Walls and Noses
Suppose we want our game to respond to "EXAMINE WALL" with "In which direction?", and to "EXAMINE NOSE" with "Whose nose do you mean, Frederica's, Betty's, Wilma's or your own?"
For the case of EXAMINE WALL, we need a way to determine whether every item being disambiguated is a direction. We'll start by making a "matched" adjective which will identify items being disambiguated:
Checking the parse list requires a bit of behind-the-scenes work with Inform 6. Fortunately, you don't have to understand this entirely in order to use the rest of the example:
Now that we've defined our "matched" adjective, we can use it for other purposes as well -- even generating our own lists. Our second challenge was to respond to EXAMINE NOSE with "Whose nose do you mean, Frederica's, Betty's, Wilma's or your own?"
Here we need to change the way the question is worded (not "which do you mean" but "whose nose do you mean"). We also have to the names of the noses as they're printed in this particular context, so that they don't repeat the word "nose" over and over. And -- as a point of good English style -- we also want "your own" nose always to be last on the list.
For this purpose we may want to use the built-in "Complex Listing" extension, which allows us to print specially ordered lists. So:
Test me with "x wall / north / x nose / mine".
A perfectly octagonal room whose walls are tinted in various hues.
You can see Wilma, Betty and Frederica here.
>(Testing.)
>[1] x wall
In which direction?
>[2] north
You see nothing unexpected in that direction.
>[3] x nose
Whose nose do you mean, your own, Wilma's, Betty's or Frederica's?
>[4] mine
You see nothing special about your nose.