By default, "TAKE OAK" in the example above will produce the response "That's hardly portable." This is fine under many circumstances, but also a bit generic, so we might want to override it for a specific game.
Test me with "take oak".
Within this quadrille of pear trees, a single gnarled old oak remains as a memory of centuries past.
> take oak
You lack the hulk-like strength.
Here we've used an "instead" rule; we will learn more about these in the section on actions. This allows us to define our own results for taking an object.
Note: "scenery" is a property of an object (about which we will hear more later). So when we use it in rules, we can talk about "some scenery", "something that is scenery", or even "a scenery thing" -- the last one doesn't sound much like English, but is a more plausible construction with other adjectives.