A fuller implementation of Ogg, giving him a motivation of his own and allowing him to react to the situation created by the player.

"Boston Cream"
Use scoring.
The Donut Shop is a room. "Vibrantly decorated in donut colors: pink, brown, and cream."
Ogg is a man in the Donut Shop. "Ogg is slumped in the corner[if Ogg carries something] with [a list of things carried by Ogg][end if]. He wears a nametag which says 'HELLO MY NAME IS OG.'" Understand "og" as Ogg. Ogg wears a nametag. The description of the nametag is "Very neatly written."
The Donut Shop contains a transparent closed openable locked lockable enterable container called a case. The case is fixed in place. The case contains some cake donuts, some jelly donuts, and some apple fritters. "The [if unopenable]damaged[otherwise]gleaming[end if] donut case [if something is in the case]contains [a list of things in the case][otherwise]has been stripped of its contents[end if]." The cake donuts, the jelly donuts, and the apple fritters are edible.
The matching key of the case is a silver key. The silver key is in a mesh basket. The mesh basket is closed, transparent, and openable. It is in the Donut Shop.
Before someone taking something which is carried by the player:
   if the person asked cannot touch the player:
      say "Ogg looks with a fixed frown at [the noun].";
      continue the action;
   say "[The person asked] comes up and shakes your arm until you drop [the noun].";
   say line break;
   silently try dropping the noun;
   stop the action.
Before someone unlocking a locked thing with something which is not carried by the person asked:
   try the person asked taking the second noun;
   stop the action.
Before someone opening a locked thing (called the sealed chest):
   if the person asked can see the matching key of the sealed chest:
      if the matching key of the sealed chest is enclosed by the sealed chest:
         say "Seeing the paradoxical location of [the matching key of the sealed chest], [the person asked] gives a howl of rage.";
         increment the score;
         end the story finally saying "You have thwarted Ogg";
      otherwise:
         try the person asked unlocking the sealed chest with the matching key of the sealed chest;
      stop the action.
Before someone taking something which is in a closed container (called the shut chest):
   try the person asked opening the shut chest;
   stop the action.
Ogg has a number called hunger. The hunger of Ogg is 0.
Every turn:
   increment the hunger of Ogg;
   if the hunger of Ogg is 2 and Ogg is visible, say "Ogg's stomach growls.";
   if the hunger of Ogg is 3 and Ogg is visible:
      if Ogg can see an edible thing (called the target):
         say "Ogg eyes [the target] with obvious intent.";
      otherwise:
         say "Ogg glances at you in a disturbingly shifty way.";
   if the hunger of Ogg is greater than 3:
      if Ogg carries an edible thing (called the target):
         try Ogg eating the target;
      otherwise:
         let new target be a random edible thing which can be seen by Ogg;
         if the new target is a thing:
            try Ogg taking the new target;
         otherwise:
            if Ogg can touch the player, end the story saying "Ogg is gnawing your ankle";
            otherwise try Ogg taking the player.
The crumbs are a thing. "Crumbs of [the list of edible things which cannot be seen by the player] lie scattered over the whole floor."
Instead of asking Ogg to try doing something when Ogg cannot touch the player:
   say "Ogg tilts his head and shrugs, unable to hear your instruction clearly."
Instead of asking Ogg to try eating something:
   say "It's not as though Ogg really needs any encouragement in that department, is it?"
Definition: Ogg is hungry if the hunger of Ogg is greater than 2.
Persuasion rule for asking Ogg to try doing something: if Ogg is hungry, persuasion fails; persuasion succeeds.
Persuasion rule for asking Ogg to try giving something edible to the player:
   persuasion fails.
Unsuccessful attempt by Ogg doing something:
   if the reason the action failed is a failing listed in the Table of Ogg Retorts:
      say "[reply entry][paragraph break]";
   otherwise:
      say "Ogg looks adorably confused."
Table of Ogg Retorts
failingreply
can't take people's possessions rule"'Ogg too polite.'"
can't take other people rule"'Ogg not that greedy.'"
can't take scenery rule"'[The noun] very very heavy.'"
can't take what's fixed in place rule"'[The noun] very heavy."
can't drop what's not held rule"'Hunh?'"
Carry out Ogg eating an edible thing:
   move the crumbs to the holder of Ogg;
   now the hunger of Ogg is 0.
Report Ogg unlocking something with something:
   say "Ogg struggles a bit with [the second noun] in the lock of [the noun], but does eventually succeed. 'Hunh!' says Ogg.";
   stop the action.
Carry out Ogg opening the case when the case has been open:
   now the case is unopenable.
Instead of closing the unopenable case:
   say "The glass panels are no longer properly seated in their tracks, and the case cannot be closed ever again."
Report Ogg opening the unopenable case:
   say "Ogg forces [the case] so hard that it does break.";
   stop the action.
Report Ogg opening the case:
   say "Ogg yanks [the noun] open with such force that you fear for its structural integrity.";
   stop the action.
Report Ogg taking something edible:
   say "Ogg acquires [the noun] with a look of tender affection.";
   stop the action.
Report Ogg eating something:
   say "Ogg chows down on [the noun], scattering crumbs in all directions.";
   stop the action.
Report Ogg eating something when the number of visible edible things is 1:
   say "Ogg eats [the noun] in his trademark style. You can no longer bear to watch.";
   stop the action.
After entering the case:
   say "You climb inside the case, folding yourself up uncomfortably."
After locking the case with something when the player is in the case:
   say "You turn the key firmly in the lock -- amazing it locks from within, but it does -- and settle yourself for a long wait, hoping this thing is not air-tight."
The maximum score is 1.
Test me with "open mesh / get key / unlock case / open case / enter case / close case / lock case / wait / wait".
Test me with "open mesh / get key / unlock case / open case / enter case / close case / lock case / wait / wait".
Donut Shop
Vibrantly decorated in donut colors: pink, brown, and cream.

Ogg is slumped in the corner. He wears a nametag which says "HELLO MY NAME IS OG."

The gleaming donut case contains some cake donuts, some jelly donuts and some apple fritters.

You can also see a mesh basket (closed) (in which is a silver key) here.

>(Testing.)

>[1] open mesh
You open the mesh basket.

>[2] get key
Taken.

Ogg's stomach growls.

>[3] unlock case
(with the silver key)
You unlock the case.

Ogg eyes the cake donuts with obvious intent.

>[4] open case
You open the case.

Ogg acquires the cake donuts with a look of tender affection.

>[5] enter case
You climb inside the case, folding yourself up uncomfortably.

Ogg chows down on the cake donuts, scattering crumbs in all directions.

>[6] close case
You close the case.

>[7] lock case
(with the silver key)
You turn the key firmly in the lock -- amazing it locks from within, but it does -- and settle yourself for a long wait, hoping this thing is not air-tight.

Ogg's stomach growls.

>[8] wait
Time passes.

Ogg eyes the jelly donuts with obvious intent.

>[9] wait
Time passes.

Seeing the paradoxical location of the silver key, Ogg gives a howl of rage.



*** You have thwarted Ogg ***


In that game you scored 1 out of a possible 1, in 9 turns.