Flex contents
Blocks.
The purpose of the Flex routines is to manage flexible-sized "blocks" of memory for any general-purpose use. The main customer for this service is the system for creating texts, lists, stored actions, and so on, which are collectively called "block values" because they store their data in blocks allocated by Flex. But in this section, we're just managing arrays of memory, and don't need to know what it's for.
A "block" is a continuous range of 2n bytes of memory, where n ≥ 3 for a 16-bit VM (i.e., for the Z-machine) and n ≥ 4 for a 32-bit VM (i.e., on Glulx). Internally, a block is divided into a header followed by a data section.
The header size depends on the word size and the kind of block (see below). It always begins with a byte specifying n, the binary logarithm of its size, except that if the top bit is set then we know this isn't a flex-allocated block, which turns out to be convenient. Thus the largest block representable is 2127 bytes long, but somehow I think we can live with that. The second byte contains a bitmap of (at present) four flags, whose meanings will be explained below. The second word of the block, which might be at byte offset 2 or 4 from the start of the block depending on the word-size of the VM, is a number specifying the kind of value (if any) which the block contains data of.
The header also contains a weak kind ID and a reference count, but the Flex routines do nothing with either of these except to initialise them; they're provided for the benefit of the BlockValue system.
The data section of a block begins at the byte offset BLK_DATA_OFFSET from the address of the block: but see below for how multiple-blocks behave differently.
These definitions must not be altered without making matching changes to the compiler.
44Constant BLK_HEADER_N = 0;
45Constant BLK_HEADER_FLAGS = 1;
46Constant BLK_FLAG_MULTIPLE = $$00000001;
47Constant BLK_FLAG_16_BIT = $$00000010;
48Constant BLK_FLAG_WORD = $$00000100;
49Constant BLK_FLAG_RESIDENT = $$00001000;
50Constant BLK_FLAG_TRUNCMULT = $$00010000;
51Constant BLK_HEADER_KOV = 1;
52Constant BLK_HEADER_RCOUNT = 2;
53
54Constant BLK_DATA_OFFSET = 3*WORDSIZE;
Multiple Blocks.
Some of the data we want to store will be fixed in size, but some of it will need to expand or contract. The latter can change unpredictably in size and might at any point overflow their current storage, so they're stored in a doubly linked list of blocks. The pointer to such a flexible-length array is by definition the pointer to the block heading this linked list. For instance, the data in a text
"But now I worship a celestiall Sunne"
might be stored in a list of blocks like so:
NULL < – BN: "But now I wor" <--> BN2: "ship a celestiall Sunne" --> NULL
Note that the unique pointer to BN2 is the one in the header of the BN block. When we need to grow such a text, we add additional blocks; if the text should shrink, blocks at the end can at our discretion be deallocated. If the entire text should be deallocated, then all of the blocks used for it are deallocated, starting at the back and working towards the front.
A multiple-block is one whose flags byte contains the BLK_FLAG_MULTIPLE. This information is redundant since it could in principle be deduced from the kind of value stored in the block, which is recorded in the -->BLK_HEADER_KOV word, but that would be too slow. BLK_FLAG_MULTIPLE can never change for a currently allocated block, just as it can never change its KOV.
A multiple-block header is longer than that of an ordinary block, because it contains two extra words: -->BLK_NEXT is the next block in the doubly-linked list of blocks representing the current value, or NULL if this is the end; -->BLK_PREV is the previous block, or NULL if this is the beginning. The need to fit these two extra words in means that the data section is deferred, and so for a multiple-block data begins at the byte offset BLK_DATA_MULTI_OFFSET rather than BLK_DATA_OFFSET.
93Constant BLK_DATA_MULTI_OFFSET = BLK_DATA_OFFSET + 2*WORDSIZE;
94Constant BLK_NEXT 3;
95Constant BLK_PREV 4;
96
97
The Heap.
Properly speaking, a "heap" is a specific kind of structure often used for managing uneven-sized or unpredictably changing data. We use "heap" here in the looser sense of being an amorphous-sized collection of blocks of memory, some free, others allocated; our actual representation of free space on the heap is not a heap structure in computer science terms. (Though this segment could easily be rewritten to make it so, or to adopt any other scheme which might be faster.) The heap begins as a contiguous region of memory, but it need not remain so: on Glulx we use dynamic memory allocation to extend it.
