Currently we have provided objects for most of what is on the boat, but it's not very interesting to look at. We might want to give some more description to these things.
The order in which we define these things is fairly open. We could also define an object so:
Where "the description" is assumed to refer to the thing most recently defined, if no object is specified.
Test me with "examine sign / examine glacier / examine instruments / examine windows / examine radar / examine radios / take the cushions / take the glacier".
The front of the small cabin is entirely occupied with navigational instruments, a radar display, and radios for calling back to shore. Along each side runs a bench with faded blue vinyl cushions, which can be lifted to reveal the storage space underneath. A glass case against the wall contains several fishing rods.
Scratched windows offer a view of the surrounding bay, and there is a door south to the deck. A sign taped to one wall announces the menu of tours offered by the Yakutat Charter Boat Company.
> examine sign
You can get half-day and full-day sight-seeing tours, and half-day and full-day fishing trips.
> examine glacier
The Malaspina glacier covers much of the nearby slope, and -- beyond it -- an area as large as Rhode Island.
> examine instruments
Knowing what they do is the Captain's job.
> examine windows
They're a bit the worse for wear, but you can still get an impressive view of the glacier through them. There were whales earlier, but they're gone now.
> examine radar
Apparently necessary to avoid the larger icebergs.
> examine radios
With any luck you will not need to radio for help, but it is reassuring that these things are here.
> take the cushions
They're hardly portable.
> take the glacier
That's hardly portable.
These last two commands show how scenery and backdrops are automatically impossible for the player to take.