Pine 3
This is mostly a repeat of what we have already seen, but for the sake of producing a playable scenario, we include it. The new material appears at Part 2.
topic | reply | quip |
"dream/dreams/nightmare/nightmares/sleep" | "'Sleep well?' you ask solicitously. 'Not really,' she replies, edging away from you. So much for that angle." | "'Ghastly nightmares,' she remarks. You nod politely." |
"marriage/love/wedding/boyfriend/beau/lover" | "'So,' you say. 'This is a little weird since we just met, but, um. Would you like to get married?' She looks at you nervously. 'Do I have to?'" | "'I, er,' she says. 'I hope I'm not supposed to marry you or something.'" |
"marriage/love/wedding/boyfriend/beau/lover" | "'I was told I was going to marry you and inherit the kingdom,' you say, apologetically. 'Would that be very bad?' This could be awkward, considering your family circumstances -- you did promise your mother that everything would be better, after this -- 'Oh, it's not you -- I'm seeing someone,' she says, smiling quickly. You try to think how to point out that it's been a hundred years since she last saw her boyfriend." | "'Do you think I could go look for someone? I'm seeing him, you see, and I think I've been... sick... for a while, so he might be worried.' You try to think how to point out that it's been a hundred years since she last saw her boyfriend. And try not to think how awkward things would be in your family if she refuses to marry you." |
"marriage/love/wedding/boyfriend/beau/lover" | "'You've been up here for a hundred years,' you say. An unpleasant thought occurs to you. 'Was your young man in the castle somewhere?' She shakes her head mutely." | "She goes to the window and looks out at the now-fading thicket of briar. 'That took a while to grow,' she observes. 'I've been up here longer than I thought.' You shrug, uncomfortable." |
So far we haven't much of a chance to affect matters and make them better. Suppose we'd like to add an element to the conversation where we're allowed to tell Beauty about past events -- and explore them a bit; and if the first retelling doesn't go quite as planned, we're allowed to revisit these scenes to hit them with a bit more emphasis.
Once known, a fact remains known permanently -- this could be useful if we wanted to make some rules about how Beauty acts when she knows different information. By contrast, a fact is only "current" if it is the last thing discussed. Since a player can mention a fact over and over, he can make it "current" again and again, and thus reactivate the flashback.
topic | reply |
"poor/poverty/family/money/mother/circumstances" or "family circumstances" or "my family/mother" | "[if family circumstances is unknown]'I wish you'd give some thought to marrying me. You see,' you say, your jaw tensing. 'I wouldn't ask if it weren't for my [family circumstances]...'[otherwise]'I don't think you fully understand the [family circumstances],' you say.[end if]" |
This "After printing the name…" rule will be explained later in the chapter on activities; for now, it is enough to know that whenever family circumstances is mentioned in the table of flashback material, this rule will automatically be called. Now the terms under which the flashback happens:
Note the "recurring" here: we want the player to be able to revisit this scene as needed.
And the following is the same as in the Space Patrol example as well: we need a systematic way to remove the player's possessions, then put everything back when the flashback is over:
Test me with "x beauty / wake beauty / pour water on beauty / ask beauty about sleep / tell beauty about poverty / smell pigs / x mother / x letter / kiss mother / ask beauty about marriage / z / z".
A remote corner of the old castle, reserved for spinning and weaving tasks.
Sleeping Beauty lies here, oblivious to your presence.
>(Testing.)
>[1] x beauty
She is even more magnificent than the rumors suggested.
>[2] wake beauty
Yes, but how?
>[3] pour water on beauty
You pour out the jug of water on Sleeping Beauty.
Sleeping Beauty wakes, shuddering. "Agh! I had a terrible dream about drowning and then-- Hey!"
Throughout the palace you can hear the other sounds of stirring and movement as the spell of centuries is broken.
>[4] ask beauty about sleep
"Sleep well?" you ask solicitously.
"Not really," she replies, edging away from you. So much for that angle.
>[5] tell beauty about poverty
"I wish you'd give some thought to marrying me. You see," you say, your jaw tensing. "I wouldn't ask if it weren't for my family circumstances..."
Woodcutter's Shack
Your family lives in a shack in the forest. There are holes in the roof, and in the winter the snow comes in -- rain, too, for that matter. The walls aren't very well-boarded, and don't keep out the wind, and even though you live in the middle of dense woods, you can never gather enough fuel to keep this place fully heated. And then there's the stench. Pigs wander freely in and out, and your three youngest brothers play on the floor.
On the untidy bed are Mother and a folded letter.
>[6] smell pigs
They smell the way animals do, when they live among their own refuse.
>[7] x mother
She is wasting away of a slow disease, her skin stretched tautly over bone. She hasn't been the same since your father left.
>[8] x letter
Many times read over and creased, the letter explains how your father has gone away with a wealthy countess and will not return. Your mother was not able to read it herself, of course, and had to have it explained to her by the parish priest. Now she keeps it by the bed and crumples it in her fits of delirium.
>[9] kiss mother
You place a gentle kiss on her feverish brow. She looks up at you, her oldest -- yes, never mind that bit -- with a look of sincere trust and admiration.
"You'll find a way through this for us," she says, squeezing your fingers. "I know you will."
...you finish describing the miserable circumstances of your home life, and allow your attention to return to the present.
Spinning Tower
A remote corner of the old castle, reserved for spinning and weaving tasks.
Sleeping Beauty stands beside you, looking distressed on your behalf.
"Oh dear!" she says. "What a dreadful life!" She wrings her hands. "No wonder you are eager to improve your lot...! But --" Her brow clears, a new thought occurring. "You needn't marry me, you know! We could arrange it differently! I am certain that my father would give you a large reward, instead, and then I would not be separated from my current boyfriend!"
>[10] ask beauty about marriage
"So," you say. "This is a little weird since we just met, but, um. Would you like to get married?"
She looks at you nervously. "Do I have to?"
>[11] z
Time passes.
"Do you think I could go look for someone? I'm seeing him, you see, and I think I've been... sick... for a while, so he might be worried."
You try to think how to point out that it's been a hundred years since she last saw her boyfriend. And try not to think how awkward things would be in your family if she refuses to marry you.
>[12] z
Time passes.
She goes to the window and looks out at the now-fading thicket of briar. "That took a while to grow," she observes. "I've been up here longer than I thought."
You shrug, uncomfortable.
*** This is going to take some explaining. ***
Because we haven't changed the endings of the "Marriage Proposal" scene, there is still only one way for this scenario to work out; but at least now the player has the opportunity to alter Beauty's attitude a bit (or not) before the game is done.