For I7 purposes we don't need a way to represent allocated memory, only the free memory. A block is free if and only if it has -->BLK_HEADER_KOV equal to 0, which is never a valid kind of value, and also has the multiple flag set. We do that because we construct the whole collection of free blocks, at any given time, as a single, multiple-block "value": a doubly linked list joined by the -->BLK_NEXT and < – BLK_PREV.
A single block, at the bottom of memory and never moving, never allocated to anyone, is preserved in order to be the head of this linked list of free blocks. This is a 16-byte (i.e., n=4) block, which we format when the heap is initialised in HeapInitialise(). Thus the heap is full if and only if the -->BLK_NEXT of the head-free-block is NULL.
So far we have described a somewhat lax regime. After many allocations and deallocations one could imagine the list of free blocks becoming a very long list of individually small blocks, which would both make it difficult to allocate large blocks, and also slow to look through the list. To ameliorate matters, we maintain the following invariants:
(a) In the free blocks list, B-->BLK_NEXT is always an address after B; (b) For any contiguous run of free space blocks in memory (excluding the head-free-block), taking up a total of T bytes, the last block in the run has size 2n where n is the largest integer such that 2n ≤ T.
For instance, there can never be two consecutive free blocks of size 128: they would form a "run" in the sense of rule (b) of size T = 256, and when T is a power of two the run must contain a single block. In general, it's easy to prove that the number of blocks in the run is exactly the number of 1s when T is written out as a binary number, and that the blocks are ordered in memory from small to large (the reverse of the direction of reading, i.e., rightmost 1 digit first). Maintaining (b) is a matter of being careful to fragment blocks only from the front when smaller blocks are needed, and to rejoin from the back when blocks are freed and added to the free space object.
145Array Flex_Heap -> MEMORY_HEAP_SIZE + 16;
Initialisation.
To recap: the constant MEMORY_HEAP_SIZE has been predefined by the NI compiler, and is always itself a power of 2, say 2n. We therefore have 2n + 24 bytes available to us, and we format these as a free space list of two blocks: the 24-sized "head-free-block" described above followed by a 2n-sized block exactly containing the whole of the rest of the heap.
155[ HeapInitialise n bsize blk2;
156 blk2 = Flex_Heap + 16;
157 Flex_Heap->BLK_HEADER_N = 4;
158 Flex_Heap-->BLK_HEADER_KOV = 0;
159 Flex_Heap-->BLK_HEADER_RCOUNT = MAX_POSITIVE_NUMBER;
160 Flex_Heap->BLK_HEADER_FLAGS = BLK_FLAG_MULTIPLE;
161 Flex_Heap-->BLK_NEXT = blk2;
162 Flex_Heap-->BLK_PREV = NULL;
163 for (bsize=1: bsize < MEMORY_HEAP_SIZE: bsize=bsize*2) n++;
164 blk2->BLK_HEADER_N = n;
165 blk2-->BLK_HEADER_KOV = 0;
166 blk2-->BLK_HEADER_RCOUNT = 0;
167 blk2->BLK_HEADER_FLAGS = BLK_FLAG_MULTIPLE;
168 blk2-->BLK_NEXT = NULL;
169 blk2-->BLK_PREV = Flex_Heap;
170];
Net Free Space.
"Net" in the sense of "after deductions for the headers": this is the actual number of free bytes left on the heap which could be used for data. Note that it is used to predict whether it is possible to fit something further in: so there are two answers, depending on whether the something is multiple-block data (with a larger header and therefore less room for data) or single-block data (smaller header, more room).
181[ HeapNetFreeSpace multiple txb asize;
182 for (txb=Flex_Heap-->BLK_NEXT: txb~=NULL: txb=txb-->BLK_NEXT) {
183 asize = asize + FlexSize(txb);
184 if (multiple) asize = asize - BLK_DATA_MULTI_OFFSET;
185 else asize = asize - BLK_DATA_OFFSET;
186 }
187 return asize;
188];
Make Space.
The following routine determines if there is enough free space to accommodate another size bytes of data, given that it has to be multiple-block data if the multiple flag is set. If the answer turns out to be "no", we see if the host virtual machine is able to allocate more for us: if it is, then we ask for 2m further bytes, where 2m is at least size plus the worst-case header storage requirement (16 bytes), and in addition is large enough to make it worth while allocating. We don't want to bother the VM by asking for trivial amounts of memory.
