 23.14
recording from the player's command RB 2.3
regular expressions WI 18.33, WI 20.6, WI 20.8, WI 20.9
replacing parts of a text WI 20.8
substituted / unsubstituted adjective WI 20.7
substitutions see text substitutions
upper case WI 20.4
when text substitutions are substituted WI 20.7
Z-machine limitations WI 20.2, WI 20.4
[text] grammar token WI 17.5
in understanding mistakes WI 17.21
text files see files (data files)
Text Foosball example RB 7.2 ex 140
text matching regular expression phrase WI 20.6
text matching subexpression (number) phrase WI 20.6
text substitutions WI 3.14, RB 2.1
defining WI 5.13
enumerated values WI 4.9
new kinds of value WI 4.9
punctuation WI 5.2
random variations WI 5.7
real numbers WI 15.4
sayable values WI 22.1, WI 22.6
sequential variations WI 5.7
text WI 5.1
things WI 5.3
units of measure WI 15.8, WI 15.11, WI 15.15
values WI 5.3
variations WI 5.6
when text is substituted WI 20.7
(name of kind) that/which/who relates to (value) by (relation of values to values) phrase WI 13.13
(name of kind) that/which/whom (value) relates to by (relation of values to values) phrase WI 13.13
that, adaptive pronouns in displayed text WI 14.6
that, in description clauses WI 6.9
that varies, in defining global variables WI 4.12
the / a / an WI 3.18, WI 5.3, WI 5.5
"[their]" say phrase WI 14.5
THEM, in player commands WI 17.18, RB 2.2
"[there]" say phrase WI 14.5
there is, declaring existence WI 6.10
there is sufficient / insufficient light (visibility rules) outcome phrase WI 12.19
"[they]" say phrase WI 14.2, WI 14.5
changing location of WI 8.7, WI 8.8, WI 8.9
changing multiples with now WI 8.11
counting WI 8.16
creating WI 3.1
in Inform 6 WI 27.21
multiple identical things with counts WI 4.14
multiple things with a table WI 16.16
using plurals WI 4.4
using relations WI 4.15, WI 4.16
displaying WI 5.3
immobile
because they're supporters WI 3.7
moving anyway WI 8.7
scenery WI 3.8
in more than one room WI 3.9
kinds of WI 4.1, WI 4.2, WI 4.4
location of WI 3.25
parts of WI 4.15
parts of things WI 3.23
pushable between rooms WI 3.16, WI 7.14, RB 6.9
references to (descriptions) WI 6.1
referring to arbitrary things in rules WI 7.10
removing from play WI 8.10
starting out of play WI 3.25, WI 6.10, WI 8.10
[things] grammar token WI 17.4
[things inside] grammar token WI 17.4
THINK ABOUT RB 5.4
third person singular / plural WI 14.1
Thirst example RB 10.2 ex 118
Thirst 2 example RB 10.8 ex 117
this is, in naming phrases WI 22.3
this is the (name) rule... assertion WI 19.3, WI 19.7
Thompson, Ken WI 20.6
Thornton, Adam WI 1.2
"[those]" say phrase WI 14.6
3 AM example RB 10.2 ex 192
through relation verb WI 3.12
Tilt 1 example RB 9.5 ex 316
Tilt 2 example RB 9.5 ex 407
Tilt 3 example RB 12.1 ex 450
clocks (implementing) RB 9.11
comparing WI 9.9
conditions and rules referring back in time WI 9.13
counting actions with for the Nth time WI 7.16, RB 11.4
counting conditions with for the Nth time WI 9.14
displaying approximations WI 9.8
displaying times WI 9.7
events in the future WI 9.11
not passing for out of world actions WI 12.15
scene beginning/ending times WI 10.3
scripting story events by time RB 4.3
time of day WI 9.6
timed input RB 12.4
waiting intervals of time RB 6.11
[time] grammar token WI 17.9
time of day — time global variable WI 8.2, WI 8.3, WI 9.6, WI 9.7
[time period] grammar token WI 17.9
time since (scene) began phrase WI 10.3
time since (scene) ended phrase WI 10.3
time when (scene) began phrase WI 10.3
time when (scene) ended phrase WI 10.3
Timeless example RB 4.1 ex 409
(arithmetic value) times (arithmetic value) phrase WI 15.5
Tiny Garden example RB 3.4 ex 62
title bibliographic data WI 2.5, WI 18.37, WI 25.2
title case –– (text) in title case phrase WI 20.4
to be see is
