Zork II Invisiclues
Table of Contents
- The Carousel Area
- The Oddly Angled Room
- The Bank
- Volcano Area
- The "Alice" Area
- The Wizard's Workshop Area
- General Questions
- Treasures: Their Values and Locations
- For Your Amusement
The Carousel Area
Is it possible to leave the carousel heading west?
Where do I find an Ice Pick?
What is going on in the Topiary?
How do I enter the gazebo?
Can I kiss the Princess?
What do I do with the Grue Repellent?
The Oddly Angled Room
How do I reignite the club?
What is the signifigance of the convention of wizards?
Why does my sword glow when I am at the bottom of the stairs?
What in the world do I do in the Oddly Angled Room?
How many places can I get to from the Depository?
How do I leave the top of the volcano without being killed?
How do I extend the lava tube?
Who is M. Agrippa?
The "Alice" Area
How do I control the robot?
The Wizard's Workshop Area
How do I take the Wizard's wands from the wand rack?
How do I detach the stands from the bench?
What do I do with the palm tree?
Is there anything special about the spells the Wizard mumbles?
I haven't finished the game and I don't have all 400 points.
Treasures: Their Values and Locations
(Use only as a last resort) TREASURE VALUE WHERE FOUND pearl necklace 15 in the Pearl Room gold key 15 hanging on the unicorn dragon statuette 20 in the chest red sphere 20 in the Dingy Closet fancy violin 20 in the iron box portrait 20 in the Bank Chairman's office moby ruby 15 in the Lava Room zorkmid bills 25 in the Bank Vault blue sphere 20 in the Dreary Room package of candy 15 under the pool of tears black sphere 30 you create it gaudy crown 20 in the rusty box clear sphere 20 in the aquarium Flathead Stamp 10 in the purple book gigantic dog collar 15 in the Kennel gold zorkmid coin 20 on the narrow volcano ledge Wizard's wand 30 the Wizard has it OTHER POINTS Other points are gained by: solving the riddle (5), getting to the top of the well (10), killing the dragon (5), entering the Wizard's Workshop (10), solving the Oddly Angled Room maze (5), entering Cerberus' room (10), entering the Crypt anteroom (3), entering the Crypt (2), and giving treasures to the demon (2 each, maximum 20).
For Your Amusement
Have you tried:
…setting off the bomb in the Dusty Room and then waiting in the balloon
tied to the ledge?
…petting or killing Cerberus after putting on his collar?
…removing Cerberus' collar?
…attacking the Princess?
…taking the serpent?
…diagnosing yourself while under certain spells?
…waiting around the Topiary?
Copyright by Infocom, Inc. Provided for non-commercial use only, with the sole intent of making information available that would otherwise be lost.
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Transcribed by Graeme Cree.