A character who sulks over objects that the player has broken (and which are now off-stage).

Here we have a destruction action that allows the player to break any fragile items. Once destroyed, these things are removed from play, but we can still refer to them: they are now off-stage. This makes it easy for our sulking character to list the ones that have been destroyed:

"Spring Cleaning"
A thing can be tough or fragile. A thing is usually tough.
Instead of attacking something fragile:
   say "You smash [the noun] to smithereens!";
   now the noun is nowhere.
A knick-knack is a kind of thing which is fragile.
Every turn when a knick-knack is off-stage and Granny Blue can see the player:
   say "'Ohh,' whimpers Granny to herself softly. 'How I will miss [the list of off-stage knick-knacks]!'"
The Parlor is a room. Granny Blue is a woman in the Parlor. A china lamb, a porcelain milkmaid, a frolicking Dutch cow, and a crystal unicorn are knick-knacks in the Parlor.
Test me with "break lamb / break milkmaid / break cow / break unicorn".
Test me with "break lamb / break milkmaid / break cow / break unicorn".
Parlor
You can see Granny Blue, a china lamb, a porcelain milkmaid, a frolicking Dutch cow and a crystal unicorn here.

>(Testing.)

>[1] break lamb
You smash the china lamb to smithereens!

"Ohh," whimpers Granny to herself softly. "How I will miss the china lamb!"

>[2] break milkmaid
You smash the porcelain milkmaid to smithereens!

"Ohh," whimpers Granny to herself softly. "How I will miss the china lamb and the porcelain milkmaid!"

>[3] break cow
You smash the frolicking Dutch cow to smithereens!

"Ohh," whimpers Granny to herself softly. "How I will miss the china lamb, the porcelain milkmaid and the frolicking Dutch cow!"

>[4] break unicorn
You smash the crystal unicorn to smithereens!

"Ohh," whimpers Granny to herself softly. "How I will miss the china lamb, the porcelain milkmaid, the frolicking Dutch cow and the crystal unicorn!"