to decide what/which (value) assertion WI 11.17
to decide whether/if assertion WI 11.16
to (phrase name)... assertion WI 11.2, WI 19.7
to say (substitution)... assertion WI 5.13
(arithmetic value) to the nearest (arithmetic value) phrase WI 9.8, WI 15.5
(real number) to the nearest whole number phrase WI 15.3
(real number) to the power (real number) phrase WI 15.6
to (V) is a verb assertion WI 14.3, WI 14.7
(name of kind) to which/whom (value) relates by (relation of values to values) phrase WI 13.13
Today Tomorrow example RB 8.3 ex 99
together –– group (description of objects) together phrase WI 18.13
tokens of grammar see grammar tokens
Tom's Midnight Garden example RB 9.11 ex 298
topic understood — snippet global variable WI 17.5
topics
in table columns WI 16.13
understanding WI 17.5
total (arithmetic values valued property) of (description of values) phrase WI 15.17
Totality example RB 3.9 ex 144
touchability relation WI 6.13
in action processing sequence WI 12.2, WI 12.16
requirement in defining actions WI 12.7, WI 12.17, WI 12.18
touchable / untouchable (thing) adjective WI 6.13
touching action WI 7.7
TRACE testing command WI 24.4
Trachypachidae Maturin 1803 example RB 9.2 ex 340
TRANSCRIPT ON/OFF WI 24.7, RB 11.5
Transcript panel user interface WI 1.8, WI 1.9
transcripts
creating with the TEST command WI 2.8
translates as... assertion
actions WI 27.22
global variables WI 27.22
kinds WI 27.21
rules WI 27.20
things WI 27.21
understanding (grammar tokens) WI 27.23
Unicode characters WI 27.25
use options WI 27.18
Transmutations example RB 10.10 ex 227
transparent / opaque (container) property WI 3.6, WI 3.15, RB 9.2
Treaty of Babel WI 25.5
TREE testing command WI 24.4
Trieste example RB 11.3 ex 285
The Trouble with Printing example RB 9.6 ex 292
true / false WI 11.5
truncate (list of values) to (number) entries/entry phrase WI 21.10
truncate (list of values) to the first (number) entries/entry phrase WI 21.10
truncate (list of values) to the last (number) entries/entry phrase WI 21.10
truth state WI 11.5
try (action) phrase WI 7.4, WI 12.1
in asking action see asking (actor) to try
try (actor) trying (action) phrase WI 12.6
try silently (action) phrase WI 7.4
Trying Taking Manhattan example RB 6.7 ex 204
turn count — number global variable WI 5.4, WI 8.3, WI 9.5
turn sequence rulebook WI 19.15
turning devices on / off WI 3.14, RB 9.8, RB 10.7
turns
counting actions with for the Nth turn WI 7.17
counting conditions with for the Nth turn WI 9.15
events in the future WI 9.11
not passing for out of world actions WI 12.15
not passing for specific actions RB 4.1
rules run every turn WI 9.5
turn sequence WI 19.15
using time of day instead of turns WI 9.6
twice, counting conditions WI 9.14
for global variables WI 4.12
for temporary variables WI 11.15
in conditions WI 11.6
in grammar tokens WI 17.14
in input grammar WI 17.6
in lists WI 21.1
in phrase definitions WI 11.3
in phrases that decide values WI 11.17
of relation types WI 13.14
of units of measure WI 15.8, WI 15.19, WI 15.20
types see kinds
U-Stor-It example RB 8.4 ex 58
unabbreviated object names use option WI 3.2
Unblinking example RB 3.7 ex 81
The Unbuttoned Elevator Affair example RB 8.2 ex 8
Uncommon Ground example RB 5.6 ex 455
Under Contract example RB 7.14 ex 205
understand nothing as (action) assertion WI 17.3
understand (nouns) as (thing) assertion WI 17.8, WI 17.11, WI 17.15, WI 17.16
understand (property) as describing/referring to (thing) assertion WI 17.15
understand the command (verb) as (verb) assertion WI 17.2
understand (verb) as (action) assertion WI 12.7, WI 12.8, WI 17.1, WI 17.2, WI 17.3, RB 6.2
understand (verb) as something new assertion WI 17.3
understand (words) as a mistake assertion WI 17.21, RB 5.3
adding synonyms for verbs WI 17.2
