Clothing for the player that layers, so that items cannot be taken off in the wrong order, and the player's inventory lists only the clothing that is currently visible.

We have two things to keep track of with our layering clothing: what currently is covering something else; and what can cover something else. This implementation goes for a fairly simple treatment, assuming that each item of clothing will completely conceal those beneath it, and that we are not implementing entire sets of shirts, jackets, etc. But it will do for a demonstration.

"Bogart"
Section 1 - Clothing Behavior

First we make our relation to represent what *is* underneath another item:

Underlying relates one thing to various things. The verb to underlie means the underlying relation. The verb to be under implies the underlying relation.

And now we prevent taking a lower layer off before the thing that is worn over it:

Before taking off something which underlies something (called the impediment) which is worn by the player:
say "(first removing [the impediment])[command clarification break]";
silently try taking off the impediment;
if the noun underlies something which is worn by the player, stop the action.
Check taking off:
   if the noun underlies something (called the impediment) which is worn by the player, say "[The impediment] [are] in the way." instead.
Carry out taking off:
   now the noun is not underlaid by anything.
Report taking off something:
   say "[We] [are] now wearing [a list of uppermost things worn by the player]." instead.
Definition: a thing is uppermost if it is not under something.

That covers order of clothing removal, but we also want to restrict what can be worn on top of what else. This time we need Inform to have some idea of what customarily can be layered on top of what other clothing:

Overlying relates one thing to various things. The verb to overlie means the overlying relation.
Covering relates a thing (called A) to a thing (called B) when the number of steps via the overlying relation from A to B is greater than 0. The verb to cover means the covering relation.

With these definitions, we can say that a jacket should go over a shirt and a shirt over an undershirt (say), and then Inform will know that a jacket will cover both shirt and undershirt.

Before wearing something when something (called the impediment) which covers the noun is worn by the player:
   while the player wears something which covers the noun:
      say "(first removing [the impediment])[command clarification break]";
      silently try taking off the impediment;
      if the player is wearing the impediment, stop the action.
Carry out wearing:
   if the noun covers something (called the hidden item) worn by the player, now the hidden item underlies the noun.
Instead of looking under something which is worn by the player:
   if something (called the underwear) underlies the noun, say "[We] [peek] at [the underwear]. Yup, still there.";
   otherwise say "Just [us] in there."
Instead of taking inventory:
   say "[if the player carries something][We]['re] carrying [a list of things carried by the player][else][We]['re] empty-handed[end if][if the player wears something]. [We] [are] wearing [a list of uppermost things worn by the player][end if]."
To peek is a verb.

Notice that our inventory only describes the things that the player can see as the upper layer of clothing.

Section 2 - The Scenario
The Trailer is a room. "A full-length mirror is the main amenity in here, and that suits you just fine." The full-length mirror is scenery in the Trailer. Instead of examining or searching the mirror, try taking inventory.
The player wears a fedora, a jacket, a shirt, some undershorts, an undershirt, some slacks, a pair of socks, and a pair of shoes.
The shirt underlies the jacket. The pair of socks underlies the pair of shoes. The undershorts underlie the slacks. The undershirt underlies the shirt.
The jacket overlies the shirt. The shoes overlie the socks. The slacks overlie the undershorts. The shirt overlies the undershirt.
Test me with "x mirror / remove fedora / remove jacket / remove shirt / remove slacks / remove undershirt / remove shoes / remove socks / remove shorts / remove undershorts".
Test me with "x mirror / remove fedora / remove jacket / remove shirt / remove slacks / remove undershirt / remove shoes / remove socks / remove shorts / remove undershorts".
Trailer
A full-length mirror is the main amenity in here, and that suits you just fine.

>(Testing.)

>[1] x mirror
You're empty-handed. You are wearing a fedora, a jacket, some slacks and a pair of shoes.

>[2] remove fedora
You are now wearing a jacket, some slacks and a pair of shoes.

>[3] remove jacket
You are now wearing a shirt, some slacks and a pair of shoes.

>[4] remove shirt
You are now wearing an undershirt, some slacks and a pair of shoes.

>[5] remove slacks
You are now wearing some undershorts, an undershirt and a pair of shoes.

>[6] remove undershirt
You are now wearing some undershorts and a pair of shoes.

>[7] remove shoes
You are now wearing some undershorts and a pair of socks.

>[8] remove socks
You are now wearing some undershorts.

>[9] remove shorts
You can't see any such thing.

>[10] remove undershorts
You are now wearing nothing.

If we further wanted to prevent the player from taking off clothes in inappropriate places, we might add something like this:

Instead of taking off something in the presence of someone who is not the player:
   say "[We] [are] far too modest to strip in public."