This looks to be more memory than is needed, since after all we've asked for enough that the new data can fit entirely into the new block allocated, and we might have been able to squeeze some of it into the existing free space. But it ensures that heap invariant (b) above is preserved, and besides, running out of memory tends to be something you don't do only once.
(The code below is a refinement on the original, suggested by Jesse McGrew, which handles non-multiple blocks better.)
210Constant SMALLEST_BLK_WORTH_ALLOCATING = 12;
211
212[ HeapMakeSpace size multiple newblocksize newblock B n;
213 for (::) {
214 if (multiple) {
215 if (HeapNetFreeSpace(multiple) >= size) rtrue;
216 } else {
217 if (HeapLargestFreeBlock(0) >= size) rtrue;
218 }
219 newblocksize = 1;
220 for (n=0: (n<SMALLEST_BLK_WORTH_ALLOCATING) || (newblocksize<size): n++)
221 newblocksize = newblocksize*2;
222 while (newblocksize < size+16) newblocksize = newblocksize*2;
223 newblock = VM_AllocateMemory(newblocksize);
224 if (newblock == 0) rfalse;
225 newblock->BLK_HEADER_N = n;
226 newblock-->BLK_HEADER_KOV = 0;
227 newblock-->BLK_HEADER_RCOUNT = 0;
228 newblock->BLK_HEADER_FLAGS = BLK_FLAG_MULTIPLE;
229 newblock-->BLK_NEXT = NULL;
230 newblock-->BLK_PREV = NULL;
231 for (B = Flex_Heap-->BLK_NEXT:B ~= NULL:B = B-->BLK_NEXT)
232 if (B-->BLK_NEXT == NULL) {
233 B-->BLK_NEXT = newblock;
234 newblock-->BLK_PREV = B;
235 jump Linked;
236 }
237 Flex_Heap-->BLK_NEXT = newblock;
238 newblock-->BLK_PREV = Flex_Heap;
239 .Linked; ;
240 #ifdef BLKVALUE_TRACE;
241 print "Increasing heap to free space map: "; FlexDebugDecomposition(Flex_Heap, 0);
242 #endif;
243 }
244 rtrue;
245];
246
247[ HeapLargestFreeBlock multiple txb asize best;
248 best = 0;
249 for (txb=Flex_Heap-->BLK_NEXT: txb~=NULL: txb=txb-->BLK_NEXT) {
250 asize = FlexSize(txb);
251 if (multiple) asize = asize - BLK_DATA_MULTI_OFFSET;
252 else asize = asize - BLK_DATA_OFFSET;
253 if (asize > best) best = asize;
254 }
255 return best;
256];
257
258[ HeapDebug full;
259 if (full) {
260 print "Managing a heap of initially ", MEMORY_HEAP_SIZE+16, " bytes.^";
261 print HeapNetFreeSpace(false), " bytes currently free.^";
262 print "Free space decomposition: "; FlexDebugDecomposition(Flex_Heap);
263 print "Free space map: "; FlexDebug(Flex_Heap);
264 } else {
265 print HeapNetFreeSpace(false), " of ", MEMORY_HEAP_SIZE+16, " bytes free.^";
266 }
267];
Block Allocation.
Now for the Flex routines. Those with names ending in Internal are private and should only be called by other Flex routines. Even the public ones must be used with care, or memory leaks or crashes will occur.
The routine FlexAllocate(N, K, F) allocates a block with room for size net bytes of data, which will have kind of value K and with flags F. If the flags include BLK_FLAG_MULTIPLE, this may be either a list of blocks or a single block. It returns either the address of the block or else throws run-time problem message and returns 0.
If it does succeed and return a nonzero address, then the caller must be able to guarantee that FlexFree will later be called, exactly once, on this address. In other words, FlexAllocate and FlexFree behave somewhat like C's malloc and free routines, with all the advantages and hazards that implies.
