An object that is only visible and manipulable when a bright light fixture is on.

Suppose we want a different treatment of lighting than the usual: the room isn't totally dark, but there's something we can't see unless we turn on a bright light.

"Low Light"

First we make our environment and its light:

The Workroom is a room. The desk is in the Workroom. The brilliant lamp is a device on the desk.
To decide whether the light level is high:
   if the brilliant lamp is switched off, no;
   if the player cannot see the brilliant lamp, no;
   yes.
To decide whether the light level is low:
   if the light level is high, no;
   yes.

Now we make a shadow so that the player can only refer to it if the shadow is in inventory or the light is on:

The shadow is a privately-named thing on the desk.
Understand "barely-visible" or "barely visible" or "shadow" as the shadow when the light level is high. Understand "invisible" or "shadow" as the shadow when the player encloses the shadow.

And finally a couple of extra touches to make it clear why we're able to interact with the shadow when it's in inventory, even if the light is low:

Before printing the name of the shadow:
   if the light level is high:
      say "barely-visible ";
   otherwise if the player encloses the shadow:
      say "invisible (but tangible) "
After dropping the shadow when the light level is low:
   say "You let it go and it fades into the ambient gloom."

To handle the appearance of the object, we want to set its locale priority to 0: that will prevent it being named in room descriptions.

After choosing notable locale objects:
   unless the light level is high:
      set locale priority of the shadow to 0.
Test me with "look / get shadow / turn on lamp / look / get shadow / i / turn off lamp / i / drop shadow / look / get shadow / turn on lamp / look".
Test me with "look / get shadow / turn on lamp / look / get shadow / i / turn off lamp / i / drop shadow / look / get shadow / turn on lamp / look".
Workroom
You can see a desk (on which is a brilliant lamp) here.

>(Testing.)

>[1] look
Workroom
You can see a desk (on which is a brilliant lamp) here.

>[2] get shadow
You can't see any such thing.

>[3] turn on lamp
You switch the brilliant lamp on.

>[4] look
Workroom
You can see a desk (on which are a brilliant lamp and a barely-visible shadow) here.

>[5] get shadow
Taken.

>[6] i
You are carrying:
a barely-visible shadow

>[7] turn off lamp
You switch the brilliant lamp off.

>[8] i
You are carrying:
an invisible (but tangible) shadow

>[9] drop shadow
You let it go and it fades into the ambient gloom.

>[10] look
Workroom
You can see a desk (on which is a brilliant lamp) here.

>[11] get shadow
You can't see any such thing.

>[12] turn on lamp
You switch the brilliant lamp on.

>[13] look
Workroom
You can see a barely-visible shadow and a desk (on which is a brilliant lamp) here.