alternatives to standard parsing RB 6.18
arbitrary objects WI 17.4
arbitrary text WI 17.5
for conversations and consulting WI 7.6
choosing between multiple grammar lines WI 17.22
conditionally WI 17.17, RB 2.2
deciding whether ALL includes something WI 18.36, RB 6.15
disambiguation see disambiguation: of player commands
error messages for parsing errors WI 18.35, RB 6.17
grammar tokens see grammar tokens
kinds of things WI 17.11
limiting cases where understand rules apply WI 17.17, RB 2.2
noun-first sentences WI 17.10
numbers with units WI 15.16
precedence of commands understood WI 17.22
properties as describing things WI 17.15
recording the player's command RB 2.3
relations as describing things WI 17.16
removing existing definitions of verbs WI 17.3, WI 17.3
requirements for objects in actions WI 12.7, WI 12.17, WI 12.18, RB 6.2
sentences without verbs WI 17.10
special processing of keyboard input WI 18.33
as grammar tokens WI 17.13
for things and values WI 17.11
things
by properties WI 17.15
by relations WI 17.16
kinds of things WI 17.11
not in scope with any WI 17.7, RB 5.5
specific things WI 17.8
values WI 17.11
grammar tokens producing values WI 17.14
kinds of value WI 17.9
numbers WI 17.6
verbs WI 12.7, WI 12.8, WI 17.1, WI 17.2, WI 17.3, RB 6.2
when clauses for WI 17.17
with Inform 6 functions WI 27.23
(kind) understood — kind of value global variable WI 17.9
The Undertomb 1 example RB 3.8 ex 50
The Undertomb 2 example RB 3.7 ex 51
undescribed / described (thing) property WI 3.24
UNDO WI 2.12, RB 7.5, RB 11.2, RB 11.6
undo prevention use option WI 2.12, RB 7.5, RB 11.2
The Unexamined Life example RB 11.3 ex 230
Unicode see characters (letters)
Unicode Character Names / Full Character Names extension WI 5.11, WI 27.25
unindexed, headings in extensions WI 27.10
units of measure WI 4.5, WI 15.1
arithmetic WI 15.19
averages WI 15.17
defining WI 15.8, WI 15.9, WI 15.10, WI 15.14, WI 15.15
displaying WI 15.8, WI 15.11, WI 15.15
for capacity of containers RB 10.5
Metric Units extension WI 15.13, WI 15.18, WI 15.20
multiple notations for a unit WI 15.9, WI 15.10, WI 15.11
multiplication of units WI 15.20
totals WI 15.17
understanding WI 15.16
with multiple numeric components WI 15.14, WI 15.15
unless (a condition) phrase WI 11.6
unless (a condition) , (a phrase) phrase WI 11.6
unlikely / possible / likely, it is unlikely / possible / likely (does the player mean) outcome phrase WI 17.19
unlit / lit (thing) property WI 3.15, RB 3.7
unlocked / locked (container/door) property WI 3.13, RB 9.2
unlocks relation verb WI 3.13
unmarked for listing / marked for listing (thing) property WI 18.25, RB 3.1
unmentioned / mentioned (thing) property WI 18.24, WI 18.26, WI 18.28, RB 3.1
unopenable / openable (container) property WI 3.6, RB 9.2
Unpeeled example RB 9.2 ex 344
unpunctuated word number (number) in (text) phrase WI 20.3
unsubstituted / substituted (text) adjective WI 20.7
unsuccessful attempt by rulebook WI 12.5, WI 12.12
not used for spontaneous actions WI 12.6
Unthinkable Alliances example RB 7.16 ex 229
untouchable / touchable (thing) adjective WI 6.13
Up and Up example RB 6.9 ex 6
update backdrop positions phrase WI 8.8
upper case –– (text) in upper case phrase WI 20.4
Uptempo example RB 4.1 ex 393
Uptown Girls example RB 3.9 ex 132
"[us]" say phrase WI 14.4
USE RB 6.17
use (options...) assertion WI 2.12
use options WI 2.12
active / inactive adjective WI 27.18
catalogue
abbreviated room descriptions WI 2.12
American dialect WI 2.12, WI 2.13, WI 5.4
authorial modesty WI 27.6
BRIEF room descriptions WI 2.12, RB 6.4
DICT_WORD_SIZE RB 2.2
dynamic memory allocation WI 20.2
engineering notation WI 15.2
fast route-finding WI 6.14
full-length room descriptions WI 2.12
Inform 6 memory limits WI 2.14