In allocation, we try to find a block which is as close as possible to the right size, and we may have to subdivide blocks: see case II below. For instance, if a block of size 2n is available and we only need a block of size 2k where k<n then we break it up in memory as a sequence of blocks of size 2k, 2k, 2k+1, 2k+2, ..., 2n-1: note that the sum of these sizes is the 2n we started with. We then use the first block of size 2k. To continue the comparison with binary arithmetic, this is like a subtraction with repeated carries:
100000002 - 000010002 = 011110002
297[ FlexAllocate size kov flags
298 dsize n m free_block min_m max_m smallest_oversized_block secondhalf i hsize head tail;
299
300 if (HeapMakeSpace(size, flags & BLK_FLAG_MULTIPLE) == false) FlexError("ran out");
301
302
303 if (flags & BLK_FLAG_MULTIPLE) hsize = BLK_DATA_MULTI_OFFSET;
304 else hsize = BLK_DATA_OFFSET;
305
306 n=0; for (dsize=1: ((dsize < hsize+size) || (n<3+(WORDSIZE/2))): dsize=dsize*2) n++;
307
308
309
310 min_m = 10000; max_m = 0;
311 for (free_block = Flex_Heap-->BLK_NEXT:
312 free_block ~= NULL:
313 free_block = free_block-->BLK_NEXT) {
314 m = free_block->BLK_HEADER_N;
315
316 if (m == n) jump CorrectSizeFound;
317
318 if (m > n) {
319 if (min_m > m) {
320 min_m = m;
321 smallest_oversized_block = free_block;
322 }
323 }
324
325 if (m < n) {
326 if (max_m < m) {
327 max_m = m;
328 }
329 }
330 }
331
332 if (min_m == 10000) {
333
334 if (flags & BLK_FLAG_MULTIPLE == 0) FlexError("too fragmented");
335
336 for (dsize=1: max_m > 0: dsize=dsize*2) max_m--;
337
338
339 head = FlexAllocate(dsize-hsize, kov, flags);
340 if (head == 0) FlexError("for head block not available");
341 tail = FlexAllocate(size-(dsize-hsize), kov, flags);
342 if (tail == 0) FlexError("for tail block not available");
343 head-->BLK_NEXT = tail;
344 tail-->BLK_PREV = head;
345 return head;
346 }
347
348
349
350 for (dsize=1,m=1: m<=min_m: dsize=dsize*2) m++;
351 free_block = smallest_oversized_block;
352 while (min_m > n) {
353
354
355 dsize = dsize/2;
356
357 secondhalf = free_block + dsize;
358 secondhalf-->BLK_NEXT = free_block-->BLK_NEXT;
359 if (secondhalf-->BLK_NEXT ~= NULL)
360 (secondhalf-->BLK_NEXT)-->BLK_PREV = secondhalf;
361 secondhalf-->BLK_PREV = free_block;
362 free_block-->BLK_NEXT = secondhalf;
363 free_block->BLK_HEADER_N = (free_block->BLK_HEADER_N) - 1;
364 secondhalf->BLK_HEADER_N = free_block->BLK_HEADER_N;
365 secondhalf-->BLK_HEADER_KOV = free_block-->BLK_HEADER_KOV;
366 secondhalf-->BLK_HEADER_RCOUNT = 0;
367 secondhalf->BLK_HEADER_FLAGS = free_block->BLK_HEADER_FLAGS;
368 min_m--;
369 }
370
371
372
373
374
375 .CorrectSizeFound;
376
377
378 if (free_block-->BLK_NEXT == NULL) {
379
380 (free_block-->BLK_PREV)-->BLK_NEXT = NULL;
381 } else {
382
383 (free_block-->BLK_PREV)-->BLK_NEXT = free_block-->BLK_NEXT;
384 (free_block-->BLK_NEXT)-->BLK_PREV = free_block-->BLK_PREV;
385 }
386 free_block-->BLK_HEADER_KOV = KindAtomic(kov);
387 free_block-->BLK_HEADER_RCOUNT = 1;
388 free_block->BLK_HEADER_FLAGS = flags;
389 if (flags & BLK_FLAG_MULTIPLE) {
390 free_block-->BLK_NEXT = NULL;
391 free_block-->BLK_PREV = NULL;
392 }
393
394
395 for (i=hsize:i<dsize:i++) free_block->i=0;
396 return free_block;
397];
Errors.
In the event that FlexAllocate returns 0, the caller may not be able to survive, so the following is provided as a standardised way to halt the virtual machine.
405[ FlexError reason;
406 print "*** Memory ", (string) reason, " ***^";
407 RunTimeProblem(RTP_HEAPERROR);
408 @quit;
409];
Merging.
Given a free block block, find the maximal contiguous run of free blocks which contains it, and then call FlexRecutInternal to recut it to conform to invariant (b) above.
