If the player tries to TALK TO a character, suggest alternative modes of conversation.

"Gorge at George"
The Dusty Lot is a room. "A few miles up the road from the concert venue, but at least it's cheap to park here."
The motorcyclist is a man in the Dusty Lot. "A man clad in [a list of things worn by the motorcyclist] leans against his Harley and watches you without saying anything." The Harley is scenery in the Lot. The motorcyclist wears a black leather jacket and shades. Understand "man" or "guy" as the motorcyclist.
Understand "talk to [someone]" as a mistake ("To start a conversation, try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something.").
Instead of asking the motorcyclist about something:
   say "He smirks cryptically."
Instead of telling the motorcyclist about something:
   say "This does not seem to interest him much."
Test me with "talk to motorcyclist / ask motorcyclist about himself / tell motorcyclist about me".
Test me with "talk to motorcyclist / ask motorcyclist about himself / tell motorcyclist about me".
Dusty Lot
A few miles up the road from the concert venue, but at least it's cheap to park here.

A man clad in a black leather jacket and shades leans against his Harley and watches you without saying anything.

>(Testing.)

>[1] talk to motorcyclist
To start a conversation, try to ASK the motorcyclist ABOUT something or TELL the motorcyclist ABOUT something.

>[2] ask motorcyclist about himself
He smirks cryptically.

>[3] tell motorcyclist about me
This does not seem to interest him much.