maximum text length WI 20.2
maximum things understood at once WI 4.14
memory economy WI 2.14
scoring WI 2.12, WI 9.2, RB 11.4
slow route-finding WI 6.14
SUPERBRIEF room descriptions WI 2.12, RB 6.4
telemetry recordings WI 2.13
the serial comma WI 2.12, WI 2.13, WI 5.5, WI 21.3
unabbreviated object names WI 3.2
undo prevention WI 2.12, RB 7.5, RB 11.2
VERBOSE room descriptions WI 2.12, RB 6.4
defining in Inform 6 WI 27.18
user interface WI 1.3
facing pages layout WI 1.3
Go button WI 1.4
Index panel WI 1.6
Actions page WI 12.5, WI 12.21, WI 17.1, WI 17.2, WI 17.3, WI 24.3
checking story correctness WI 24.1
Contents page WI 2.6, WI 23.5, WI 27.10
Kinds page WI 4.1, WI 4.6, WI 4.8, WI 4.11, WI 4.12, WI 27.10
Map page WI 2.7, WI 3.4, WI 3.26, WI 25.18
Release button WI 2.7, WI 25.6
Results panel WI 1.6
Skein panel WI 1.7, WI 1.8, WI 1.9, WI 25.16, RB 13.1
Transcript panel WI 1.8, WI 1.9
using doors, in route-finding WI 6.14
usually / seldom, in assertions WI 4.3
value properties WI 3.10, WI 4.6
changing WI 8.5
defining WI 4.8, WI 4.9, WI 4.10
numeric comparatives, adjectives for WI 6.7, WI 15.12
numeric magnitudes, adjectives for WI 6.6
numeric superlatives, adjectives for WI 6.8, WI 15.12
used as adjectives WI 6.3
values
actions as values WI 12.20
basis of rulebooks WI 19.9
constant see constant values
descriptions as values WI 22.2
figures as values WI 23.10
in relations WI 13.13
kinds of kinds of value WI 22.1, WI 22.6
kinds of value WI 4.5, WI 4.9, WI 4.10
comparisons WI 11.18
default values WI 4.11
defining with a table WI 16.17
understanding WI 17.9, WI 17.14
phrases as values WI 22.3
produced by rulebooks WI 19.13
relations as values WI 13.14
sounds as values WI 23.10
tables as values WI 16.15
truth state values WI 11.5
understanding WI 17.6
varying see variables: global
Van Helsing example RB 7.13 ex 39
variables
changing global variables WI 8.1
changing temporary variables WI 11.15
for actions WI 12.10
for activities WI 18.6
for rulebooks WI 19.10
global WI 4.12
defining in Inform 6 WI 27.22
kind variables WI 22.1, WI 22.7
temporary WI 11.15
displaying WI 20.7
Variety example RB 2.1 ex 246
Variety 2 example RB 2.1 ex 247
various-to-one (relation) adjective WI 13.14
various-to-various (relation) adjective WI 13.14
various, in defining relations WI 13.5
"['ve]" say phrase WI 14.8
moving rooms RB 8.2
rules for going by vehicles WI 7.14
the verb (V) means (property) assertion WI 15.12
the verb (V) means (relation) assertion WI 13.9
the verb to be (P) means (relation) assertion WI 13.10
VERBOSE room descriptions use option WI 2.12, RB 6.4, RB 11.5
Verbosity 1 example RB 6.4 ex 2
Verbosity 2 example RB 6.4 ex 395
verbs
adaptive verbs in displayed text WI 14.2
as values WI 14.9
defining adaptive displayable verbs WI 14.3
meaningful / meaningless adjective WI 14.9
modal / non-modal adjective WI 14.7, WI 14.9
sentence verbs see sentence verbs
understanding verbs in player's command see understanding
Veronica example RB 6.9 ex 100
Versailles example RB 8.5 ex 75
VERSION WI 18.37, WI 23.12, WI 26.6, WI 27.5, WI 27.6, RB 11.5
version number (of extension) WI 27.6
version number (of story) see release number
vertical stroke see punctuation: vertical stroke, for paragraph break
very likely / unlikely see likely / possible / unlikely, it is likely / possible / unlikely (does the player mean)
Vesine, Justin de WI 1.2
victory WI 9.4, WI 18.38, WI 18.39, RB 11.6
A View of Green Hills example RB 3.4 ex 80
virtual machine WI 2.14, WI 23.3
character set limits WI 20.4
extensions for Z-machine / Glulx only WI 27.7
Glulx see Glulx
memory limits WI 2.14, WI 20.2, WI 21.10
multimedia support WI 23.1, RB 12.5
numeric limits WI 11.10, WI 15.2, WI 15.10, WI 15.14
starting the virtual machine activity WI 18.40
Z-machine see Z-machine