417[ FlexMergeInternal block first last pv nx;
418 first = block; last = block;
419 while (last-->BLK_NEXT == last+FlexSize(last))
420 last = last-->BLK_NEXT;
421 while ((first-->BLK_PREV + FlexSize(first-->BLK_PREV) == first) &&
422 (first-->BLK_PREV ~= Flex_Heap))
423 first = first-->BLK_PREV;
424 pv = first-->BLK_PREV;
425 nx = last-->BLK_NEXT;
426 #ifdef BLKVALUE_TRACE;
427 print "Merging: "; FlexDebugDecomposition(pv-->BLK_NEXT, nx); print "^";
428 #endif;
429 if (FlexRecutInternal(first, last)) {
430 #ifdef BLKVALUE_TRACE;
431 print " --> "; FlexDebugDecomposition(pv-->BLK_NEXT, nx); print "^";
432 #endif;
433 }
434];
Recutting.
Given a segment of the free block list, containing blocks known to be contiguous in memory, we recut into a sequence of blocks satisfying invariant (b): we repeatedly cut the largest 2m-sized chunk off the back end until it is all used up.
443[ FlexRecutInternal first last tsize backsize mfrom mto bnext backend n dsize fine_so_far;
444 if (first == last) rfalse;
445 mfrom = first; mto = last + FlexSize(last);
446 bnext = last-->BLK_NEXT;
447 fine_so_far = true;
448 for (:mto>mfrom: mto = mto - backsize) {
449 for (n=0, backsize=1: backsize*2 <= mto-mfrom: n++) backsize=backsize*2;
450 if ((fine_so_far) && (backsize == FlexSize(last))) {
451 bnext = last; last = last-->BLK_PREV;
452 bnext-->BLK_PREV = last;
453 last-->BLK_NEXT = bnext;
454 continue;
455 }
456 fine_so_far = false;
457 backend = mto - backsize;
458 backend->BLK_HEADER_N = n;
459 backend-->BLK_HEADER_KOV = 0;
460 backend-->BLK_HEADER_RCOUNT = 0;
461 backend->BLK_HEADER_FLAGS = BLK_FLAG_MULTIPLE;
462 backend-->BLK_NEXT = bnext;
463 if (bnext ~= NULL) {
464 bnext-->BLK_PREV = backend;
465 bnext = backend;
466 }
467 }
468 if (fine_so_far) rfalse;
469 rtrue;
470];
Deallocation.
As noted above, FlexFree must be called exactly once on each nonzero pointer returned by FlexAllocate.
There are two complications: first, when we free a multiple block we need to free all of the blocks in the list, starting from the back end and working forwards to the front – this is the job of FlexFree. Second, when any given block is freed it has to be put into the free block list at the correct position to preserve invariant (a): it might either come after all of the currently free blocks in memory, and have to be added to the end of the list, or in between two, and have to be inserted mid-list, but it can't be before all of them because the head-free-block is kept lowest in memory of all possible blocks. (Note that Glulx can't allocate memory dynamically which undercuts the ordinary array space created by I6: I6 arrays fill up memory from the bottom.)
Certain blocks outside the heap are marked as "resident" in memory, that is, are indestructible. This enables Inform to compile constant values.
492[ FlexFree block fromtxb ptxb;
493 if (block == 0) return;
494 if ((block->BLK_HEADER_FLAGS) & BLK_FLAG_RESIDENT) return;
495 if ((block->BLK_HEADER_N) & $80) return;
496 if ((block->BLK_HEADER_FLAGS) & BLK_FLAG_MULTIPLE) {
497 if (block-->BLK_PREV ~= NULL) (block-->BLK_PREV)-->BLK_NEXT = NULL;
498 fromtxb = block;
499 for (:(block-->BLK_NEXT)~=NULL:block = block-->BLK_NEXT) ;
500 while (block ~= fromtxb) {
501 ptxb = block-->BLK_PREV; FlexFreeSingleBlockInternal(block); block = ptxb;
502 }
503 }
504 FlexFreeSingleBlockInternal(block);
505];
506
507[ FlexFreeSingleBlockInternal block free nx;
508 block-->BLK_HEADER_KOV = 0;
509 block-->BLK_HEADER_RCOUNT = 0;
510 block->BLK_HEADER_FLAGS = BLK_FLAG_MULTIPLE;
511 for (free = Flex_Heap:free ~= NULL:free = free-->BLK_NEXT) {
512 nx = free-->BLK_NEXT;
513 if (nx == NULL) {
514 free-->BLK_NEXT = block;
515 block-->BLK_PREV = free;
516 block-->BLK_NEXT = NULL;
517 FlexMergeInternal(block);
518 return;
519 }
520 if (UnsignedCompare(nx, block) == 1) {
521 free-->BLK_NEXT = block;
522 block-->BLK_PREV = free;
523 block-->BLK_NEXT = nx;
524 nx-->BLK_PREV = block;
525 FlexMergeInternal(block);
526 return;
527 }
528 }
529];
Resizing.
A block which has been allocated, but not yet freed, can sometimes have its data capacity changed by FlexResize.
When the data being stored stretches or shrinks, we will sometimes need to change the size of the block(s) containing the data – though not always: we might sometimes need to resize a 1052-byte text to a 1204-byte text and find that we are sitting in a 2048-byte block in any case. We either shed blocks from the end of the chain, or add new blocks at the end, that being the simplest thing to do. Sometimes it might mean preserving a not very efficient block division, but it minimises the churn of blocks being allocated and freed, which is probably good.
545[ FlexResize block req newsize dsize newblk kov n i otxb flags;
546 if (block == 0) FlexError("failed resizing null block");
547 kov = block-->BLK_HEADER_KOV;
548 flags = block->BLK_HEADER_FLAGS;
549 if (flags & BLK_FLAG_MULTIPLE == 0) FlexError("failed resizing inextensible block");
550 otxb = block;
551 newsize = req;
552 for (:: block = block-->BLK_NEXT) {
553 n = block->BLK_HEADER_N;
554 for (dsize=1: n>0: n--) dsize = dsize*2;
555 i = dsize - BLK_DATA_MULTI_OFFSET;
556 newsize = newsize - i;
557 if (newsize > 0) {
558 if (block-->BLK_NEXT ~= NULL) continue;
559 newblk = FlexAllocate(newsize, kov, flags);
560 if (newblk == 0) rfalse;
561 block-->BLK_NEXT = newblk;
562 newblk-->BLK_PREV = block;
563 return;
564 }
565 if (block-->BLK_NEXT ~= NULL) {
566 FlexFree(block-->BLK_NEXT);
567 block-->BLK_NEXT = NULL;
568 }
569 return;
570 }
571];
Block Size.
These two routines are provided for the use of the BlockValue routines only.
578[ FlexSize txb bsize n;
579 if (txb == 0) return 0;
580 for (bsize=1: n<txb->BLK_HEADER_N: bsize=bsize*2) n++;
581 return bsize;
582];
583
584[ FlexTotalSize txb size_in_bytes;
585 if (txb == 0) return 0;
586 if ((txb->BLK_HEADER_FLAGS) & BLK_FLAG_MULTIPLE == 0)
587 return FlexSize(txb) - BLK_DATA_OFFSET;
588 for (:txb~=NULL:txb=txb-->BLK_NEXT) {
589 size_in_bytes = size_in_bytes + FlexSize(txb) - BLK_DATA_MULTI_OFFSET;
590 }
591 return size_in_bytes;
592];
Debugging Routines.
These two routines are purely for testing the above code.
598[ FlexDebug txb n k i bsize tot dtot kov;
599 if (txb == 0) "Block never created.";
600 kov = txb-->BLK_HEADER_KOV;
601 print "Block ", txb, " (kov ", kov, "): ";
602 for (:txb~=NULL:txb = txb-->BLK_NEXT) {
603 if (k++ == 100) " ... and so on.";
604 if (txb-->BLK_HEADER_KOV ~= kov)
605 print "*Wrong kov=", txb-->BLK_HEADER_KOV, "* ";
606 n = txb->BLK_HEADER_N;
607 for (bsize=1:n>0:n--) bsize=bsize*2;
608 i = bsize - BLK_DATA_OFFSET;
609 dtot = dtot+i;
610 tot = tot+bsize;
611 print txb, "(", bsize, ") > ";
612 }
613 print dtot, " data in ", tot, " bytes^";
614];
615
616[ FlexDebugDecomposition from to txb pf;
617 if (to==0) to = NULL;
618 for (txb=from:(txb~=to) && (txb~=NULL):txb=txb-->BLK_NEXT) {
619 if (pf) print "+";
620 print FlexSize(txb);
621 pf = true;
622 }
623 print "^";
624];