Virtue example RB 7.14 ex 184
visibility rulebook WI 12.19
visibility relation WI 6.13
in action processing sequence WI 12.2
requirement in defining actions WI 12.7, WI 12.17, WI 12.19, WI 17.1
rules for determining darkness WI 12.19
visible / invisible (thing) adjective WI 6.13
Vitrine example RB 3.6 ex 116
volume of source text WI 2.5
Vorple system extension WI 25.12
Vouvray example RB 2.2 ex 43
Wainwright Acts example RB 3.5 ex 236
waiting action RB 6.11
walkthrough, generated from Skein WI 25.16
Walls and Noses example RB 6.17 ex 370
was, for past conditions WI 9.13
water see liquids (implementing)
Waterworld example RB 3.4 ex 216
Ways Out example RB 12.2 ex 350
"[we]" say phrase WI 14.4
"[wear]" say phrase WI 14.2
wearable (thing) property WI 3.20, RB 9.3
wearing relation WI 3.20, WI 8.7, WI 13.4
Weathering example RB 3.9 ex 129
Wesponses example RB 2.1 ex 345
Western Art History 305 example RB 6.15 ex 327
What Makes You Tick example RB 9.8 ex 427
What Not To Wear example RB 9.3 ex 241
When? example RB 3.5 ex 63
when (condition)
arbitrary conditions for rules WI 7.12, WI 9.5, WI 19.7
arbitrary conditions for understand WI 17.17
when play begins rulebook WI 8.2, WI 9.1, WI 19.15, RB 11.1
printing the banner text activity WI 18.37
when play ends rulebook WI 9.4, WI 19.15, RB 11.6
amusing a victorious player activity WI 18.39
printing the player's obituary activity WI 18.38
when (scene) begins / ends WI 10.2
Whence? example RB 3.5 ex 65
whether or not (a condition) phrase WI 11.5
which, in description clauses WI 6.9
which varies, in defining global variables WI 4.12
which –– asking which do you mean activity WI 18.31
while (a condition) phrase WI 11.9
while (condition)
arbitrary conditions for rules WI 18.4, WI 19.7
Whither? example RB 3.5 ex 319
who, in description clauses WI 6.9
whole number –– (real number) to the nearest whole number phrase WI 15.3
Widget Enterprises example RB 9.4 ex 263
Wild, Campbell WI 1.2
Willis, Dannii WI 1.2
windows, extra story windows RB 12.5
winning the story WI 9.4, WI 18.38, WI 18.39, RB 11.6
with nouns reversed WI 17.2
within relation verb see containment
without leading zeroes, when defining units WI 15.15
without printing a room description WI 8.7, WI 8.9
Witnessed 1 example RB 10.7 ex 139
Witnessed 2 example RB 9.11 ex 180
"[won't]" say phrase WI 14.8
Wonderland example RB 6.9 ex 256
Wonka's Revenge example RB 9.5 ex 175
word number (number) in (text) phrase WI 20.3
The World of Charles S. Roberts example RB 3.2 ex 41
worn relation verb see wearing
worn (thing) adjective WI 3.20, WI 8.13
"[would]" say phrase WI 14.7
Would you...? example RB 9.1 ex 48
"[wouldn't]" say phrase WI 14.7
write (external file) from (table name) phrase WI 23.13
write (text) to (external file) phrase WI 23.14
writing a paragraph about activity WI 18.24, RB 3.1
WXPQ example RB 6.17 ex 380
Xerxes example RB 11.6 ex 386
Xot example RB 2.3 ex 381
Xylan example RB 10.2 ex 288
XYZZY example RB 6.13 ex 286
XYZZY WI 3.1, WI 17.1, WI 20.5, WI 26.7, WI 26.10, RB 6.13
Y ask Y? example RB 11.3 ex 111
yes phrase WI 11.16
YES, querying yes/no WI 11.5
YES, responding to a character RB 7.7
Yolk of Gold example RB 8.4 ex 83
you, adaptive pronouns in displayed text WI 14.4
Your Mother Doesn't Work Here example RB 7.12 ex 434
yourself — person constant WI 3.24, WI 6.13, WI 8.9
character set limits WI 20.2, WI 20.4
extensions for Z-machine only WI 27.7
memory limits WI 2.14, WI 20.2, WI 21.10
no support for multimedia WI 23.1, RB 12.5
numeric limits WI 11.10, WI 15.2, WI 15.10, WI 15.14
real numbers not available WI 15.2
Zero example RB 5.5 ex 148
Zodiac example RB 7.3 ex 96
Zorb example RB 6.9 ex 107
Zork II example RB 3.2 ex 134
Zorn of Zorna example RB 3.7 ex 347
Zqlran Era 8 example RB 4.1 ex 260